Weaponsmith Archive

Thread: If I want to cap dmg and SAC on a featherweight..........

NateKronohs
Wed Aug 31, 2005 4:48 pm
#14

any idea how many points it takes to cap the damage? part of me's wondering if I accidentally wasted a point that could've gone into sac


NateKronohs
Wed Aug 31, 2005 5:02 pm
#15

ok I'll try that next time. I put 9 into damage and 3 into sac on the one I made
Snowbos
Wed Aug 31, 2005 5:05 pm
#16

good luck :-)



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bmfonit
Wed Aug 31, 2005 7:00 pm
#17

capped dmg 67sac is the best ive done on my server



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Brainplay
Thu Sep 01, 2005 2:09 am
#18






Carambol wrote:

I just made a pistol with 371-966 dmg, 1.90 spd, 65 SAC..but i think i should thank new crafting buff for that.

Message Edited by Carambol on 08-31-2005 01:42 PM





Made one of these earlier with 180 RC. Just bespin port and a lucky amazing while using 7 points at the same time as well as an amazing on the initial combine. Initial combine amazings seem to help it a bit more.


If you're hitting 66 then its a resource issue. Maybe with the new inspirations you can hit 65. Then again besides your pride what will that 1 point really hurt in the long run?






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ZetaGouki
Thu Sep 01, 2005 4:05 am
#19






Icewindbeasttamer wrote:
its impossible. I used pre cu highest barrel possible with 184 max dmg casings ( highest they drop ) i hit all amazing sucesses and got damage to 966 ( capped ) but sac hit 66 i have tried like a hundred times with the best of the best things . Atm it is undoable, unless casings damage exceeds 184 in the future






whoa whoa not impossible hehe


i've done about a dozen so far


my best being 2.1 speed, 966 max, 77 accuracy bonus, 65 sac, unsliced of course


for me it takes the 184s, at least thats all ive attempted to use when making these





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