Weaponsmith Archive

Thread: Anyone else worried about the combat upgrade?

Astrolite
Sun Nov 07, 2004 4:21 am
#1

I'm a fairly new Weaponsmith and have spent easily 60 million gathering resources for the profession and have been making a lot of loot enhanced weapons. I haven't sold a single one yet, but have been building an inventory to fill up a vendor with when I am ready.

I am starting to wonder if all the effort i'm putting in to this is going to be completely ruined when the revamp comes out. Are the weapons going to be nerfed? Are they going to be useless (ie. better ones can be made after revamp)?

Anyone else feeling this way?



astro'lite
ngp
Sun Nov 07, 2004 5:18 am
#2

From past experience, weapons have continually been nerfed. Thus making a market for pre-nerf guns (krayted launcher pistols, fwg5, etc).
Astrolite
Sun Nov 07, 2004 5:27 am
#3

Well,

I think they are quite serious about this revamp... there is no way they would let the current 90% base effect armor stay in the game for a revamp. There are hoards of this stuff and it would have to be an across-the-board nerf on it. So I am thinking the same will happen with weapons. They nerfed the Scatter and FWG5 before, this time they would need to nerf everything. There are thousands upon thousands of weapons and armor on the servers now, so the revamp would, in reality, be months from now unless they nerfed current items.

Just my thoughts!



astro'lite
-Redux-
Sun Nov 07, 2004 5:44 am
#4

I am actually quite excited about the revamp because there is supposed to be a significant number of new weapons and new loot. The new loot will hopefully mean new addons and options in weapon crafting.


On top of that, although there will be pre-nerfed stuff out there (assuming they nerf them at all), there is also the possibility that some previously overlooked weapons will be much more in demand due to the combat modifications.





**NEW SIG COMING SOON! WATCH THIS SPACE!**
Implementor
Sun Nov 07, 2004 5:46 am
#5

I also specialize in Enhanced Weaponry and have quite the supply of hoarded loots and a nice collection of really nice scythes and the like. the intention of the upgrade is to bring weapons in line with upgrade.. From what I have read before, for example, is that the executioner's hack is 'combat upgrade compatible' and that crafted scythes will come out more in line with those stats.


I have no idea which thread I read this in or if I remember it correctly, but I believe it said all weapons would be brought in line with the revamp, The way I read it was that all weapons would be changed, as in no pre-nerf weapons would exist; all weapons would be brought in line. I intend to search this out again and read it more carefully.


Another concern concern my sub-components (looted cores/cubes/agents/fangs etc). My questions are: Will all weapons from upgrade on be changed or will every weapon in existence be 'brought into line'? Will unused components be changed, or will they remain the same.

I have a nice collection of weaponry that I am sort of reluctant to sell in-case they become pre-nerf weaponry, and since this is my core business, it presents a problem heh. Though I still do custom works for others.


If anyone has some solid info on this I also would be interested to know and if you can provide a thread location that would be appreciated. (If I find one I will post here again or create a new post)



Manifest 12-point (finally) Force-Crafting Master Weaponsmith

ChirikitiProcurement Specialist and mischief-maker


Starsider



Gx-Advanced Weapons Labs
-680 -5489 Tatooine
Manifest Apocrypha
12-point Force-Crafter Master Weaponsmith
Chirikiti
Procurement Specialist O_o
ofim
Sun Nov 07, 2004 2:24 pm
#6

I'm worried....look how Shipwright is...if that is thier "Vision" for crafting in this game I wont be staying.

Shipwright experimentation means almost nothing and there resources spawn all the time..meaning that anyone can be as good as a veteran SW.

I've been a Master Weaponsmith for over 6 months and if someone can just grind the profession out and make product as good as mine I'll be very unhappy.

Getting to be as good as a "legend" of your craft is a good part of the crafting professions that makes them a challengethat shouldn't be tampered with.


Another thing that worries me about the "CU" is thier constant attempts at tampering with the economy. Economies, are what they are, and can pretty much ballance themselves if left alone. There isn't a need to fiddle with it, if peaople make more, we charge more to compensate, If they make a drastic amount less you go into resession and a colapse of the economy ( just like if everyone lost thier jobs in real life). This is probably the one thing they will screw up which will be unrecoverable.





Ofim Fote
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Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

Ybagi
Sun Nov 07, 2004 4:06 pm
#7






ofim wrote:

I'm worried....look how Shipwright is...if that is thier "Vision" for crafting in this game I wont be staying.

Shipwright experimentation means almost nothing and there resources spawn all the time..meaning that anyone can be as good as a veteran SW.

I think these resources are spawning to get everyone started and probably won't continue


I've been a Master Weaponsmith for over 6 months and if someone can just grind the profession out and make product as good as mine I'll be very unhappy.

Getting to be as good as a "legend" of your craft is a good part of the crafting professions that makes them a challengethat shouldn't be tampered with.

With resource reselling being as profitable as it is, anyone can do this now, even in this thread someone just spent 60M buying all the resources they will need.









