Weaponsmith Archive

Thread: Template for Weaponsmith? What else do you do on the side?

AlexKC
Mon Apr 12, 2004 4:25 pm
#14

Currently at 4413 Rifleman for my first Holo. Other than that I am MWS, 4044 Artisan, Novice merchant, Marksman 4003 (I find suppression shot useless otherwise I'd be 4004 marksman), and Scout 0020 so I can gather organics to sell or give to friends.



Olmaal Ackiv - Naritus' first Mon Calamari Jedi Knight
Cosma1
Tue Apr 13, 2004 12:03 am
#15

I'm currently a 1404 Weaponsmith with Masters in Tailor and Artisan. Also working some rifleman. Having fun so far.



Master Tailor/Dancer/Politician with 52 skill points left over....any suggestions?
evetsleep
Tue Apr 13, 2004 12:08 am
#16






Cosma1 wrote:
I'm currently a 1404 Weaponsmith with Masters in Tailor and Artisan. Also working some rifleman. Having fun so far.






And this my friends is what is important. There are the templates that are most effective and there are templates that are fun (which is subjective to each individual person). As some one who has done the holo-grind thing and spent time on each profession i grinded ...be sure what ever template you end up with that its something you will enjoy, otherwise you will end up dropping it and that time you spend building the template a waste.




Orzi - Light Jedi Assasin
Apol - Master Rifleman

"Your eyes can decieve you. Don't trust them" -o.k.




Dodece
Tue Apr 13, 2004 9:31 am
#17

I did weaponsmith because my alt is a master bh. I was not sacraficeing that better to spend fifteen more dollars a month. If this is the case with your character why bother with any combat on your smith. You have master artisan why end up going through other low level professions to get a combat class of value.


Personally I have master artisan weaponsmith and novice armorsmith. I am planning on fiddling with the other crafting professions. Say the psg teir of armorsmith. A truely valuable product that is underproduced by the armorsmiths. perhaps some droid engineer and chef.


If your alt is all combat make your crafter all craft get more bang for the effort. You will save skill points in the long run and be able to produce even more valuable items.


ivossk
Tue Apr 13, 2004 9:40 am
#18

I was master swordsman a long time ago, and loved it. Right now I am holo grinding and keeping WS for cash. Anything you choose will be good, but I would think rifle or sword would give you a lot of PVE power, and pvp for that matter. It will be good when I can go out and get all my own loot items again.
EdOWar
Tue Apr 13, 2004 10:00 am
#19

Master Smuggler/Master Weaponsmith, dabbling in Pistoleer to supplement my Smuggler combat abilities. I have a second character with the Merchant skills and Master Artisan/Master Armorsmith. I'm contemplating getting a third account for a 100% combat character (maybe Swordsman) with Scout 4/0/4/0 and enough Doctor so I can do my own buffs (mainly for the sake of convenience).


Slim Vargo, Corbantis


Trean
Tue Apr 13, 2004 10:23 am
#20

You mean you can do something besides weaponsmith?



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

Amizar
Tue Apr 13, 2004 11:28 am
#21

I milk a lot. It's very relaxing.



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boceifus2000
Tue Apr 13, 2004 4:58 pm
#22

I went pistoleer. Not the most powerful but I am not afraid to go anywhere by myself.



Colonel Boceifus Gadian (BotD)
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Balanor Gadian
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kor-azor
Wed Apr 14, 2004 4:32 am
#23

i use artisan 4001 marksman 0400 smuggler 0440 armorsmith 4444 weaponsmith 0404
in all i think its gonna be a good combo not fully there yet but from what i get i will be able to slice weapons an armor an have the nice smuggler pistol tree plus be able to build all armor an for weapon build all pistols an some super heavy later tho i might drop marksman an try to run up the pistol side of bounty hunter. but hey if you guys have any info you like to add im all ears.



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