Weaponsmith Archive
Thread: My question to Logix, RE: Crafting nerf
How are the T21s, Republic Blasters, advanced ranged weapon components, et cetera,comparing to how they were pre-patch? And how about expert weaponsmiths - is their stuff even worse than it already is?
JoarAdanNessos wrote:
Flynn just made the best curved he has in his 6 months on Test Center. Omou's weapons are a consistant 10% better than what they used to be. There is NO justification for the "OMG, We're soo screwed!" mentality.
Message Edited by p4Samwise on 03-05-2004 05:35 PM
Republic blasters are amazing, Omou has made some that are the best I've ever seen on Test. T21's are not quite a determinant factor because we've ALWAYS had crap polonium on Test, so they've never approximated what I've seen on live for them.
Advanced components, well, I can tell from the Flamethrowers that we are a good 80 points max damage, 40 points min damage higher than we've EVER had on test center, and I have flamers that trace all the way back to Jeave, and that was in September.
Let me also add that Armorsmithing is now broken because of something haywire in the layer experimentation, it's not specifically because of the new patch. The doctor, I withhold judgement because Took (Leafthemedic) has had a significant drop in schematic quality, and Porag (one of the other Doc's) has been focused on blankets, and testing new dungeon material.
For some of the concerns, I REALLY think we're looking at the fact that some components just look at entirely too many resource qualities to be realistic. I know that some of the bigger armor combines look at all but one of the resource qualities, and I think THAT might be a viable, gating option. So, maybe if we were to start a petition, it might be that no final combine look at more than 3 of the resource attributes. The other side of the coin is the HUGE diference between master, and novice crafted items, even if that is as it should be, again, you've completely eliminated any market the novice crafters might have been able to use. But to blanket fail the new crafting system isnt' warranted, just because we have plenty of evidence to the contrary, that shows that this is an actual benefit to the crafting community.
JoarAdanNessos wrote:
There is NO justification for the "OMG, We're soo screwed!" mentality.
Xzen wrote:
Also, this particularly screws those of us who can't play 2 hours a day to get all the uber resources. Before we just had a little worse products and could make it up by offering a lower price. Now, if I missed the uber resource last shift...I can expect to get totally useless results. This sounds more like another Casual Player Nerf to me. Won't be the first or last, the game is based on the 15 year olds who stay home from school to play. Sigh.
Not to mention that the casual player is going to have a hard time affording the expirimentation tapes that are now going to be required.
JoarAdanNessos wrote:
Let me also add that Armorsmithing is now broken because of something haywire in the layer experimentation, it's not specifically because of the new patch.
Yes, it is something specific in the new patch. Layers have always been a mutli-line experimentation item. The changes on TC are great for single line experimentation, but crippling for multi-line.
Say goodbye to your 80% kinetic layered armor, at least the kind with managable HAM costs. If things stay as they are on TC I'm moving to electrical layers where I don't have to experiment in resistance. You want 80% on kinetic? Better hope you get a good effectiveness slice.
Message Edited by DirthNader on 03-06-2004 11:14 AM
JoarAdanNessos wrote:
...being a test center combat regular
Go back to TC and submit more bugs! I'm sure you've missed a couple.
As for your opinion of Logix, being misleading, Ishare that view, entirely.
You bet your bottom dollar any fixis going to be for the worse. It always is. If it wasn't why would they hide the population decline numbers from us.
Oar
DirthNader wrote:
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The changes on TC are great for single line experimentation, but crippling for multi-line.
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Yep, after working with Leaf, and Morik, and all of the information we've generated, this is the exact truth.
Schematics that require multi-line experimentation have taken a huge hit. People crafting single line items have produced some of the best items ever, but all multi-line experimentation has been demolished. I agree, WS's won't suffer as fierce an impact as Doc's, CM's, BE's, chefs, and of everybody, Armorsmiths. Armorsmiths will take the biggest hit of anyone with this patch, and that's unfortunate.