Architect Archive
Thread: an idea
CristineA
Fri Feb 11, 2005 8:17 pm
#105
Had a CSR (yes official one) visit the Tarquinas server about a week or 2 back, and we (the group of ppl that were their at the time)were tosing around some ideas on different stuff. I came up with an idea that before being able to remove a vendor, that you should have to enter in a code, like you would do for a house/factory/harvestor, but you would not be allowed to enter that code until you had all merchandise removed from the vendor including the stockroom, ya I had this happen to me as that's why I brought it up at the time, I mean their is nothing stoping anybody from taking down a vendor and at some point not checking if they got all the merchandise off the vendor before hand.
Any other ideas floating around??
TullFloyd
Fri Feb 11, 2005 8:44 pm
#106
I know that you can place a pet deed in a house and you then have a lets say CuPa standing in your house. Having almost reached master CH I have a pet i will retire soon. It is a be pet that is lvl 33 with 33 resist to all and strong posion and knockdown. My idea would be to have a retire option on pets that would change it to a non-usable pet deed with the name of the pet that you could place in your house like a pet deed. I would still release most pets i do not want to keep but this one i would like as a decoration. Figured it would be neat as well if it could be examined by people and they could see what stats it had. Well that is my idea hope you enjoy it.
Morarrana almost master BE/CH
Flurry visit M&M sales 804 -5116 on Core;;ia
Dafushpu
Wed Feb 23, 2005 8:15 am
#107
keep the missions on jedi to only 5 individual people and keep it impossible for others to help in the fight except for one situation. those with invest 3 get to join a group with an MBH with a jedi mission and make the group cap 5 people. move jedi missions to the master box. this way a MBH takes the jedi mission and tracks him with 4 other novice BHs at his side.
the jedi want to be so strong it takesa group to take them down, thats fine with me. but allow us to group to do it.
i am right now a TKM/BH, but that is only temporary and i REFUSE to take a jedi mission until my ranged template is finished and i have my MBH tag.
let the jedi have their strenght, and letMBH have their jedi hunting. but ifjedi are going to be thatstrong,let invest3 BHs help. after all, evenRLBHs have gank squads made up of other BHs. just watch that A&E show "dogg". he always has his friends with him to get a bail jumper.
BelarrnSorak
Wed Feb 23, 2005 8:23 am
#108
I like that idea, i'm just starting the road to become a BH and think it would good for the game if novices could join in on a jedi hunt.
Dafushpu
Wed Feb 23, 2005 8:25 am
#109
and since it is the MBHs mission, none of the other invest 3 BHs will get the invest XP. thus forcing them to finish the invest line the hard way if they want to be MBHs themselves.
bluejanus
Mon Mar 21, 2005 8:31 pm
#110
I know camo kits were nerfed a while back, but was wondering if they couldreturn camo kit functionalityso that kits would partially conceal (instead of invisibility, reduced visibility) based on race as well. So a Dathomir kit would have a menu selection that would require you to select what race this would be effective against. Perhaps use the same programming that allows you to understand the speech of the a certain racial group. Any thoughts?
Fodder650
Mon Mar 21, 2005 8:47 pm
#111
Nerfed? My conceal kits are working better then ever actually. I have no complaints with there functionality now.
Azzoi
Tue Mar 22, 2005 8:28 am
#112
I was thinking it would be nice, when SW RE weapons...they could decide the color of the bolt and the look of it.
Just a thought.
newwb
Tue Mar 22, 2005 5:13 pm
#113
its easy, when you REa weapon, the final product takes on the name (unless changed by the shipwright), sound and firing effect of the first weapon put in the component analysis tool, so just tell your shipwright which one to put in first and youll get the color you want.
TomoRainer
Tue Mar 22, 2005 5:16 pm
#114
lol Vrond.
Also, make sure the shipwright keeps his analysis tool window open as he drops in the weapons. Otherwise, certain UIs will cause the weapons to re-sort within the tool, which may result in a firing effect that's not as desired.
Also, make sure the shipwright keeps his analysis tool window open as he drops in the weapons. Otherwise, certain UIs will cause the weapons to re-sort within the tool, which may result in a firing effect that's not as desired.
groovysplat101
Thu Apr 07, 2005 9:01 pm
#115
I posted this in the JTL Discussion forum...thought you guys might want to have a read and comment. Is it workable? Would any of you actually care if it was implemented or not?
Clicky.
Clicky.
bmeenan
Fri Apr 08, 2005 10:30 am
#116
Interesting idea and a GREAT write up.
Personally, I'm not sure if I buy it or not. As a roleplayer I understand 100% that it would make sense for some former imperials or rebels to keep their old ships, but I think most if not all of the time, when you see a factional ship, a member of that faction should be flying it. Otherwise it would just be confusing to most folks.
Also, one of the aspects I like about JTL (and SWG in general) is that ... we define ourselves in the decisions we make. Leaving the Empire (or Alliance) is a life defining decision for your character. There needs to be some impact to that decision. Having the opportunity to keep your old ship would be like having your cake and eating it too, imo.
From a RPing perspective, one good way to explain your inability to fly your ship anymore is that ... all ships of the Imperial Navy are sent a pulse signal from central command. Once you retired from the Imperial Navy, standard procedure was that your ship computer was sent a deactivate signal, rendering it no more then a shiny lawn ornament.
Personally, I'm not sure if I buy it or not. As a roleplayer I understand 100% that it would make sense for some former imperials or rebels to keep their old ships, but I think most if not all of the time, when you see a factional ship, a member of that faction should be flying it. Otherwise it would just be confusing to most folks.
Also, one of the aspects I like about JTL (and SWG in general) is that ... we define ourselves in the decisions we make. Leaving the Empire (or Alliance) is a life defining decision for your character. There needs to be some impact to that decision. Having the opportunity to keep your old ship would be like having your cake and eating it too, imo.
From a RPing perspective, one good way to explain your inability to fly your ship anymore is that ... all ships of the Imperial Navy are sent a pulse signal from central command. Once you retired from the Imperial Navy, standard procedure was that your ship computer was sent a deactivate signal, rendering it no more then a shiny lawn ornament.
OrianaM
Fri Apr 08, 2005 3:02 pm
#117
Off topic I know, but one of the figures-of-speech that I absolutely cannot understand is...
bmeenan wrote:
...having your cake and eating it too...
I mean....if I had cake...I'd want to eat it as well...not eating your cake is a waste...who the hell comes up with these things anyway???