Architect Archive

Thread: Architect's weapon of choice???

MadLister
Thu Jan 06, 2005 7:33 am
#27

Master Artisan / Master Architect / TKM = 232 SP


Toss in some scout for terrain negotiation and hunting (for skinning my own hides to make furniture).



Works fine =)







...:::Yatta:::...
...:::Combat Medic / Rifleman in service to our glorious Emperor:::...

***Elder Member of DFS***
***Funky Lookin' Goon of Dark Force City, Corellia ***
,.|.. My anti-drug is MadLister!! ..|.,

CuoreDE
Thu Jan 06, 2005 12:04 pm
#28

I have no combat skills at all. So I park my vehicle at a safe distance to call my Probot with 5 combat modules. Send him into do the attacking and take the aggro and I run in, clear the harvester and run out. I have a macro to add 5000 maintence and 5000 power to a harvester. Maybe I'll makea macrothat empties the hopper for me (if possible).


Cuore




Cuore Di'Nero - (Sunrunner)
Master Pilot of Blood Money
Former Master Droid Engineer (12pt) - CTI Dwoid Wurks
Former Master Weaponsmith (12pt) - Redneck Weapons
CTI Industries - (5000 6000) Kaadara Naboo

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