Weaponsmith Archive
Thread: DPS vs. DAMAGE vs. SPEED Test.. Please read
I have come to the conclusion that in fights with highend mobs, which is the only kinda fight I do SAC is the most important stat. ![]()
I think you made a huge mistake there... the argument of dps vs speed vs damage is only important on finishedtemplates. the DPS is probably one of the most important stats WHEN griding a ranged profession, but once one character stacks enough weapon specific speed and general ranged speed to mitigate the speeddiference between a high damage but slower weapon and a high dps fast weapon, the weapon with higher max damage will do the job faster, since then what really matters is theforced cooldownbetween the use of special attacks, and in many cases both weapons will reach rather similar , if not the same, cooldown- and at that point the one with higher max. damage will come on top because... it does higher damage.
Darth-Kevlar wrote:
I think you made a huge mistake there... the argument of dps vs speed vs damage is only important on finishedtemplates. the DPS is probably one of the most important stats WHEN griding a ranged profession, but once one character stacks enough weapon specific speed and general ranged speed to mitigate the speeddiference between a high damage but slower weapon and a high dps fast weapon, the weapon with higher max damage will do the job faster, since then what really matters is theforced cooldownbetween the use of special attacks, and in many cases both weapons will reach rather similar , if not the same, cooldown- and at that point the one with higher max. damage will come on top because... it does higher damage.
Well, as I said, I am only CL 16 being a Master Weaponsmith, so I am unable to test with high-end weapons... but thanks for your input. I am still not sure of which is best, as I have yet to see a test with high-end weapons.
The best overall is probably :
Couldn't say it better myself.
The "best" weapon totally depends on the needs of the person buying it.
Vade_WS wrote:
/applaud
Couldn't say it better myself.
The "best" weapon totally depends on the needs of the person buying it.
Cobacca1 wrote:
Weapon 1: (components and final product all experimented on Speed)
88-224 damage
2.12 attack speed
73.53 base DPS
Firstattack: 15:59:17
Lastattack: 16:00:19 (1 minute 2 seconds total fight time)
12 hits, 0 misses, each hit did 243 damage
Weapon 2: (components and final product all experimented on Damage)
125-267 damage
2.57 attack speed
76.25 base DPS
First attack: 16:25:33
Last attack: 16:26:25 (52 seconds total fight time)
9 hits, 0 misses, each hit did 300 damage
Weapon 3: (components experimented for speed, final product for damage)
123-248 damage
2.44 attack speed
75.93 base DPS
First attack: 16:08:45
Last attack: 16:09:34 (51 seconds total fight time)
9 hits, 0 misses, each hit did 282 damage
This doesn't prove anything I'm afraid. You can't say that it is the BDPS is more important, because in each case the max damage is also higher in each case. You need to have at least one constant variable to prove that it is either this OR that.
Weapon 1 as max damage of 226 did less damage than Weapon 3 which has 248 max damage.
And weapon 3 did less damage than Weapon 2 which has a higher max damage.
Accuracy Bonus and SAC FTW.
Message Edited by Tao-Te-Ching on 05-25-2005 11:16 AM
My WS is CL 54 (Master Smug) with only pistol mods.
Took my DL44XT with about 850+ max dam and less than 2.0 speed (don't remember the stats and don't have time to get them and an assault bowcaster with 975 max dam but much slower. The DL44 had higher dps and was much faster especially since I have no rifle mods and only general for that.
It turns out the bowcaster is a better weapon for this character even though the dps is lower and he has no mods. Why? Because
1. It does more damage per hit requiring less shots thus less drain on action even though it has 13 point higher SAC.
2. It has twice the range of the pistol thus I can do more damage before the mob gets to me (melee) or if using concussion shot and the mob has a shorter range weapon I can stay out of range.
So as said above dps is not the end all of how good a weapon is, it all depends on the character, weapon and situation.
Tao-Te-Ching wrote:
Cobacca1 wrote:
Weapon 1: (components and final product all experimented on Speed)
88-224 damage
2.12 attack speed
73.53 base DPS
Firstattack: 15:59:17
Lastattack: 16:00:19 (1 minute 2 seconds total fight time)
12 hits, 0 misses, each hit did 243 damage
Weapon 2: (components and final product all experimented on Damage)
125-267 damage
2.57 attack speed
76.25 base DPS
First attack: 16:25:33
Last attack: 16:26:25 (52 seconds total fight time)
9 hits, 0 misses, each hit did 300 damage
Weapon 3: (components experimented for speed, final product for damage)
123-248 damage
2.44 attack speed
75.93 base DPS
First attack: 16:08:45
Last attack: 16:09:34 (51 seconds total fight time)
9 hits, 0 misses, each hit did 282 damage
This doesn't prove anything I'm afraid. You can't say that it is the BDPS is more important, because in each case the max damage is also higher in each case. You need to have at least one constant variable to prove that it is either this OR that.
Weapon 1 as max damage of 226 did less damage than Weapon 3 which has 248 max damage.
And weapon 3 did less damage than Weapon 2 which has a higher max damage.
Accuracy Bonus and SAC FTW.
Message Edited by Tao-Te-Ching on 05-25-2005 11:16 AM
I disagree with you that I didn't prove anything... although it's not a perfect test because of my limitations as a combatant, I think that it does prove that higher dps will kill faster... lower dps will kill slower... and comparable dps will kill in equal amounts of time regardless of the damage mod.
I do agree with you that SAC is very important, especially on high-end mobs... running dry on specials is no fun.. however, there are many foods, drinks and spices out there that can help with SAC cost...
Cobacca1 wrote:
Tao-Te-Ching wrote:
Cobacca1 wrote:
Weapon 1: (components and final product all experimented on Speed)
88-224 damage
2.12 attack speed
73.53 base DPS
Firstattack: 15:59:17
Lastattack: 16:00:19 (1 minute 2 seconds total fight time)
12 hits, 0 misses, each hit did 243 damage
Weapon 2: (components and final product all experimented on Damage)
125-267 damage
2.57 attack speed
76.25 base DPS
First attack: 16:25:33
Last attack: 16:26:25 (52 seconds total fight time)
9 hits, 0 misses, each hit did 300 damage
Weapon 3: (components experimented for speed, final product for damage)
123-248 damage
2.44 attack speed
75.93 base DPS
First attack: 16:08:45
Last attack: 16:09:34 (51 seconds total fight time)
9 hits, 0 misses, each hit did 282 damage
This doesn't prove anything I'm afraid. You can't say that it is the BDPS is more important, because in each case the max damage is also higher in each case. You need to have at least one constant variable to prove that it is either this OR that.
Weapon 1 as max damage of 226 did less damage than Weapon 3 which has 248 max damage.
And weapon 3 did less damage than Weapon 2 which has a higher max damage.
Accuracy Bonus and SAC FTW.
Message Edited by Tao-Te-Ching on 05-25-2005 11:16 AM
I disagree with you that I didn't prove anything... although it's not a perfect test because of my limitations as a combatant, I think that it does prove that higher dps will kill faster... lower dps will kill slower... and comparable dps will kill in equal amounts of time regardless of the damage mod.
I do agree with you that SAC is very important, especially on high-end mobs... running dry on specials is no fun.. however, there are many foods, drinks and spices out there that can help with SAC cost...
I think what you proved is that DPSmay beimportant for toons who haven't mastered at least one elite combat profession yet. But for a completed template, DPS is much less important as they will likely have plenty of speed mods. As others have said, there is no longer one best way to make all weapons. It all depends on theplayer using the weapon now, how advanced their toon is and their preferred style of play.
Slim Vargo, Corbantis