Weaponsmith Archive
Thread: Armorsmiths compared Patch is good for us (link inside) we want to know how the WS did?
Before and after the patch
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=39318
You can get more damage/spd
-or-
you can get lower hams
but you cant get 90% in both.
Easelman wrote:
Here is a comparison of two chest pieces
Before and after the patch
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=39318
LLJK_Griz wrote:
Easelman wrote:
Here is a comparison of two chest pieces
Before and after the patch
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=39318
WITH TWELVE POINTS. People without SEAs might as well be novices again because their products will be worse than before, and worse than the 12-point crafters. I read a couple threads in the armorsmith forum, and the only people who liked the patch were the greedy ones with twelve points who only consider the effects on themselves.
yes this new system only benifits people with 12 exp points. i do have 12 points and i dont think this system shoud stay at all. it will detroy any new smith trign to make it in the biz and it will also destroy anyone who doesnt have the extra points.
My few attempts with 12 points has yielded slightly better speed/damage for items using high quality resources. There are definately less points available for other experimentation bars. It often takes 10 or 11 points to max out the speed/damage bar. For those with 12 points and good resources, they could make slightly better damage/speed items at the cost of other attributes.
JimmTanis
Agreed its still worse even with 11 points I would rather keep the old system. Here is my comparison.
I compared a new Republic Blaster to one made yesterday, same resources, same 11 point used on both guns.
OLD ABPH:
18-36 -.36
NEW ABPH:
19-39 -.39
Old Advanced Barrels:
14-14 -.69
wound 8
Ideal range 10
New Advanced Barrels:
15-15 -.7
8 wound
Ideal range 4
And thenI used the same scoeps on both guns, that I had made up yesterday as I got the exact same stats making a new scope today.
Old Republic Blaster:
66-204 2.5 speed
28.1 wound
+0, -25, +0
17/46/18
871 dur
New Republic Blaster:
68-208 2.5 speed
28.6 wound
+0, -33, +0
19/48/19
871 dur.
So the change allowed me to put more points than the norm into damage. So with my 11th point I was able to get damage up higher than what i did yesterday at the cost of accuracy and hams. I stick with the assesment made before patch, this is not a change for the better. Maybe if you were a 12 point smith you could make something with the exact same stats as you did before but no way in a hell a 10 point smith could.
-Caelestra