Architect Archive

Thread: CU and you! An Architect's Non-delight

Cafa
Wed Apr 13, 2005 11:31 am
#14

I continue to find it ironic that I've been accused of wanting a monopoly for over a year, have always done just the opposite, including bringing/financing new crafters by the dozens into our guild, and SOE continues to do everything possible to make it IMPOSSIBLE to startup or compete as a new crafter in the game.


Amazing.



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

rubberduck4106
Thu Apr 14, 2005 8:20 am
#15






Elyssa wrote:





Smart_Darwin wrote:

If I read this correctly, I will no longer be able to wear my armor?



You read correctly.
MOBs will also do more damage to a character with low combat skill vs one with more skill.
Higher level characters will get more health, too.






Here's a question for you:


Say we are a master of mostly crafting profs, but have a novice level combat prof (in my case pistoleer, after going up to marksman IV in pistols). What happens to my "health" after the CU? Is the bumponly for master leveled combat players? Say I go out & master pistoleer (I could drop all my merchant or scout/medic partial ventures temporarily), wait for the CU,and get my bump in health. Would I retain it after giving up my master status & regaining the skills I previously dropped?


Doesn't seem "real" if you can get bumps in HAM bars based solely on what profession you happen to pursue. "I'm going to take up TK!" <POOF> Your HAM bars just went up. "Thank you SOE fairy!!!"





Dineto To'og
Master Artisan/Architect
Novice Rifleman/Merchant (damn, I'm outta skill points!)
Eclipse
Vendors in Anchorhead Mall just North of Anchorhead Shuttleport
Elyssa
Thu Apr 14, 2005 8:57 am
#16

Honestly, I don't know exactly how it works.

My knowledge of combat things is to get a buff and spam a special until the thing dies.


I have decided to spend my testing time by trying out the non-combat game to determine survivability.
It's not pretty.


I do know, however, that your health is tied to your combat skill.

Less combat skill = less health.

I would recommend joining TC-EP3 and testing things to see what works for you.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

TibbitRabbit
Thu Apr 14, 2005 7:49 pm
#17


I never really thought about this (all I've done in testing the CU is combat, and unfortunately havent been able to do as much as i would like). Now that I think about it, this is a majorbummer. I die enough as it is running to my factories/harvesters... I can't imagine that I'm now going to die to the other things that I used to be able to at least run from, with the way things hitthe last time I tested, I dont think running is going to be quite as effective.

Message Edited by TibbitRabbit on 04-14-2005 07:55 PM



el'capitano
because spaniards are teh sex

chlaos
Thu Apr 14, 2005 10:01 pm
#18





Smart_Darwin wrote:

If I read this correctly, I will no longer be able to wear my armor?



You read correctly.
MOBs will also do more damage to a character with low combat skill vs one with more skill.
Higher level characters will get more health, too.
___________________________________________________________________________________



in other words were screwed
ScReemB
Fri Apr 15, 2005 9:14 am
#19

In my case it means i won't be moving my harvys using my architect if i bring that account live again and all resource gathering from harvys will fall back on my combat character.



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* SCM T'R - Master Rifleman, Teras Kasi ** Aski T'R - Master Architect, Artisan, Merchant *
rubberduck4106
Fri Apr 15, 2005 9:35 am
#20


Wait a minute, I smella conspiracy! I can just picture it now:



DevMgr: Holy crap, we've lost a lot of customers since WoW came online! How will we make our bonus this year? Revenue has dropped dramatically. Any ideas out there?


evilDev1: Hey boss, what if we implement changes so that our current cust base buys another account to support an existing one?


evilDev2:Yeah! We'll ramp up the difficulty levels on all the creaturesso that all the crafting characters have to start up another acct on that server to access their harvesters as combat characters.


DevMgr: Great idea! We'll suck an extra $15/month out of those morons, er, ... I mean paying customers! They're crafters, so they'll put up with anything. They haven'tcancelled their acctsyet, so why should this change anything? Mr. Data, make it so! Oops, wrongseries reference. <snort, snicker, snicker>


evilDev1 & 2: Good one boss!



