Architect Archive
Thread: Top 5 Update.. *** 3-29-04 ***Updated again on 3-30-04
/agrees heartily
We just wen't through a "stand down" at work to re-examine things, maybe SOE needs to as well
Though the later is likely to get fixed very fast and first
Cilla wrote:
The other bug is.
The candles I placed do still glow with 0 time.
Though the later is likely to get fixed very fast and first
Dvnce wrote:
Issue #1 Broken: We want ALL items created in a factory to stack to 100 units... (ESPECIALLY ORE MINING UNITS which dont stack at all)
One suggestion on the crating - change the "100" to "100 or more". I don't think we want to convey to them that "100" is exactly what we want - but rather that we need crate sizes as big as the devs are willing to go.
Yep - if we submit this and *get a formal response* as to "yes - in patch N", "no - never", or "we'll try for patch M" I think our outlook will be better. Please convey that we expect a response - silence is almost worse than not asking in the first place.
ZenDragonMLS wrote:
...
Yep - if we submit this and *get a formal response* as to "yes - in patch N", "no - never", or "we'll try for patch M" I think our outlook will be better. Please convey that we expect a response - silence is almost worse than not asking in the first place.
Ya.
i am just cynical...i think we are peeing in the wind...it will be 3 months before blunderheart even looks at this list and another4 or more before we ever hear any replies..
i think most professions have just given up on these lists because nothing ever happens...
my gut tells me that unless things change around here very soon, this game has about 3 more months of life in it.
i am too that point again where all i have to do is in game is check harvetsors and run around paying maintence and loading my vendor...yawn....i started playing another game that is having a fre trial and while not as slick as SWG, it is FUN...i mean from the moment you log in to the moment you log out....
DVANCE Wrote:
....
Issue #3Broken:System Manufacturing error #7This is a Factory bug that auto stops factories while eating resources before factory has reached 100 unit capacity ....
THere is one thing you might want to add to this. Sometimes ifyou leave exact resources for 1 of the requred items but not the others, it will eat the materials from the other items.
PS: Thank you for taking my idea, its great to help in any way possible.![]()
Message Edited by ElBlufer on 03-31-2004 06:50 AM
Tendral wrote:
I think this is a good approach as some of these issues are just silly and have gone on for too long. How long did it take to get the Master Armoir fixed? Some of the issues seem like all a dev has to do is sit down and spend 5 minutes on it, yet they don't and it is very frustrating.
the funny thing is .... They didnt even know it was broke till I pointed it out to them the weak that they fixed it...
Factories for me have always been one of those Bermuda triangles for me. I am wary of putting in more than the exact ammount of resources, seeing as the code for doing them is less than perfect.
One thing that I would Really like to see, is a DMZ type area for houses. Space in a house where you can place items visible from the outside. the porches on Medium Naboo houses is good, but a Shop window would be much better. Limit the items to 5-10, bingo. Heck, make placing items there a skill a merchant or Master artisan skill is required to use, and you have the limitations put in.