Architect Archive
Thread: A Miners Message: Sent To Thunderheart
Message Edited by ThothTheWise on 06-11-2004 08:55 PM
EdOWar wrote:
BigZak wrote:
They have decided it is an abuse and are gonna...
A) make a cert for Med and Heavy
B) give only admin rights to the creater
Ouch....get ready guys, it's gonna hurt. But it is the only thing they can do to stop the exploit.
And you think that is gonna hurt, ppl who got merchant for venders then dropped merchant, nope, your venders are gonna go bye bye, 3000 items on venders, nope, 150 items on venders, no more storing items on venders, bye bye.
We are in for some big changes, just be ready for it.
Squiders, Radiant
Weaponsmith, armorsmith, merchant, master artisan, scout, medic
Do you have a link to anything that the Devs have said on this? I'd be interested in reading it if you do. If they really go through with harvestor certification, that will hurt a lot more than just eliminating cross-server lot trading. Ouch indeed.
Slim Vargo, Corbantis
Like i said....This isnt JUST about crossserver LotTrades. If it were admin nerf would stop that in very short order. If they add Certs its about LIMITING the avaliability of craftersto meet demand.
They desier the crafters to always be struggling to even meet demand thus insuring that there IS a demand from now on.
Market share will get extremely small, since people simpply will not be able to make runs of the magnitude they do now. The days of a armoursmith/weaponsmith crafting enough iteams to ALWAYS be in stock and thus securing a reputation and increasing his/her market share will also be getting "nerfed". So that there is more "room" for the up and comming crafters of the future.
I would hope if they add certs that medium harvestors would at the very least be survey 4...tho i have no bloody idea where i would place the Certs for heavies. Reguardless of where they place them..that is the Stuff I will take. I ENJOY being a miner. Wish they would have done it correctly in the beginning..LEFT IN the Miner profession and made it so not every and anyone could drop them.
Ebonfire wrote:
This is my 2.5 credits...
The economy is running at a (slight) net loss according to the astormatic stats post a few weeks ago, and it was also stated that the main source of income was missions.Since then ithas been stated that armor is going to be brought down, and there will be no more multi thousand point buffs.. sooo goodbye 32k missions pumping all this excess currency into the economy.
I have my main combat character, and my alt crafter, so I usually have 20-25 heavies up with theaid of guildies. I mustsay that they are expensiveto maintain, andthey are a huge credit sink. Unless they reduce maint fees onhouses, cities, and harvesters..the economy will be running at amore than just a slight netloss after the combat rebalance. People will not be able to afford 400 harvester simply because there is not enough currency available to support such opperations.
As far as lot swapping goes; there is not way I could play a architect and armorsmith without cross server lot swapping, thus freeing up lots from the 5factories I maintain. If factories were more efficient then it might be ok, but 28 minutes of factory time to produce 1 composite helmet is way too much.
This Statement is very correct. If we also look at the current absence of active Players that also decreases the demand (at least in the sort term) of products and incomming cash reserves.
That is what The Oxygen has also stated; IS this something that is requiering of a FIX? Does / will the current trends of the Free Market Checks and Balances be enough to diminish the need and practical use of cross server Lot Trades for the biggest Iteam that seems to be in debate, Harvesters?
The Lot Trading of PA Halls and houses has a very minimal Impact (in my opinion) on the over all game economy. Yes they can Lot Trade forever to increase their Storage space..but is that a realistic fear in todays Market with fewer iteams being bought and thereby (hopefully) Less being made?
As for Factories....I feel for you Sir. My alt is an Arch/Merchant and it takes approx 24 hours or more to make a run of Structural Moduals (the basic building blocks of walls) and cost TWO lots for each factory. However If they can Artifically adjust the Market so that crafters are always falling SHORT of meeting demands for their services...I would suggest that factory speeds may also get some form of readjustment.
Message Edited by ThothTheWise on 06-12-2004 04:27 AM
Message Edited by ThothTheWise on 06-12-2004 04:20 AM
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