Architect Archive

Thread: an idea

groovysplat101
Sun Apr 10, 2005 9:52 pm
#118



bmeenan wrote:
Interesting idea and a GREAT write up.

Personally, I'm not sure if I buy it or not. As a roleplayer I understand 100% that it would make sense for some former imperials or rebels to keep their old ships, but I think most if not all of the time, when you see a factional ship, a member of that faction should be flying it. Otherwise it would just be confusing to most folks.

Also, one of the aspects I like about JTL (and SWG in general) is that ... we define ourselves in the decisions we make. Leaving the Empire (or Alliance) is a life defining decision for your character. There needs to be some impact to that decision. Having the opportunity to keep your old ship would be like having your cake and eating it too, imo.

From a RPing perspective, one good way to explain your inability to fly your ship anymore is that ... all ships of the Imperial Navy are sent a pulse signal from central command. Once you retired from the Imperial Navy, standard procedure was that your ship computer was sent a deactivate signal, rendering it no more then a shiny lawn ornament.




Nice excuse...but from an RP point of view, it is just a load of crap. You know full-well that Rebels have been able to get their hands on TIEs on several occasions. It happens all the time. And if a Civilian on the ground can learn to be an Imperial Pilot, why the heck can't an On-Leave Rebel? I mean, if you're On Leave, you're essentially a civilian anyway. Its only when you're a Combatant or Special Forces mode that you "look" like a Rebel. If I can dance with a Stormtrooper NPC without getting spotted as a Rebel, I should be able to at least *try* to become an Imp Pilot.

Maybe they could make it so that, when you Master a pilot profession, you're able to take extra Quest missions that will get you to a filled Tier 1 in the other Pilot Professions. From an RP point of view, that'd mean that "civilians" and Imperials could get their hands on the basic Rebel Fighters that should be on-sale to anyone. It also means that Rebels and "civilians" could by the very basic (and presumably older) TIE Fighter models, which are being retired from service. Maybe they could have slightly a reduced mass capacity, or something like that, because you get them from a fighter reclaimation place.

The fact remains though...my Imperial character *should* be able to get his hands on a Z-95 for messing about in, and my Rebel character *should* be able to fly the TIE Fighter he was originally trained to fly...and my CorSec pilot should be able to fly a Z-95, just like the CorSec Pilots I flew against on the early Black Epsilon missions.



Groovysplat101 - The Original GroovyTrooper
"How many times have I told you? Don't get caught by the bad guys."
"Since when has 'Plan A' ever worked?"
ApyLace
Mon May 30, 2005 11:50 am
#119

Wipe the servers so its like day 1

Change the way to get jedi

Dont tell anyone about it

Make jedi Uber again

Take away CU and all those stupid nerfing patches
BHKaardo
Mon May 30, 2005 11:52 am
#120

Worse idea ever.



(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

~ Riddix - Light Jedi Padawan ~

~ DNH Mining Inc Located in Fort Krayt, Tatooine (WP 5570, 4080) ~

~The man of today is forged by the battles of tomorrow ~


Darth-Draconious
Tue May 31, 2005 12:03 am
#121



ApyLace wrote:
Wipe the servers so its like day 1
Change the way to get jedi
Dont tell anyone about it
Make jedi Uber again
Take away CU and all those stupid nerfing patches



An Idea huh? I hope that is your idea of a joke.



____________________Draconious

__________________Overlord of the Dark Academy

________________Account Cancled Now Playing WoW, a game with content


jimcabtv
Tue May 31, 2005 12:06 am
#122






ApyLace wrote:

Wipe the servers so its like day 1

Change the way to get jedi

Dont tell anyone about it

Make jedi Uber again

Take away CU and all those stupid nerfing patches





I heard this was going to be SWG 2, except with EQ2 "realism"



Reason Why Force Wielder Viability against Jedi Defenses should be in place - Straight from the Lead System Designer of the CU
_______Taven Shadowrider_______
Choker Extraordinare
______Ipock______
Sexah Fishy
______Horse Thieves______
Wanderhome
ga1352
Tue May 31, 2005 12:53 am
#123

then in three months someone unlocks and post on the forums. OMG I GOT MY JEDI UNLOCKED AND HE'S UBER. COME HERE EVERYBODY FOR ME TO TELL YOU HOW TO DO IT SO YOU ALL CAN BE JEDI.



There is no death; there is the Force.Spetygeyy,Jedi Elder
The Jedi is the crystal of the Force. Pociny, Crafter
The Force shall set me free.SYN CITY Talus: 635, -413
All are intertwined. You are one.
Ajnin
Sun Jun 19, 2005 10:13 pm
#124


After reading both the Jedi and the BH forums and the constant flaming and whining and also after a few drinkies I came up with this Idea.