Dineto To'og
Master Artisan/Architect
Novice Rifleman/Merchant (damn, I'm outta skill points!)
Eclipse
Vendors in Anchorhead Mall just North of Anchorhead Shuttleport
Poldano
Fri Apr 15, 2005 1:44 pm
#21

I'll just wait and see. I don't see any particular reason to nerf the base abilities of any character who does not have an elite combat profession. I have two crafters, a 1402 (architect) and 0302 (chef), neither of whom is very survivable against anything on a high-level planet. I have managed to mine and mostly survive on several high-level planets by expeditiously running away. The one thing that burns me up is nerfed weapon certs, because I have several nice weapons and don't want to go back to using CDEFs on the rare occasions when weapons are useful. From what I've heard so far, weapon certswill beseriously nerfed for most of the basic branches.
Fobok
Fri Apr 15, 2005 6:43 pm
#22



Elyssa wrote:
I read an interview on some gaming that the planet will not be buildable and I doubt that will change.
What IS changing?
If you don't have combat skills:
1) You will be a lvl 1 character.
2) You can't wear armor.
3) You won't get any extra health points.
4) The gubbur that does 2 points of damage to a lvl 30 character will probably kill you in one hit.
5) You are going to die frequently.





As an architect on Eclipse (Heck. That's the character's name. Look me up. ) who never wears armour, never buffs, and can be killed by a gubber already, this isn't much of a change. I get incapped about twice per harvester run, on live. I've learned, through trial and error, how to avoid most aggressive deathblowing spawns, and take my lumps when I can't. There really isn't much change for those of us who don't want to spend money on armour or buffs pre-update. (I've driven around in the wild with a level 1 combat character on test to test this out.)



Asen Lieglama
Level 72 Jedi / X-Wing pilot, on Starsider

Ewas Ibon
Master Entertainer / Imp Pilot, on Bria
ScReemB
Sat Apr 16, 2005 9:38 am
#23

The issue on my server is my guild is based on Lok so we have very high end mobs appearing at random namely Kimos which due to lag can be on top of you under the present system and aggroing you immediately. As least now i am able to bike away with very low ham barswith the new level system wave bye bye to my poor architects life as she dies an early death


I don't buff or wear armour to do architect duties as on the bike you can generally survive so i am not looking forward to the new system.



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* SCM T'R - Master Rifleman, Teras Kasi ** Aski T'R - Master Architect, Artisan, Merchant *
DarthGreer
Mon Apr 18, 2005 10:35 am
#24






Elyssa wrote:

I read an interview on some gaming that the planet will not be buildable and I doubt that will change.


What IS changing?


If you don't have combat skills:

1) You will be a lvl 1 character.

2) You can't wear armor.

3) You won't get any extra health points.

4) The gubbur that does 2 points of damage to a lvl 30 character will probably kill you in one hit.

5) You are going to die frequently.






woo(!)



Zyyb Dendar
The Number 1 Reason for the success of the Internet
TWAM
Mon Apr 18, 2005 10:55 am
#25

I think it's a good thing! Those cloning facilities aren't free, you know! It's all part of SOE's plan to have people taking more frequent trips to the cloner.

They've certainly done their job in seperating crafting and combat professions up, you can't be a lost soul lingering on the fence anymore - which in many ways is good.

You've gotta be pretty brave to venture out into the wilderness with gubburs around anyway!



Lieutenant General Marlon Craccholio
Second in command of the elite Imperial Death Squads
Mayor of Darkmoon Outpost, Talus
12pt Master Architect/Master Artisan/Teras Kasi Artist
Architect vendor at 680 -5626, Talus
- Imperial Death Squads -

Crimsonsplat
Mon Apr 18, 2005 11:14 am
#26

Look at the bright side everyone. We can all go into space and use our lasers tobreak up big asteroids for resources now.


Haven't you always wanted to pay $15 a month to play Metroid?

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