Architect Archive

Thread: Architect's weapon of choice???

LadyIllyria
Mon Jan 03, 2005 1:45 am
#14

Me? If there are too many nasty creatures at my harvesters and factories, I have my employees or slaves take care of them. After that, a nice combat droid does wonders, if I remember to pull it out /before/ I start doing my runs. Never underestimate asking that passerby to help out, have bribe money on hand. Failing all of that, run away.


If I get annoyed enough, I do have my own combat alt that I can use to clear them out, but it's so much nicer to have other people do it for me. ::innocent look::


Mistress Kyphi Makarha
RotorofCorRng
Mon Jan 03, 2005 7:56 am
#15


Master Rifles, but that was until I decided to pick up more Merchant and Artisan Exp points.


Now I am soon to be 0030 Nov Pistoleer 0404 Marksman. Nice punch with krayt DX2s, FWG5s and Republic blaster for a wide spectrum of targets. Now I cant sit there and duke it out, but it is enough to hit hard, slow them down and jump in the get away vehicle. And with buffs i can do a little faction .

Message Edited by RotorofCorRng on 01-03-2005 08:56 AM



Rotor - Will cease to exist May 3rd.
JediJaden
Mon Jan 03, 2005 9:24 am
#16

I hate turning up at a harvester or factory to find a bunch of red angry mobs camping there waiting to take you down!

I had rifles but like most found it far too slow so I took up Novice TK. Works a treat!



Lumpie - Elder Jedi
Ex-Mayor of Retreat
Dantooine
And you thought the grind was over.................
Corran950
Mon Jan 03, 2005 12:16 pm
#17

Im not a architect, but im in the same boat. I took carbines from the start and never looked back. I also bring along my latest combat droid creations as back up, which take the pressure off me while i tend to harvesters since i tend to stay on coronet.



Corran Tristen
Master Artisan - Master Droid Engineer - Master Carbineer - Rebel Pilot 4/4/4/3
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"If you take sexual advantage of her, you're going to burn in a very special level of hell. A level they reserve for child molesters and people who talk at the theater." Book - Firefly
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SmokingFrog
Mon Jan 03, 2005 12:51 pm
#18

Well, initally I took pistols and worked up to IV. After getting M.A. and M.Arch, I realized that points were getting thin, so I've been gradually dropping all weapon skills. As many here have commented, "RUN AWAY!" is the battle cry of the seasoned artisan - but I've found a new joy in the scouting tree with /maskscent. Work up to 4-0-0-0 scout and you'll sledom even have to run away. Case in point, I recently set up an AFK sample routine (in which I've included the /maskscent command) while on Dath. When I returned from dinner, I found myself neck-deep in Rancor. They never even looked twice at me . I mounted up on my faithfull swoop and got the heck out of there, but probably could have stayed if I was feeling ballsy.



All Chilastra winnings can be delivered to any vendor at MashMart
Sanctum Malleus, Talus (2412 -3556)
LuucKreFey
Mon Jan 03, 2005 3:00 pm
#19

I have seen most Politicians and Architects with Republic Blasters, myself, A master architect, prefer my republic blaster



Luuc Kre'frey
Master Architect
Master Merchant
Cherokaa
Mon Jan 03, 2005 3:16 pm
#20

Rifles II and a DLT20 with nice dmg. My other char is a Rifleman and so I know basic tips on evading attackers and such, as well as making the best use of range.


Another defensive technique I use is Mask Scent from the Scouting tree. This comes in handy when some mobs have setup a lair by my factory and I'm really not in the mood to fight. Jawa beer also helps in this capacity, so I stock up on that as well.



---------------------------------------------------------
Cherokaa: Scout/Riflewook/ 12 pt Master Weaponsmith, Starsider.

Crellam: Architect, Mos Athens, Tatooine, Flurry.
Braydin
Tue Jan 04, 2005 10:55 am
#21

My weapon of choice as an arccitect.... Structural modules, thats right throw bricks at em lol



Braybacca/Brayden
Bounty Hunter/Master Architect
Destiny Industries. Sunrunner Tattoine -1803 -6388
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Daggs_BEG
Tue Jan 04, 2005 11:41 am
#22






RangerMoe wrote:

I didn't know there was killer bunny's in this game.







ROFL.. I dont knwo how many times I've been griefed and tripple incapped by durni on Corellia.


I picked up unarmed 4 to help with most agros and some minor lairs.


The best weapon a crafter can have though isa great guild... and I'm in one of the best. If I have too much agro arond my harvestors, or need a harder lair taken out to drop a harvie, one of my guildies is usually there within minutes to help me out.




- Marana/Boden/Trintje -

Imperial Interiors Incorporated

-Stormtroopers of Death-


OldenTired
Wed Jan 05, 2005 9:55 am
#23

I drop a small generic house on them, then loot their ruby slippers.
bluejanus
Wed Jan 05, 2005 5:56 pm
#24

My Structural Crafting Tool went down to 55%.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
cripplestickmickII
Thu Jan 06, 2005 4:44 am
#25

The T21 with master rifleman, I used to use a high end tusken rifle for the look of it, now I loan it out to my mtes when they want to level rifles - but some time I feel the need for old school violence with the tusken.


Accamim
Thu Jan 06, 2005 7:14 am
#26

Get a combat droid or a level 10 pet!
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