Architect Archive
Thread: Idea's For Arch/Crafter in the GCW
New factional structure:
Staging Camps: Schematic requires FP, and is assembled by a Scout.sed when attacking enemy base.Comes in three varieties, requiring ascending skill levels (exact boxes TBD, except the best will probably require master.) Becausethese have to be light and quickly moved/set up, they do not use hides and bone, butrequire synthetic fabric from a Tailor & aluminum. Not certain whether the artisian should have to contributespeederbikes (this would raise the price significantly). Higher level camps may require non-factional components from other crafters. These are considered TEF'd structures and can be attacked and destroyed (though it's not easy). These structuresare timed, and will despawn after two hours.
Strike Camp: Similar in appearance to medium camp.Little more than a couple of tents and enough room for 2-3 entertainers/doctors to work.Comes withone free unarmed “armored speederbike” (high HP/resistancesor PSG?) which disappears when it is destroyed or the camp is taken down/despawns.
Commando Camp: Similar to the current large camp; bigger and contains a 0.00 food/chem station, two speederbikes, and defensive screen (everyone inside gets benefit of a fairly powerfulPSG). Requires synthetic fabric, metal, & some of the items needed for the station + armorsmith items needed for the PSG.
Assault Camp: even bigger; has food/chem station, stronger defensive screen,portable clone center, light crew weapon, three armed and armored speederbikes. Requires components from AS, WS, Art.
Crimson-That was a very astute observation you made about crafters coming up with ideas to build and make checks and balances, while the current PvPers tend to just have ideas about destruction.
I like the idea about only having the facility attackable during certain times, but i think making it attackable 24/7 might also make things interesting too. It would add an element of espionage, and planning to the game (if it is attackable 24/7 then the defenses would have to be strong enough to withstand attacks from at least 15 master combat professions.)But i bet if it is done right all that could still be incorporated.(maybe there could be a way to figure out when the shield generator is going down, and it could be stolen by opposing factions... but i digress.)
I was talking to my guildmates on my guild forum, and many of them brought up a point that this may force cities into going factioned, even though the city prefers neutrality.. so after talking with them i had an idea to keep people and cities from being forced into PvP, however there needs to be a way to make cities that ARE PvP actually follow the rules of PvP (The city i live in now has a high imp population, but we are very happy being neutral because most of us don't want to be in PvP all the time, and most aren't even interested in PvP.) There should be two types of guild... Town and Factional guilds. Now the town guild works the same way as it currently does, but the factional guild is something that can be placed in the town by the mayor (the factional guild). Now as the factional guild grows it would require certain buildings to accomidate the guildmates (i.e. medical centers/ Cloning centers/ bases and other military structures.) These would follow all the rules that we have been talking about.
I know this is another wrench in the plan, but i think that this would be a good way to keep people who don't like PvP away from PvP.
What do you think?
Thanks for putting all this together... I am glad that you are doing this. Hopefully the Devs will actually see this...
Nah Probably not, The devs don't look at Crafters Forums
In order to be involved in factional PvP you must be a part of one of these factional guilds, however you don't have to be involved with one based in your city. (someone who lives in a neutral city could still be a part of PvP, but they don't have to live in an all Imp or all Reb town.)
Hopefully they will listen to some of our ideas and that way being an architecht will be profitable and actually meaningful, but they never listen to crafters... all they focus on is combat anyways, not realizing that combat is only fun if they have something to build on.
Architect is so bad, i tell people i picked up armorsmith to support my architect habit... and i wish it was all a joke. Maybe i will leave arch soon, especially since they aren't going to do anything with it soon.
Anyways i enjoyed our conversation about it... hopefully they pick up on some of our ideas... i think it could save the GCW, but maybe the Devs only care about peace in the galaxy, so they are making the GCW not worth fighting.
Good luck
Yoss
I would love to hear people's ideas