Architect Archive

Thread: Shall I make an Official Response? to the Artisans?

Jibesh
Wed May 19, 2004 9:44 pm
#14



These are the kinds of things that ruins professions. Having harvestor certification and harvestor decay will have negative impacts on all crafting professions and will cause the game economy into a depression. Many different professions rely on architects and miners to get them the materials they need to support their professions. Pretty soon there will be people grinding architect just for the harvestor certs.similar to thehologrinders.


I do not see the problem with using other peoples lots to mine resources. But I do agree that having 200+ lots is a bad thing in the long run because it will creates monopolies. If some tragedy happens to befall the mining company, all the people who rely on them willalso be affected. One way to stop the excessive mining is to maybe charge noncrafters extra maintainence / power costs.


But implementing these certs/decays just because the artisan profession feels inferior is just plain dumb. Also this will force many players such as crafters/minersto leave the game.


stopping rant...
Dvnce
Thu May 20, 2004 12:50 am
#15

I am getting alot of PM.. ingame and inforum .. regarding the huge debate going on about Harvester certs.. Rightfully so since we build the harvesters this cert will Directly effect us..


This is what I personally feel about Harvester Certs.. Yes it will dramatically shake the economy... ( but I am not entirely convinced that it would all be that bad...) It does not take a rocket scientest to know that It was never intended for someone to have Rows Upon Rows of Cross server Traded Harvester Farms.. So there are Entirely more minable resources around that was Ever Entended...


I Personally am on the Fence of whether or not I would care if these certs went in place.. I will say if they do.. It only be on the condition that Harvester Decay Be implemented at the same time.. That is the only way that our sales would not be negatively effected.. ( and Possible may even improve our sales.).. The other advantage of the certs is by narrowing down the people who can Use Harvesters.. and somewhat limiting the amount of resources that can be pulled from the ground it could potentially open the door for better Harvesters to be made down the road...


I guess what I am saying ... If Decay is not implemented WITH the cert system that the artisan community is pushing for... Then I do plan on fighting the new cert program..


As for factories... If they were going to cert those .. the certs should fall in each crafting profession.. not just in the artisan.. ...


Any way what do the rest of you think?


Shall I say Anything?




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Nifty1
Thu May 20, 2004 4:00 am
#16

I do think Certs are a good thing, but certainly not up to master Artisan, unless they are included in all the Novice Elites as well. To me the issue would be more about getting harvesters out of the hands of Brawlers and Marksmen really. If you have no crafting profession I don't think you should have the opportunity to turn us into an extra income source. I think a well developed certification system could be beneficial in the long run, but slapping it all in Master Artisan is just selfish talk. And yes, I am a Master Artisan and nearly Master Architect.



~~~~~~~~~~~~~~~~~
Askanni Nightsbreath
~~~~~~~~~~~~~~~~~
KRONOS1974
Thu May 20, 2004 5:40 am
#17






Jibesh wrote:



These are the kinds of things that ruins professions. Having harvestor certification and harvestor decay will have negative impacts on all crafting professions and will cause the game economy into a depression. Many different professions rely on architects and miners to get them the materials they need to support their professions. Pretty soon there will be people grinding architect just for the harvestor certs.similar to thehologrinders.


I do not see the problem with using other peoples lots to mine resources. But I do agree that having 200+ lots is a bad thing in the long run because it will creates monopolies. If some tragedy happens to befall the mining company, all the people who rely on them willalso be affected. One way to stop the excessive mining is to maybe charge noncrafters extra maintainence / power costs.


But implementing these certs/decays just because the artisan profession feels inferior is just plain dumb. Also this will force many players such as crafters/minersto leave the game.


stopping rant...








Like having non-crafter charging us crafters 10-100cpu isnt a negative impact already? And then having non-crafters with 20-50-100 lots flooding our servers with crap resources and top grade resources and still charging us out the a$$. That is the problem i am seeing.


When an all combat template character can harvest resources and use this as a way to make money by charging us outragous prices is a negative impact on the economy and an insult to us architects and crafters.






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RotorofCorRng
Thu May 20, 2004 7:57 am
#18



Dvnce wrote:
It does not take a rocket scientest to know that It was never intended for someone to have Rows Upon Rows of Cross server Traded Harvester Farms..





I am convinced the game was not meant to play this way. It is also the ONLY way some of these conglomerates can dominate the way they do. (AKA Abacus and Aircartman on the Flurry server, and I am sure there are others).

Wether certs is the solution, I dont know, but something needs to be done about 240 static field harvesters crap.



Rotor - Will cease to exist May 3rd.
EnFERn0
Thu May 20, 2004 8:26 am
#19

Give us Harvester Decay, and the Harvester field will be less popular.


Personally I got 3 plantations. 40 Heavies and 2x100 Mediums.
And 18 lots to spare for moving around hunting selected resources.


I wouldn't fancy logging on once a month replacing 240 harvs on other servers.





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MarcoRenaldi
Thu May 20, 2004 1:30 pm
#20

Ok I am a new architect, but want my voice in on this. Lets assume the ydo add certs, listing what will happen from begining to end.


1. Every non artisan will have his harvesters on the trade forums within 24 hours probably at or around 50% of what he paid


2. We wont sell any more harvesters for atleast a month due to the massive influx of harvesters even with decay


3.We will use that month to gather all the resources we can with our6 or so lots we have left after factories and houses.


