Weaponsmith Archive

Thread: Armorsmiths compared Patch is good for us (link inside) we want to know how the WS did?

JavaKodar
Tue Mar 16, 2004 12:16 pm
#14




I'll be editing this post with my results updated.


So far:


Advanced Sword Core -- higher damage, less range


Advanced Reinforcement Core -- higher damage, less range


Advanced Vibro Blade Unit -- same damage, less range


Advanced Blaster Pistol Barrel -- higher damage, less range


Advanced Blaster Power Handler -- higher damage



Message Edited by JavaKodar on 03-16-2004 11:27 AM


Message Edited by JavaKodar on 03-16-2004 11:36 AM

Message Edited by JavaKodar on 03-16-2004 11:48 AM



Vertex Starlighter [TCON]

Former Master Weaponsmith of Wanderhome

BruSwillis
Tue Mar 16, 2004 12:31 pm
#15

Im getting much better melee weapons. Ranged weapons are either the same or lower than before but it's interesting.


As a side note, why dont the devs impliment something into the professions so you earn the extra experiment points instead of the crazy auctions for the skill tapes (that are only looted by the afk marco looters anyway)






_____BruMasterUnderworldSmuggler.
___________Toth'raRebelBothanSpy.

Kershakk
Tue Mar 16, 2004 2:06 pm
#16






Aristarchus52 wrote:

So the patch would have benefited 12 point MWS and been detrimental to 10 point MWS.

In fact it already has been detrimental, since 12 pointers will have about 1000 each of superior weapons in schematic form ready to make.

Time to lower prices (for me).




Totally agreed. It was either a really poor thought out move or a deliberate destabilizing one on the part of the devs. One day live will result in the stamping out of more than 1,000 of superior weapons in each sector. I don't underestimate the ability of players. I am not sure why they couldn't push the hotfix through directly after the patch.


I don't reckon you have to lower prices though mate - I am sure those folks will bump theirs up.


Aristarchus52
Wed Mar 17, 2004 1:51 am
#17

Ten point Master WS. ABPH came out 1 point lower on max today and .01 slower, and that was all greats and one amazing. Same materials as yesterday.

The ABRB: damage was the same at 11 11, speed was .02 slower, wound was same, ideal range was 11 lower (due to having no points left to experiment on it).

Republic made with prepatch parts: Min was 1 lower, Max was 2 lower, Speed same, HAM 18/48/18 (worse than before patch, which was 16/43/16), ideal was the same.

So the patch would have benefited 12 point MWS and been detrimental to 10 point MWS.

In fact it already has been detrimental, since 12 pointers will have about 1000 each of superior weapons in schematic form ready to make.

Time to lower prices (for me).
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