Architect Archive
Thread: Shall I make an Official Response? to the Artisans?
Jibesh wrote:
These are the kinds of things that ruins professions. Having harvestor certification and harvestor decay will have negative impacts on all crafting professions and will cause the game economy into a depression. Many different professions rely on architects and miners to get them the materials they need to support their professions. Pretty soon there will be people grinding architect just for the harvestor certs.similar to thehologrinders.
I do not see the problem with using other peoples lots to mine resources. But I do agree that having 200+ lots is a bad thing in the long run because it will creates monopolies. If some tragedy happens to befall the mining company, all the people who rely on them willalso be affected. One way to stop the excessive mining is to maybe charge noncrafters extra maintainence / power costs.
But implementing these certs/decays just because the artisan profession feels inferior is just plain dumb. Also this will force many players such as crafters/minersto leave the game.
stopping rant...
Dvnce wrote:It does not take a rocket scientest to know that It was never intended for someone to have Rows Upon Rows of Cross server Traded Harvester Farms..
I am convinced the game was not meant to play this way. It is also the ONLY way some of these conglomerates can dominate the way they do. (AKA Abacus and Aircartman on the Flurry server, and I am sure there are others).
Wether certs is the solution, I dont know, but something needs to be done about 240 static field harvesters crap.
Give us Harvester Decay, and the Harvester field will be less popular.
Personally I got 3 plantations. 40 Heavies and 2x100 Mediums.
And 18 lots to spare for moving around hunting selected resources.
I wouldn't fancy logging on once a month replacing 240 harvs on other servers.
Harvestor certs for Architects WAY before Artisans. We are the Elite profession, not Artisans. Let us sell the things like contracts! LOL
Harvestor certs are a bad idea, the guys (a whole 3 of them) advocating it have zero response in logic and you should not respond to their whining.
Fivo Asia
yes lets do the artisan thing(wait a minute I ama artisan) and petition to make/sell harvester cert. ![]()
They take like 10 metal and 10 chems and we can, as a proffession, set a price for like 500k.
Becasue any Artisan will be able to make their own Harvestor. And it will be no problem for an Artisan proffession to spend about 25 points and be able to make any Harvestor they want.
Therefore the theoretical way you would get more money would mean the only possible buyers would be people who can make the harvestors anywise.
In other words no one would buy something they can easily make for cheaper.
You would be damaging your own profit margin.
Sheesh does not take any intellect to figure that out.
The people who no longer would be able to use the harvestors who have an actual legitimate reason to use them the Doctors Combat Medics and Bio-Engineers, with a few Scouts and Rangers and Entertainers would not buy the harvestors becasue generally they wont have the Artisan Skills to use them. Will they buy the materials....most likely they might at first, but since their amount of credits they will make will be close to not much due to having to spend exhorbant amounts on materials from others who will definately over inflate the prices. They will stop buying materials, and stop making high quality Items, making it so people who want those items, the same Artisans, will no longer be able to get the things they need.
And as for the Rest of the Character poopulation the Combat players with not one single Crafting Skill at all, they will simply not use or buy a Harvestor, as there would be no point. They may even ditch the houses they have, and other structures becasue they will have no way to make that little bit of extra credit.
By the way, Harvestors which include ones that extract energy being certified would mean that some crafters that make things in large quantities will no longer be able to do so.
So say goodbye to Factory made Bio-Engineer or Factory made medical supplies.
Anywise this is not a debate, I want to see some good reasons for a cert system, not some half-baked comment because there are too many people with harvestor stuff.
I see no information saying why a cert system will be good, I see some idiot posts saying they will sell the item better...to whom?...who will buy them?...who can use them?...looks liek the only people who can buy them wont becasue they can make their own.
Other Artisans that can already make them?
Why would they want to buy one if they can make one?
Since no one else can use them...
That means no Bio-Engineered materials or Medicines or bigger Traps or bigger tents or Camouflage materials.
And no Factory Made medical components or Pets stims.
So anywsie I have a better Idea lets make it so that only Medics have a certification to use Organic Extractors.
Yeah then we'll see how long it takes before the Chef players get a clue.
Or lets make it so chemical extractors can only be used by bio-engineers.
Yeah that would go over real well with Clothing and WQeapon Crafters.
My point is, that not everyone has Artisan skills.
And making it so only people who make them can use them will damage the game mechanics.
People worry about monopoly and the Market balance...well this will definately wreck what is there.
Becasue no one but someone who can make one will be able to use the extractor.
I cant use a Creature normally that I make, nor any of my bio-components except for a pet stim....
So I guess my question is, why should an Artisan be allowed to have such a huge privledge.
Who the heck do you think you will sell your harvestors to anywise?
Other Artisans?
Why would they bother if they can make their own?
I mean common...get a clue..
You can make Vehicles...clothes, food, crafting tools, repair tools, harvestors, and even some weapons.
And you want a bigger monopoly?
I think persoanlly that if this Cert sytem is dont, there had better at least be a way for a scout, Ranger, Entertainer, Musician, Dancer, Bio-Engineer, Doctor, Jedi or Comabt Medic to have at least some certification to use the Extractors.
They make items with out Artisan Skills....Artisans are not the only ones who craft.
Stop being so self centered and arrogant.