Weaponsmith Archive

Thread: Who is ready for 14 point smiths :)

Biggens77
Sat Jun 05, 2004 9:47 am
#1




i know i am


here is a quote from a post in the jedi forums. its from soemone who was at fanfest and talked to a dev.


Q: What is the expected benefit from force crafting skills? Do you seem them as unbalancing the current crafting economy? Are those supposed to give more experimentation points?

A: You will get more experimentation points. (paraphrased): 2 points is what you can get from FS. ANd this will stack with skill tapes, for a total of up to 14 experimentation points. All FS skills were designed to be enhancements, butnot overwhelming or unbalancing. Devs do not see this as unbalancing, Crafters will always have the option to sell wares as they are, or pursue force sensitive lines, much as they can pursue skilltapes now.



http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=386662

Message Edited by Biggens77 on 06-05-2004 01:09 PM

Message Edited by Biggens77 on 06-05-2004 03:52 PM



Biggens
Master Weaponsmith
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EdOWar
Sat Jun 05, 2004 10:07 am
#2

As long as they don't bring back the crafting changes too, sure I'm all for it. At least everyone will have a chance to get the +20 force sensitive skill levels, unlike the insanely rare and expensive weapon experimentation SEAs. Of course, it only means that I'll be a 12 point smith, not a 14-point smith (yet).


Slim Vargo, Corbantis


SexyJabbaTheHutt
Sat Jun 05, 2004 10:28 am
#3

14 pts smith..omg...armors are going to be so phreaking good.

Crossover
Sat Jun 05, 2004 10:35 am
#4










butnot overwhelming or unbalancing.





sorry... but LOL




Shedao Shai - PvPer/Krayt Hunter

Krayt - Master WS - My Vendor is located in Mos Ercolano, Tatooine, -3295 1012

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smork
Sat Jun 05, 2004 10:37 am
#5

until I see this in-game its all just talk.
pnjpenguin
Sat Jun 05, 2004 10:39 am
#6

I don't really know how much of a change all these extra points will be since everything is being revamped in the combat balance soon.



Ovin Lightheart
Commanding Officer, Draconis Equites
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Vshbaa
Sat Jun 05, 2004 10:55 am
#7

What do you have against the crafting changes? Everyone loved them when they saw them, but because they whined so much they were revoked.



___________________________________________________________________________________

Vshbaa
Former CURB Alpha Tester
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Ciirybeccaskyr
Sat Jun 05, 2004 11:06 am
#8






Vshbaa wrote:

What do you have against the crafting changes? Everyone loved them when they saw them, but because they whined so much they were revoked.







no only the people with 12 xp pnts loved them and the rest of the smiths (i left a long time ago) got screwed and where unable to sell there wares to anyone knowlagable about the economy.


I like the better guns to but the rounding error that let these better weapins be mad would have been reversed and then it would have been the same damage/speed guns but without evber getting any extra exp pnts to increase durablity or ham




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Located just 830m south of Coronet at -237-5557
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LLJK_Griz
Sat Jun 05, 2004 11:43 am
#9






Ciirybeccaskyr wrote:



no only the people with 12 xp pnts loved them and the rest of the smiths (i left a long time ago) got screwed and where unable to sell there wares to anyone knowlagable about the economy.





no, only the selfish, greedy, short-sighted 12 point crafters liked it, the ones who saw how buggy it was and how it would break the economy hated it.




last i heard, the "force crafting" crap on test server is not working at all (no one is receiving any extra points from it), and knowing Sony, it won't be fixed until months after release, and they'll never tell us if the "force repair" and other non-obvious things are doing anything at all.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
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Crossover
Sat Jun 05, 2004 1:29 pm
#10

So now to compete in crafting we have to be a jedi or spend 30mil+ on 20 exp?

meh =/.... 2 points you can live with, but other crafters being 4 points ahead.. uh oh




Shedao Shai - PvPer/Krayt Hunter

Krayt - Master WS - My Vendor is located in Mos Ercolano, Tatooine, -3295 1012

{PV} Perpes Vis - Never Ending Force


Siymon
Sat Jun 05, 2004 6:04 pm
#11






Crossover wrote:
So now to compete in crafting we have to be a jedi or spend 30mil+ on 20 exp?

meh =/.... 2 points you can live with, but other crafters being 4 points ahead.. uh oh





Think about it for a sec. It is going to do one of4 things.


1. Help you recover from a Mod success better

2. Add a little range

3. Add better ham

4. Add better durability


Non of that really affects the weapon to much. Once again, it is all about the resources.



Siymon|Bane'|Noymis|Soruman(Retired)|Tesros(Retired)
Amscu_Edfo
Sat Jun 05, 2004 8:06 pm
#12

In the complex crafting forum in the late afternoon it was stated that the degree to which these points are given out is to be determined. If they see +20 as unbalancing, they said they might change it to +10.But yes, they do stack on top of skill tapes FOR SURE.


"If we see that2 extra points is unbalancing,we might decide to change it to just 1 extra experimentation point."




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Pirassi
Sun Jun 06, 2004 3:41 am
#13

I think the devs already stated that the force crafting abilities wont stack with skill tapes for crafting.



------------------------------------------------------------------------------------------------------------------
Pirassi - Respec Jedi / Elder Teras Kasi Master
Kirassi - Not sure yet.
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