Architect Archive
Thread: CU and you! An Architect's Non-delight
That's like saying "the sun rises in the east." I mean, it's SOE.
That is actually what it's like right now for me.
Elyssa wrote:
I read an interview on some gaming that the planet will not be buildable and I doubt that will change.
What IS changing?
If you don't have combat skills:
1) You will be a lvl 1 character.
2) You can't wear armor.
3) You won't get any extra health points.
4) The gubbur that does 2 points of damage to a lvl 30 character will probably kill you in one hit.
5) You are going to die frequently.
StumanKadir wrote:
In a word - yes.
To be fair thats the way the game was played by us vets when the servers frist went live. We used to get stuck in houses for days, or put up with the fact that once we walked out our front door, we would die and have a quikc trip to the local cities cloner anyway
What it will mean though (potentially) is that crafters will almost be forced to move into player cities as the house in the wilds is suddenly a dangerous proposition.
Think I am kidding, imagine having your house outside of Theed or C-net suddenly surrounded by red-conning (to crafters at least) aggro mobs and lairs? It used to happen to me all the time back before player cities, buffs and high resists armour.
But remember as well, it's the aggro mobs you need to worry about, not the non-aggro durni's of the universe.
StumanKadir wrote:
I suspect though that the dmg tables on TC5 have been ramped up a bit and the end result won't be anywhere like that. At least I hope they won't be anything like that.
But remember as well, it's the aggro mobs you need to worry about, not the non-aggro durni's of the universe.
actually it feels like they were ramped down, but maybe I am going crazy.. I did take out a durni mod with unarmed III
You read correctly.
Smart_Darwin wrote:
If I read this correctly, I will no longer be able to wear my armor?
MOBs will also do more damage to a character with low combat skill vs one with more skill.
Higher level characters will get more health, too.
dantaglo wrote:
Ok. I have spent a fair amount of time getting my Template to match my Live server account, and I ground out architect in less then 2 hours. Very Very easy using the statues. I never knew it was that easy LOL.. I ground it the hard way the first time.
I am Also a Master Artisan, Master Chef.. First Problem that I see is that nothing changes for the architects in the CU. I know it's a Combat Upgrade but lets Face the facts that we arent dealing with a combat upgrade, we are facing a total game change, we are no-longer playing the SWG that we came to love. We are Playing [SWG 2]
1) non-combat profs have changed... ie... chef, entertainers(dancer,musician), armorsmith, weaponsmith,
2) non-combat profs that havent changed.. architects, merchants, ID's and all of these except maybe merchant will change with the new ESP III
3) Icons changes
4) HUD changes
5) resource requirement change for some crafting profs
6) Music Changes
7) THIS IS A NEW GAME NOW!!!!!!!!!!!!!
a couple of things that also get me.. if you pre-order the ESP III for the digital download then you get a mount, but you dont get the speeder that is will come with the box version, (WHY IS THIS!!!)
My Only hope is that they make the new planet buildable and give up new buildings to create. If they do not make the planet buildable then we are yet again left out in the cold like the red-headed step-child that no one wanted to deal with..... I want to call children services LOL j/k /stepoffsoapbox
But in all seriousness has our Correspondent heard anything about anything at all, I havent seen him post much and I was just wondering what's going with him!![]()
I'm a little surprised by this post from someone that is also a Chef! I was a Master Architect from launch until about a month ago, when I decided to try something a little different.
At this point, I really wish I hadn't changed. I'd much prefer having nothing new to craft, and I believe many of the other profs (docs, AS, WS) probably feel the same. Docs are losing their crafting entirely. Chefs are finding that most of their goods are changing effects, and no one can confirm that these are intentional or not, or whether conversions will be done by name or effect. Armorsmiths are discovering that, according to the TC, their resource requirements are completely changing, such that most of them have relatively useless resources at this point. Even BEs are possibly losing out, as Docs begin crafting meds from the BE tree, they could start picking up some of the tissues for food and clothing, as well!