Weaponsmith Archive

Thread: critical successes

Lurax
Sat Oct 23, 2004 9:35 pm
#1

There's a thread or two on the AS forums about several armorsmiths who actually sat and ground out stun layers until they had one critical success (a very rare assembly that allows experimentation beyond the resource cap). Several smiths on several servers have been able to make 44% stun resist armor as a result.


I've been trying this with weapons crafting...I eat pyollian cake, I have maxed weapon assembly skill mods (+28 total actually), I work in a manufacturing facility and am x3xx force assembly. But after nearly 500 adv vibro units I've yet to see a critical success. Most armorsmiths, even ones without force crafting report somewhere between 100-250 attempts for a crit.


By the same token...armorsmiths seem get way more amazing successes and way more crit fails than we do. Has anyone else attempted something like this, and have they also noticed that weapons crafting seems to be pretty well inert in terms of varied experimentation results?



Arox Elodda - Valcyn
- Valcyn's first crafter with maxed experimentation and assembly bonus -
Now an apprentice Force-User
Emay Elodda - Shipwright, resource hoarder
Vendors at 1777 -5333 Rori, in Athens


justapilgrim
Sat Oct 23, 2004 11:46 pm
#2


working on it


no luck after several hundred layers, and just keeping track of armor peices as I am crafting an entire run of comp (45 suits) by hand, nothing so far.


I am sure these exists, but would like to see it to believe it


Would like to see a WS do it too, anyone?

Message Edited by justapilgrim on 10-24-2004 02:46 AM



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
-Redux-
Sun Oct 24, 2004 2:35 am
#3

Just a thought.....


One thing that hasn't been considered here is that the chances of varying degrees of succes may be difference for WS and AS's. Maybe that is the difference between the their ratio of the success levels versus the weaponsmith ratios.





**NEW SIG COMING SOON! WATCH THIS SPACE!**
justapilgrim
Sun Oct 24, 2004 2:49 am
#4

it could be complexity as well, there are a lot of factors



SkinnyManDo Businessman
Chubbs is my Armorsmith Slave, email him
Get Armor at Valcyn Armor Emporium (proprietor) -5411 5375 (Theed) 16 armor vendors
Get everything else Forbidden Valley Mall (Lok) 20 vendors of everything else
-Precision-
Sun Oct 24, 2004 5:03 am
#5

Don't waste your time. The differences in damage reduction from a Stun Baton or Jawa Ion Rifle when wearing 44% Stun or 41% Stun is minimal.


Getting hit for Master Head Shot for 500 points of Stun damage, for example, wearing a 44% Stun Helment and 41% is a matter of 220 points of damage absorbed vs. 215 points of damage. Yes, only 15 points, and this is not considering any PSG's you're wearing or Sythsteak you have eaten.


It's a meager accomplishment by noob AS's who think they finally have something to brag about.


Any long time PVP'er knows the PSG absorbs damage first, then the armor. If they can't make 3K+ Condition 48% Stun PSG's, they suck, period, as Master AS's.





Lurax wrote:

There's a thread or two on the AS forums about several armorsmiths who actually sat and ground out stun layers until they had one critical success (a very rare assembly that allows experimentation beyond the resource cap). Several smiths on several servers have been able to make 44% stun resist armor as a result.


I've been trying this with weapons crafting...I eat pyollian cake, I have maxed weapon assembly skill mods (+28 total actually), I work in a manufacturing facility and am x3xx force assembly. But after nearly 500 adv vibro units I've yet to see a critical success. Most armorsmiths, even ones without force crafting report somewhere between 100-250 attempts for a crit.


By the same token...armorsmiths seem get way more amazing successes and way more crit fails than we do. Has anyone else attempted something like this, and have they also noticed that weapons crafting seems to be pretty well inert in terms of varied experimentation results?









Precision Industries +12 Experimentation Weapons & Composite Armor
50 different Weapons, 40% Stun 67% Base & 72% Kinetic/Energy Armor always in stock!
/waypoint -5400 3434 once in Theed Naboo - vendors 900m from Theed Starport!
The greatest gift I have to offer to the SWG community is the following screenshot on how to
express yourself concerning CSR tickets, enjoy:
http://www.imagedump.com/index.cgi?pick=get&tp=209254
epidimick
Sun Oct 24, 2004 6:52 am
#6






-Precision- wrote:

Don't waste your time. The differences in damage reduction from a Stun Baton or Jawa Ion Rifle when wearing 44% Stun or 41% Stun is minimal.


Getting hit for Master Head Shot for 500 points of Stun damage, for example, wearing a 44% Stun Helment and 41% is a matter of 220 points of damage absorbed vs. 215 points of damage. Yes, only 15 points, and this is not considering any PSG's you're wearing or Sythsteak you have eaten.


It's a meager accomplishment by noob AS's who think they finally have something to brag about.


Any long time PVP'er knows the PSG absorbs damage first, then the armor. If they can't make 3K+ Condition 48% Stun PSG's, they suck, period, as Master AS's.





Lurax wrote:

There's a thread or two on the AS forums about several armorsmiths who actually sat and ground out stun layers until they had one critical success (a very rare assembly that allows experimentation beyond the resource cap). Several smiths on several servers have been able to make 44% stun resist armor as a result.


I've been trying this with weapons crafting...I eat pyollian cake, I have maxed weapon assembly skill mods (+28 total actually), I work in a manufacturing facility and am x3xx force assembly. But after nearly 500 adv vibro units I've yet to see a critical success. Most armorsmiths, even ones without force crafting report somewhere between 100-250 attempts for a crit.


By the same token...armorsmiths seem get way more amazing successes and way more crit fails than we do. Has anyone else attempted something like this, and have they also noticed that weapons crafting seems to be pretty well inert in terms of varied experimentation results?










