Architect Archive
Thread: Architect's weapon of choice???
LadyIllyria
Mon Jan 03, 2005 1:45 am
#14
Me? If there are too many nasty creatures at my harvesters and factories, I have my employees or slaves take care of them. After that, a nice combat droid does wonders, if I remember to pull it out /before/ I start doing my runs. Never underestimate asking that passerby to help out, have bribe money on hand. Failing all of that, run away.
If I get annoyed enough, I do have my own combat alt that I can use to clear them out, but it's so much nicer to have other people do it for me. ::innocent look::
Mistress Kyphi Makarha
RotorofCorRng
Mon Jan 03, 2005 7:56 am
#15
Master Rifles, but that was until I decided to pick up more Merchant and Artisan Exp points.
Now I am soon to be 0030 Nov Pistoleer 0404 Marksman. Nice punch with krayt DX2s, FWG5s and Republic blaster for a wide spectrum of targets. Now I cant sit there and duke it out, but it is enough to hit hard, slow them down and jump in the get away vehicle. And with buffs i can do a little faction
.
Message Edited by RotorofCorRng on 01-03-2005 08:56 AM
JediJaden
Mon Jan 03, 2005 9:24 am
#16
I hate turning up at a harvester or factory to find a bunch of red angry mobs camping there waiting to take you down!
I had rifles but like most found it far too slow so I took up Novice TK. Works a treat! 
Corran950
Mon Jan 03, 2005 12:16 pm
#17
Im not a architect, but im in the same boat. I took carbines from the start and never looked back. I also bring along my latest combat droid creations as back up, which take the pressure off me while i tend to harvesters since i tend to stay on coronet.
SmokingFrog
Mon Jan 03, 2005 12:51 pm
#18
Well, initally I took pistols and worked up to IV. After getting M.A. and M.Arch, I realized that points were getting thin, so I've been gradually dropping all weapon skills. As many here have commented, "RUN AWAY!" is the battle cry of the seasoned artisan - but I've found a new joy in the scouting tree with /maskscent. Work up to 4-0-0-0 scout and you'll sledom even have to run away. Case in point, I recently set up an AFK sample routine (in which I've included the /maskscent command) while on Dath. When I returned from dinner, I found myself neck-deep in Rancor. They never even looked twice at me
. I mounted up on my faithfull swoop and got the heck out of there, but probably could have stayed if I was feeling ballsy.
LuucKreFey
Mon Jan 03, 2005 3:00 pm
#19
I have seen most Politicians and Architects with Republic Blasters, myself, A master architect, prefer my republic blaster
Cherokaa
Mon Jan 03, 2005 3:16 pm
#20
Rifles II and a DLT20 with nice dmg. My other char is a Rifleman and so I know basic tips on evading attackers and such, as well as making the best use of range.
Another defensive technique I use is Mask Scent from the Scouting tree. This comes in handy when some mobs have setup a lair by my factory and I'm really not in the mood to fight. Jawa beer also helps in this capacity, so I stock up on that as well.
Braydin
Tue Jan 04, 2005 10:55 am
#21
My weapon of choice as an arccitect.... Structural modules, thats right throw bricks at em lol
Daggs_BEG
Tue Jan 04, 2005 11:41 am
#22
RangerMoe wrote:
I didn't know there was killer bunny's in this game.
ROFL.. I dont knwo how many times I've been griefed and tripple incapped by durni on Corellia.
I picked up unarmed 4 to help with most agros and some minor lairs.
The best weapon a crafter can have though isa great guild... and I'm in one of the best. If I have too much agro arond my harvestors, or need a harder lair taken out to drop a harvie, one of my guildies is usually there within minutes to help me out.
OldenTired
Wed Jan 05, 2005 9:55 am
#23
I drop a small generic house on them, then loot their ruby slippers.
cripplestickmickII
Thu Jan 06, 2005 4:44 am
#25
The T21 with master rifleman, I used to use a high end tusken rifle for the look of it, now I loan it out to my mtes when they want to level rifles - but some time I feel the need for old school violence with the tusken.