Weaponsmith Archive
Thread: ALR Questions
damage cap on alr is 1184
with mbh/mr my mod dps is 619 with damage pup 638
my rifle is as follows
spd 2.23
mod spd 1.24
dam 486 - 1179
base dps 379.42
mod dps 619.2
sac 82
this is sliced with 12% speed
Gaabreal wrote:
damage cap on alr is 1184
with mbh/mr my mod dps is 619 with damage pup 638
my rifle is as follows
spd 2.23
mod spd 1.24
dam 486 - 1179
base dps 379.42
mod dps 619.2
sac 82
this is sliced with 12% speed
i always use damage pup.
if it turns out something like mine. then yea it worth an adk. i used one on that.
What tissues/scopes were used on this build? I used 153 tissues with 4%speed 4% damage slice.
1177 dmg, 100 sac, 2.7 speed. I need to make another one so if you can provide the loot that you used, id appreciate it! ![]()
I made this the other day with power cells...let me know what you think
ALR
speed 2.67
Damage 456-1145
DPS 299
SAC 82
fletcherreed wrote:
I just bought this ALR and would love some help
Base speed: 2.62
Mod speed: 1.64 (I'm only Master Rifleman at the moment, ranged speed FS line, but no other skills in ranged combat so this is a little deceiving)
Damage: 475-1102
Accuracy Bonus: 17
Wound: 14.95%
Base DPS: 300.49
Mod DPS: 480.21
SAC: 82
I will be MBH/MR when i'm done with template, so I will add more speed with it.
What slice should I get? 12% speed? All critical? I think damage is capped already so I don't think I need a damage slice.
What kind of powerups? SAC is pretty low already but the lower is always better.
Is it worthy of a ADK when all done?
Thanks in advance.
I guess it depends on whether you prefer having a fast weapon or one that fires heavy damage per shot, which depends in part on your playing style and which specials you tend to use. If that were my rifle, I would probably go with a 4% damage + 4% speed slice. A 12% speed slice would be very effective too though.I doubt that it would make much of a difference in your damage output over time either way (I've been playing with the numbers a lot with my own various rifles, and really don't see much of a difference at all over time).
As for an ADK... you can get much better rifles if you're willing to spend the money. I'd say that if you already have an ADK for it, you have two choices: (1) go ahead and ADK it, and just destroy the rifle to recover your ADK if you find a better rifle, or (2) use it without an ADK until it approaches 25% condition (at which point it is about to break), and then decide at that point whether you want to keep using it, and if so ADK it at that point. Perhaps you will have found a better rifle by then. Personally,I don't really see the harm in ADK'ing any weapon, no matter how good it is, as long as you are willing to destroy the weapon when you find a better one.
As for PUPs... again it depends on your playing style and which specials you like to use. If you tend to fight high-HAM targets spamming a lot of high-SAC specials, then I'd definitely go with a SAC PUP. If you tend to fight targets closer to your level that you can easily kill without running out of action, or if you tend to use predominantlylow-SAC specials, thenyou might go with a speed or damage PUP (speed would be my personal preference of the two in that case, but others here will disagree).
I know I've basically just told you "it depends" to everything you asked, but it really does depend. ![]()
Shysty wrote:
Gaabreal wrote:
damage cap on alr is 1184
with mbh/mr my mod dps is 619 with damage pup 638
my rifle is as follows
spd 2.23
mod spd 1.24
dam 486 - 1179
base dps 379.42
mod dps 619.2
sac 82
this is sliced with 12% speed
i always use damage pup.
if it turns out something like mine. then yea it worth an adk. i used one on that.
What tissues/scopes were used on this build? I used 153 tissues with 4%speed 4% damage slice.
1177 dmg, 100 sac, 2.7 speed. I need to make another one so if you can provide the loot that you used, id appreciate it!
i dont know what was used, i just bought it off a weaponsmith. only cost me 3.2 mil. ill try to find out for you tho.
fletcherreed wrote:
How's your action drain with your weapon? Seems like 82 is nice for a base SAC but it would kill us with the high action cost specials. Maybe I'm wrong
never really have to worry bout my action cause i was regen foods.