First off get rid of the investigation line as such, still keep the droid bonus's etc and maybe add some new combat specials to that line.

Instead of Investigation xp you have " Reputation faction " only accessible to BH's. You still do BH missions but you earn reputation instead of Inv xp.

As you get more Reputation you get the better missions etc.

Also at the terminals there could be like Base missions which get you a low amount of Rep but are going to be reasonable to do and maybe a challenging type that gain you more Rep.

Now if you get killed by your Mark you lose Rep.




my Idea is that if Jedi are supposed to be 1.5 times better than a standard elite Prof to make BH a 1.25 prof with the extra specials in the Inv line, now to balance this and to stop everyman and has dog going BH make it have an extra Requirement like you need Marksman xx44 instead of just xxx4


Just an Idea


Feel free to Flame away


Probably won't remember posting this anyhow

Kylrathin
Sun Jun 19, 2005 10:41 pm
#125

Not a perfect solution, but you're thinking! Drunk even! Which is more than most people can say, myself included, hehe.



RP Stories - 6-The Escape 8-New Arrivals
Accounts cancelled due to NGE. SOE, please learn from your mistakes. That starts by admitting them.
PlazmaZ
Mon Jun 27, 2005 11:01 am
#126

I'm a new jedi and I was thinking about solo grinding, i know not the fastest method, but much safer. Obviously i can't take a lvl 80 with my novice lightsaber and skills...so i was thinking that maybe i would drop all my other skills which would lower my CL to like 1. Then i could actually kill things, i know the experience would be less so the grind would be longer but once again i could do it myself and be safe from the BH boards. Think this is feasible?



Corbantis- Lommon
Zivon
Mon Jun 27, 2005 11:33 am
#127


A few more points to consider. Not only does a lower CL for your character bring about lower XP, but it also lowers your max Health. Also, you can not use Stim-Ds if your CL is below 60.


If you have Center-of-Being, you can still use it and get the benefit of incoming damage reductionl. The only trick is that you can't have your LS equipped when you try to activate COB. I used COB from TK and would just un-equip the LS, activate the COB, then equip the LS and continue fighting. I can remember the duration of COB right now, but it cuts the damage you take in half. Very nice to have as a young Padawan.



Zivon Alderlight - Dark Jedi Master (pre-CU) & Colonel - Imperial Army
Former Mayor & Tri-Founder of Hadrian's Market, Tatooine
Lemack - Weaponsmith & Disgruntled Trader
Skottie La'Forge - BioEngineer/Doctor - RIP (11/08/05 NGE)
Wonkster
Mon Jul 11, 2005 7:54 am
#128

HEY UP: Ows about this then...

A few ideas (new ones too)

A possibility to SAVE the game

Plan:
Introduce more unlocks but not force related

Imp Elite Stormtrooper : Elite Unlockable Prof
Pre req: Master two ranged profs. Master Marksman
50000+ fp
Do Unlock quest for imps ( Ie Loot, Stuff, Things)

Rebel Elite Sand Rat: Elite Unlockable prof
Pre req: Master two ranged profs. Master Marksman
50000+ Fp
Do Unlock Quest for Rebs

MEchanic (for Crafters):
pre req : two Master Crafting profs, Master artisan
Do Mechanic unlock quest


Next:

A new mid level combat system Think clone transports on ep 2
Abilty to get a mechanic to customize rides(eg lights BOOSTERS guns roofs extra engine etc)


new ship in JTL Carrier.. Able to carry 8 ships and deploy dropships from space (AGAIN THINK CLONE TRANSPORT)

New group system

Fleet commander commands 8 group leaders. his system messages are readble by gls, or all teams


tel us what you think

Erroneus Flint - Adventurer
Finite Flint - Shipwright constantly spending horribly large amounts of money
Jedimd
Tue Jul 12, 2005 10:04 am
#129


Save the game?


SWG is not dying.



- I'll always miss pre-CU but I still have fun.

Rain'Star of Starsider
wildcat84
Tue Jul 12, 2005 3:28 pm
#130

I do not at all mind them releasing more "ultra elite" professions.

Don't see it happening though.



00000000000000000000Feliis "Cat" Domesticus
00000000000000000000Jedi Master
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00000000000000000000Maaraa Jayde
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Elder Doctor/Combat Medic/Dancer
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0Ayala~ Jaackk~ Brurabacca
00000000000000000000Lekula~ Bbob~ Mikael~ Feliis'

00000000000000000000
00000000000000000000"The Duke would kill Chuck Norris
00000000000000000000with his revolver, and he'd never have to reload."
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