Architect Archive

Thread: Top 5 Update.. *** 3-29-04 ***Updated again on 3-30-04

Lecivius
Tue Mar 30, 2004 12:19 pm
#14

I like this. I would apreciate the idea that Broke gets fixed before New. Good list, but who listens anymore?



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Rurry
Tue Mar 30, 2004 12:52 pm
#15

/agrees heartily



We just wen't through a "stand down" at work to re-examine things, maybe SOE needs to as well






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Cilla
Tue Mar 30, 2004 10:16 pm
#16

The oh-so-great and oh-so-new candles (and lamps) use up packed away in crates, while insidea vendor, in backpacks as well (at least after un-crating them).


Cool idea of me to make like 200 on candle-start day, ... x.x

Now they're 2 weeks down (means: dead for candles).



The other bug is.

The candles I placed do still glow with 0 time.



Though the later is likely to get fixed very fast and first




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dantaglo
Tue Mar 30, 2004 10:25 pm
#17






Cilla wrote:

The other bug is.

The candles I placed do still glow with 0 time.



Though the later is likely to get fixed very fast and first







Of course First and fast lol
Bandola
Tue Mar 30, 2004 11:41 pm
#18






Dvnce wrote:


Issue #1 Broken: We want ALL items created in a factory to stack to 100 units... (ESPECIALLY ORE MINING UNITS which dont stack at all)







I can't help feeling that the devs ignore the omu issue every time they look at this because they are incapable of seeing that this can be handled seperately even if they refuse to handle increasing crate capacity overall. I would really like to hear what they say, and if they reject this because for whatever reason they won't increase crate sizes then we should be insisting that at the very least they deal with omus. We just cannot live with omus not crating any longer, whatever they feel about crate sizes in general.




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ZenDragonMLS
Wed Mar 31, 2004 1:14 am
#19

Looks good. I didn't realize how the furniture coloring poll was going - otherwise I would have made more noise.

One suggestion on the crating - change the "100" to "100 or more". I don't think we want to convey to them that "100" is exactly what we want - but rather that we need crate sizes as big as the devs are willing to go.

Yep - if we submit this and *get a formal response* as to "yes - in patch N", "no - never", or "we'll try for patch M" I think our outlook will be better. Please convey that we expect a response - silence is almost worse than not asking in the first place.



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Pawlin
Wed Mar 31, 2004 1:21 am
#20






ZenDragonMLS wrote:
...
Yep - if we submit this and *get a formal response* as to "yes - in patch N", "no - never", or "we'll try for patch M" I think our outlook will be better. Please convey that we expect a response - silence is almost worse than not asking in the first place.




Ya.







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Moxxinal
Wed Mar 31, 2004 1:33 am
#21

Looks good, and I agree that an official response will go a long way towards making us feel that these Top 5, 10 Questions, etc. are not wasting our time.



Moxxinal
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Naufragus
Wed Mar 31, 2004 7:07 am
#22

i am just cynical...i think we are peeing in the wind...it will be 3 months before blunderheart even looks at this list and another4 or more before we ever hear any replies..


i think most professions have just given up on these lists because nothing ever happens...


my gut tells me that unless things change around here very soon, this game has about 3 more months of life in it.


i am too that point again where all i have to do is in game is check harvetsors and run around paying maintence and loading my vendor...yawn....i started playing another game that is having a fre trial and while not as slick as SWG, it is FUN...i mean from the moment you log in to the moment you log out....


SWG is just turning into a series of chores and if you dont do them for a couple of days you are just completly screwed over.
ElBlufer
Wed Mar 31, 2004 7:50 am
#23







DVANCE Wrote:


....

Issue #3Broken:System Manufacturing error #7This is a Factory bug that auto stops factories while eating resources before factory has reached 100 unit capacity ....





THere is one thing you might want to add to this. Sometimes ifyou leave exact resources for 1 of the requred items but not the others, it will eat the materials from the other items.


PS: Thank you for taking my idea, its great to help in any way possible.


Message Edited by ElBlufer on 03-31-2004 06:50 AM



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Tendral
Wed Mar 31, 2004 10:24 am
#24

I think this is a good approach as some of these issues are just silly and have gone on for too long. How long did it take to get the Master Armoir fixed? Some of the issues seem like all a dev has to do is sit down and spend 5 minutes on it, yet they don't and it is very frustrating.



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Dvnce
Wed Mar 31, 2004 10:59 am
#25






Tendral wrote:
I think this is a good approach as some of these issues are just silly and have gone on for too long. How long did it take to get the Master Armoir fixed? Some of the issues seem like all a dev has to do is sit down and spend 5 minutes on it, yet they don't and it is very frustrating.






the funny thing is .... They didnt even know it was broke till I pointed it out to them the weak that they fixed it...




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Arratarr
Wed Mar 31, 2004 11:03 am
#26

Personally, 100 is pretty good for most items. Heck, I'd be happy if some just stacked to 25 or 50... Yeah, I found out the hard way about Ore Mining units... ended up taking up tons of space till I sold off a bunch of heavies.

Factories for me have always been one of those Bermuda triangles for me. I am wary of putting in more than the exact ammount of resources, seeing as the code for doing them is less than perfect.


One thing that I would Really like to see, is a DMZ type area for houses. Space in a house where you can place items visible from the outside. the porches on Medium Naboo houses is good, but a Shop window would be much better. Limit the items to 5-10, bingo. Heck, make placing items there a skill a merchant or Master artisan skill is required to use, and you have the limitations put in.
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