Yv
Undead Warrior
Alchemist
Malganis Server
World of Warcraft
gaarawarr
Sun Nov 07, 2004 7:48 pm
#8

i look at it this way. if they do an across the board nerf (existing weapons/armor 'balanced') the weapons you already crafted will still be good because everyone elses will be nerfed too.


imo, loot enhanced weapons will sell very well after the CB goes live. people will have a hard time adjusting to the lower damage and be more willing to buy expensive loot enhanced weapons.... this is what i'm banking on anyway.



Giordino/Tremo on corbantis
giordino/paxo on shadowfire
Tremo on bria
ofim
Sun Nov 07, 2004 8:15 pm
#9






Ybagi wrote:





ofim wrote:

I'm worried....look how Shipwright is...if that is thier "Vision" for crafting in this game I wont be staying.

Shipwright experimentation means almost nothing and there resources spawn all the time..meaning that anyone can be as good as a veteran SW.

I think these resources are spawning to get everyone started and probably won't continue

Un fortunatly almost all of the resources have spawned....again.... on most servers


I've been a Master Weaponsmith for over 6 months and if someone can just grind the profession out and make product as good as mine I'll be very unhappy.

Getting to be as good as a "legend" of your craft is a good part of the crafting professions that makes them a challengethat shouldn't be tampered with.

With resource reselling being as profitable as it is, anyone can do this now, even in this thread someone just spent 60M buying all the resources they will need.

Don't get me wrong, I spent alot of credits to get alot of my resources....the point is that in the current WS situation, you have to be dedicated to be a "legend", not just wait out a few spawns.

















Ofim Fote
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Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

FreeEnterprise
Mon Nov 08, 2004 4:19 am
#10

The CB is win/win for weaponsmiths, all of our weapons will be useful afterwards, and we get new toys to play with. No more carbines,heavy weapons, or pikesfalling off the vendors, and hopefully it will also draw people away from JTL and back to the ground game for awhile.



Ravage O'Reilly
Master Weaponsmith
Wandering around Tatooine in a drunken stooper
ofim
Mon Nov 08, 2004 7:41 am
#11






FreeEnterprise wrote:

The CB is win/win for weaponsmiths, all of our weapons will be useful afterwards, and we get new toys to play with. No more carbines,heavy weapons, or pikesfalling off the vendors, and hopefully it will also draw people away from JTL and back to the ground game for awhile.






I'm all for the CB, I just hope they don't mess around with the profession to the point of weapons not being a challange to make. Things like slicing make for a very diverse price, damage and speedrange of our product so that we can meet all kinds of customer budget and need as an example.





Ofim Fote
{|||||||||||@|||||||||||}ggggggggggggggggggggggggggggg)

Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

FreeEnterprise
Mon Nov 08, 2004 12:31 pm
#12






ofim wrote:





FreeEnterprise wrote:

The CB is win/win for weaponsmiths, all of our weapons will be useful afterwards, and we get new toys to play with. No more carbines,heavy weapons, or pikesfalling off the vendors, and hopefully it will also draw people away from JTL and back to the ground game for awhile.






I'm all for the CB, I just hope they don't mess around with the profession to the point of weapons not being a challange to make. Things like slicing make for a very diverse price, damage and speedrange of our product so that we can meet all kinds of customer budget and need as an example.





The upside is that all early indications show that slicing will be better, at least to the point of making speed slices worth something again. But, frankly, I dont consider slicing an imperative part of the WS profession...I know a lot of smiths sell pre-sliced, I don't, its a seperate service performed by a seperate profession, if the customer wants to get a weapon sliced, he knows what profession to look for.



Ravage O'Reilly
Master Weaponsmith
Wandering around Tatooine in a drunken stooper
myazuid
Mon Nov 08, 2004 12:47 pm
#13






ofim wrote:

I'm worried....look how Shipwright is...if that is thier "Vision" for crafting in this game I wont be staying.

Shipwright experimentation means almost nothing and there resources spawn all the time..meaning that anyone can be as good as a veteran SW.

I've been a Master Weaponsmith for over 6 months and if someone can just grind the profession out and make product as good as mine I'll be very unhappy.

Getting to be as good as a "legend" of your craft is a good part of the crafting professions that makes them a challengethat shouldn't be tampered with.


Another thing that worries me about the "CU" is thier constant attempts at tampering with the economy. Economies, are what they are, and can pretty much ballance themselves if left alone. There isn't a need to fiddle with it, if peaople make more, we charge more to compensate, If they make a drastic amount less you go into resession and a colapse of the economy ( just like if everyone lost thier jobs in real life). This is probably the one thing they will screw up which will be unrecoverable.






unfortunately this is not a real economy and people don't lose jobs, the only thing is to learn better ways of getting money, so prices will always rise. the economy must be tampered with

Message Edited by myazuid on 11-08-2004 07:48 PM



IGN : Myazuid Oleemi of Europe Chimaera
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