4. With suppply and demand and only a very few able to mine and since we can not get all we need on our own we will be looking at 5+cpu for power and 10-15 cpu for grinding materials


5. Economy crashes. All prices sky rocket. small houses selling for 50k


6. People start flocking to artisan in droves to cash in on this massive profit


7. Economy eventually balances out after several months


-------------------------------------------------------------------


OK maybe I am a little biased as I ran the largest power company on chilastra for several months before I retired(incidentally I am making a comeback). I had close to 100 harvesters running and sold the power at market price between 1-1.5 cpu.


If you see someone selling resource for insane prices then dont buy them. It is that simple, unless you have a majority of idiots on your server who pay those prices. There are enough resource vendors out there to shop around. Hell i found some awesome steel for 2 cpu on a large corporations vendor. You just have tos shop around.



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Cafa
Thu May 20, 2004 1:39 pm
#21

Harvestor certs for Architects WAY before Artisans. We are the Elite profession, not Artisans. Let us sell the things like contracts! LOL


Harvestor certs are a bad idea, the guys (a whole 3 of them) advocating it have zero response in logic and you should not respond to their whining.


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MarcoRenaldi
Thu May 20, 2004 1:55 pm
#22

yes lets do the artisan thing(wait a minute I ama artisan) and petition to make/sell harvester cert.


They take like 10 metal and 10 chems and we can, as a proffession, set a price for like 500k.





Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
SargusQuintek
Thu May 20, 2004 2:15 pm
#23

It amazes me how often mmorpgs stray from making games fun to making them work. Why change systems that only make the game harder for players to enjoy the game? All you are going to do is nerf players right out fo the game. As it is SWG is becoming more work than it is fun. I spend hours trying to run extractors, keep vendors stocked (unsuccesful item sales are the worst thing about vendoring imho), maintaining my structures, the list goes on. I need a damn date book to keep track of everything. This was supposed to be a casual player game as it was advertised during beta. That is farther from the truth than can ever be. Have you noticed it is harder and harder to find a vendor that is stocked? Can it be that crafting is a job?! I want to play and enjoy the game not have a second job. I get enough headaches at my real job.


Work on simplifying--- not making things harder please !!



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Plageron
Thu May 20, 2004 2:58 pm
#24

Sigh..>harvestor Decay will mean nothing for a Certification system.

Becasue any Artisan will be able to make their own Harvestor. And it will be no problem for an Artisan proffession to spend about 25 points and be able to make any Harvestor they want.

Therefore the theoretical way you would get more money would mean the only possible buyers would be people who can make the harvestors anywise.

In other words no one would buy something they can easily make for cheaper.

You would be damaging your own profit margin.

Sheesh does not take any intellect to figure that out.

The people who no longer would be able to use the harvestors who have an actual legitimate reason to use them the Doctors Combat Medics and Bio-Engineers, with a few Scouts and Rangers and Entertainers would not buy the harvestors becasue generally they wont have the Artisan Skills to use them. Will they buy the materials....most likely they might at first, but since their amount of credits they will make will be close to not much due to having to spend exhorbant amounts on materials from others who will definately over inflate the prices. They will stop buying materials, and stop making high quality Items, making it so people who want those items, the same Artisans, will no longer be able to get the things they need.

And as for the Rest of the Character poopulation the Combat players with not one single Crafting Skill at all, they will simply not use or buy a Harvestor, as there would be no point. They may even ditch the houses they have, and other structures becasue they will have no way to make that little bit of extra credit.

By the way, Harvestors which include ones that extract energy being certified would mean that some crafters that make things in large quantities will no longer be able to do so.

So say goodbye to Factory made Bio-Engineer or Factory made medical supplies.

Anywise this is not a debate, I want to see some good reasons for a cert system, not some half-baked comment because there are too many people with harvestor stuff.

I see no information saying why a cert system will be good, I see some idiot posts saying they will sell the item better...to whom?...who will buy them?...who can use them?...looks liek the only people who can buy them wont becasue they can make their own.



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
Plageron
Thu May 20, 2004 3:12 pm
#25

So anywise....who will buy the Harvestors then?

Other Artisans that can already make them?

Why would they want to buy one if they can make one?

Since no one else can use them...
That means no Bio-Engineered materials or Medicines or bigger Traps or bigger tents or Camouflage materials.

And no Factory Made medical components or Pets stims.


So anywsie I have a better Idea lets make it so that only Medics have a certification to use Organic Extractors.

Yeah then we'll see how long it takes before the Chef players get a clue.

Or lets make it so chemical extractors can only be used by bio-engineers.

Yeah that would go over real well with Clothing and WQeapon Crafters.

My point is, that not everyone has Artisan skills.
And making it so only people who make them can use them will damage the game mechanics.

People worry about monopoly and the Market balance...well this will definately wreck what is there.

Becasue no one but someone who can make one will be able to use the extractor.

I cant use a Creature normally that I make, nor any of my bio-components except for a pet stim....

So I guess my question is, why should an Artisan be allowed to have such a huge privledge.

Who the heck do you think you will sell your harvestors to anywise?

Other Artisans?

Why would they bother if they can make their own?

I mean common...get a clue..

You can make Vehicles...clothes, food, crafting tools, repair tools, harvestors, and even some weapons.

And you want a bigger monopoly?

I think persoanlly that if this Cert sytem is dont, there had better at least be a way for a scout, Ranger, Entertainer, Musician, Dancer, Bio-Engineer, Doctor, Jedi or Comabt Medic to have at least some certification to use the Extractors.

They make items with out Artisan Skills....Artisans are not the only ones who craft.

Stop being so self centered and arrogant.



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
Stargzrrag
Thu May 20, 2004 3:13 pm
#26

/cheer SargusQuintek


you need to pay a visit to the artisan board




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