Weaponsmith Archive

Thread: If I want to cap dmg and SAC on a featherweight..........

reiternick
Mon Aug 29, 2005 6:55 am
#1

If I want to cap dmg and SAC on a featherweight..........




then how high do the stats have to be on my Reinforced Casing?



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jason67
Mon Aug 29, 2005 7:07 am
#2

depends on the resources available on your server I would suggest you contact a local WS and check with him.





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Icewindbeasttamer
Mon Aug 29, 2005 8:24 pm
#3

its impossible. I used pre cu highest barrel possible with 184 max dmg casings ( highest they drop ) i hit all amazing sucesses and got damage to 966 ( capped ) but sac hit 66 i have tried like a hundred times with the best of the best things . Atm it is undoable, unless casings damage exceeds 184 in the future



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rivvers
Mon Aug 29, 2005 10:51 pm
#4

I've done it,it 's all about point placement and using them all at once, however you need a amazing sucess. I don't have a screenshot ,but a few people on shadowfire own my naughty featherweights




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reiternick
Tue Aug 30, 2005 10:59 am
#5

thanks for the help, ill see how lucky i can get on my loot...............



--------------------------Merk--------------------------
-------------12 point FS Doc Crafter of Naritus----------
Merk's Meds in the South Coronet Mall -100 -5700
atodorovic
Tue Aug 30, 2005 11:52 am
#6

I ended up putting together a capped dmg / sac DL44XT with 179 powercells last nite, but it's the only gun out of 5 to have 65 SAC, all others were 66/67, so it's purely a roll of the dice on capping both





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anja
Tue Aug 30, 2005 12:09 pm
#7

Oooh oooh, I have a screenie.

It's not impossible, just not easy. You do have to get lucky with the amazings, as InYushai said. As I recall, this was with a 184 casing, crafted as a sac/speed feed mech. I remember a system message saying I attempted to craft a max damage of 971. So there's a few points of leeway right there. And if need be, you could sacrifice speed on the mech to squeeze out a couple more points damage, although I don't think that's worth it, personally. Of course, your server may vary.

EDIT: post-cu barrel...

Message Edited by anja on 08-30-2005 12:21 AM





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wparson
Wed Aug 31, 2005 1:39 am
#8


181 -8 works on flurry. Got one kinetic and one energy today. Put all but 4 points into one experimentation on damage and hope for an amazing, then use 1 at a time with port on the sac and hope for a few amazings or do em all at once.



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Summerflame
Wed Aug 31, 2005 1:47 am
#9


Ive done it with as low as 180 perhaps a few points lower could work aswell


I do 7 point in dam first then 4 point in sac and the last point in dam.


I should just go 8 points first but I seem to be getting more amazings the other way (Im starting to get superstitous it seems )



Oh and it cant be done without 2 amazings one in dam and one in sac


Message Edited by Summerflame on 08-31-2005 10:47 AM



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Carambol
Wed Aug 31, 2005 1:40 pm
#10

I just made a pistol with 371-966 dmg, 1.90 spd, 65 SAC..but i think i should thank new crafting buff for that.

Message Edited by Carambol on 08-31-2005 01:42 PM

Iawo
Wed Aug 31, 2005 3:45 pm
#11






Carambol wrote:

I just made a pistol with 371-966 dmg, 1.90 spd, 65 SAC..but i think i should thank new crafting buff for that.

Message Edited by Carambol on 08-31-2005 01:42 PM




Excuse me while I drool. Just don't speed slice it and ruin it like I see most weaponsmiths do. As somebody that likes to slice my own guns and have sliced lots of them... I like 10% critical on my guns. You can't get apowerup or foodsto do that.



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NateKronohs
Wed Aug 31, 2005 4:10 pm
#12

what's the actual sac cap on teh featherweight? I ended up with capped damage 71 sac and 2.06 speed. also about how many points does it take to cap the damage? tryign to figure out if I have a little leeway with putting a bit extra into sac rather than damage


prolly would've had better speed and sac anyway if I had better link steel aluminum... just not quite near the cap

Snowbos
Wed Aug 31, 2005 4:38 pm
#13

sac caps at 65 and damage at 966 for the featherweight.



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