Weaponsmith Archive
Thread: Template for Weaponsmith? What else do you do on the side?
Well if it is your alt char, i would just stick to mastering artisian / weapon smith / merchant (get all the bonuses in maintanance reduction, advertise, place merchant tents, and be able to dress your vendors up).
Then you have a few points left.. Scout is a good place to put them for your surveying pleasure, where terrain neg. and mask scent are usefull tricks :-)
If it not a second account king ofalt (but more of a force thing) you could consider droping master artisian (just order those eletronic gizmo's from amaster artisian by the crates), and use the remaining points for .. I'd say TKA (if you solo a lot) or Rifleman (if you do a lot of group hunts)
I guess i can rely on a guildmate to take care of the merchant end (we've already got two hybrid toons who don't even have advertising 3 due to skill point restrictions.)
I also wanted to play around with the Went and played around with the character builder:
Master Artisan: 77 pts
Master Weaponsmith: 63 pts
Novice merchant and Advert 3: 18 pts
Leaving 92 left to master 1 elite combat prof(fencer/tka/etc or rifleman/carb/pistoleer)
What do you guys do with your other skill points? Are there other skills i should take up to benefit weaponsmith? Which of the elite combat profs is good on its own?
youll want to control your own vendors or find a merchant that will buy the crates from you, its a headache otherwise.
im MWS/master smuggler/merchant dabbler.
i have another account i use for TKM/Doc, and i also have a jedi to play with so the weaponsmith is just something i use for money to support my jedi habit and something i wanted to be since i was reading the beta boards way back when
I find master merchant is only needed once. Set your vendors up and then decorate them, then drop everything other than the reduced matinence fees, if your vendors are static you wont need it, so you got those 92 poitns and you got everything you wanted to get out of merchant, I took my 92 and threw em into politican for fun, I have fun managing a city and make money on my weaponsmith. What allot of people do is take up armorsmith as a duel crafting allot of money can be made in that respect.
I tried to do Commando (Flame 4) with Master weaponsmith and Boy did it SUCK! I could not have the luxuries of Scout or Medic that every fighter SHOULD HAVE. I look at it that a half crafter/fighter character will not be equally strong on both (Whether it not being able to run uphill or not having the ability to craft power conditioners) and it will cause much annoyance to you.
So I say either make your guy a healer/weaponsmith, politician/Weaponsmith, or a Dual crafter... Not much else you can do unless you do it halfassed and its going to hurt you serverly on the "Having" fun aspect