I think he means 41% only absorb 205 points of damage.






E



WeaPonsmith


I
Kok


D
Coronet -297 -5497



I I



M


thegadgetmaker
Sun Oct 24, 2004 10:17 am
#7

Me personally, I wouldnt waste the time and resources trying to exploit a bug, I've got better things to do
Osova44
Sun Oct 24, 2004 12:28 pm
#8

there was a post of a WS having the same thing happen on a Blade vibro unit so WS can do it



Oviac | Doctor/Master Swordsman | Twin Suns is back!!!

Lurax
Mon Oct 25, 2004 12:52 am
#9


it's not a bug, this is the crafter version of exceptional/legendary loot. And like fighters....it takes dedication and a lot of repetition to be the one who gets it.


The complexity of an advanced vibro unit is 40, the same as a stun layer (part of the reason I chose to do these).


to precision: well duh, of course it isn't a big difference. The difference between 410 max T21s and 407 max T21s is pretty much nil, yet I sell more 410s than my 407 competitorsand I charge ahigher price. Ever done the math over the difference a +30 tissue makes to any gun against a mitigated opponent? It's negligible and yet players gladly pay 100k+ per tissue, plus a custom craft fee to have me make them a krayt gun which will inevitably be sliced worse than what they'd get from buying a crate of 10 and slicing.


Here's a newsflash for you number crunchers: the "unique/special factor" has tremendous weight with your customers. You may like think the entire server wants to be dressed in the same basic composite and use the same unenhanced weapons (made by you of course)....but everyone wants to be just a little better than their peers and competition. Even if it's only 15 damage per shot on the battlefield (which, with regen rates is actually quite noticeable over time btw) they still show off their gear to others, and anything that induces a "wow" response is worth a fair bit regardless of how much difference it actually makes.


I broke the 500 mark...probably going to set this project aside until I get lvl 4 assembly but I have resources to burn so I'm going to stick with it.



Arox Elodda - Valcyn
- Valcyn's first crafter with maxed experimentation and assembly bonus -
Now an apprentice Force-User
Emay Elodda - Shipwright, resource hoarder
Vendors at 1777 -5333 Rori, in Athens


Savage2005
Mon Oct 25, 2004 8:02 pm
#10

15 damgage x 30 seconds of combat = 450 mind bar.... that is a big difference
jason67
Tue Oct 26, 2004 5:13 am
#11






Lurax wrote:


it's not a bug, this is the crafter version of exceptional/legendary loot. And like fighters....it takes dedication and a lot of repetition to be the one who gets it.


The complexity of an advanced vibro unit is 40, the same as a stun layer (part of the reason I chose to do these).


to precision: well duh, of course it isn't a big difference. The difference between 410 max T21s and 407 max T21s is pretty much nil, yet I sell more 410s than my 407 competitorsand I charge ahigher price. Ever done the math over the difference a +30 tissue makes to any gun against a mitigated opponent? It's negligible and yet players gladly pay 100k+ per tissue, plus a custom craft fee to have me make them a krayt gun which will inevitably be sliced worse than what they'd get from buying a crate of 10 and slicing.


Here's a newsflash for you number crunchers: the "unique/special factor" has tremendous weight with your customers. You may like think the entire server wants to be dressed in the same basic composite and use the same unenhanced weapons (made by you of course)....but everyone wants to be just a little better than their peers and competition. Even if it's only 15 damage per shot on the battlefield (which, with regen rates is actually quite noticeable over time btw) they still show off their gear to others, and anything that induces a "wow" response is worth a fair bit regardless of how much difference it actually makes.


I broke the 500 mark...probably going to set this project aside until I get lvl 4 assembly but I have resources to burn so I'm going to stick with it.







We have had two that I know of on our server. One was a Blaster Rifle barrel(used by Cedo in his flamers) and the other was Adv Weapon Stocks(I do have a couple of these). I was going to see if I could get a couple of Cedo's barrels but haven't seen him on in a long time so not sure if he's even playing anymore.



As for the frequency they are very very rare. I don't have any hard or exact numbers on how often they hit but I do all my crafting by hand and have yet to hit one, and of all the smiths on our server there have only been approximately 2 that have ever had it happen. That puts the odds at a pretty slim margin but they do impact final weapon stats nicely.






HostageH
Master Lightsaber /3003Enhancer /4100Healer /0044Defender
/0044Force Reflexes /Master Force Combat

Arisa
MasterWeaponsmith(125exp/130assembly/25repair/22weapons repair) /MasterArtisan(14pt) /MasterShipwright /4400Force Crafting
Vendor Location 2355, -3922 just outside Coronet
SgtSixpack
Wed Oct 27, 2004 11:14 pm
#12

I read someone has +20assembly bonus or whatever. To get a critical failure - surely I am not mistaken in that u need not to be wearing ur +20 assembly bonus and if its critical experimentation that isthe focus of the debate let my reasoning stand for that also.


So the idea is to have a critical sucess in the experimentation stage leading to being able to experiment once more? I have bought some powerups with 5 mods on them. Melee 33% health 16% max damage 6% min damage + 2 other low percentages I believe this is made from some kind of critical sucess.



138 Assembly 128 Experimentation FS Craft 4404
Weapons Vendor Locations
IGN = Teri' & Terie Pre Cu full Temp jedi cu sbaer 711max.
Lurax
Thu Oct 28, 2004 9:56 am
#13

no, that's the result of experimenting the powerup one point at a time.


critical success occurs on assembly, not experimentation



Arox Elodda - Valcyn
- Valcyn's first crafter with maxed experimentation and assembly bonus -
Now an apprentice Force-User
Emay Elodda - Shipwright, resource hoarder
Vendors at 1777 -5333 Rori, in Athens


Page 1 of 2
Previous Next