Architect Archive
Thread: Architect's weapon of choice???
Page 3 of 3
MadLister
Thu Jan 06, 2005 7:33 am
#27
Master Artisan / Master Architect / TKM = 232 SP
Toss in some scout for terrain negotiation and hunting (for skinning my own hides to make furniture).
Works fine =)
CuoreDE
Thu Jan 06, 2005 12:04 pm
#28
I have no combat skills at all. So I park my vehicle at a safe distance to call my Probot with 5 combat modules. Send him into do the attacking and take the aggro and I run in, clear the harvester and run out. I have a macro to add 5000 maintence and 5000 power to a harvester. Maybe I'll makea macrothat empties the hopper for me (if possible).
Cuore
Page 3 of 3