Weaponsmith Archive

Thread: Give us a wharehouse already

Camaro
Fri Aug 13, 2004 10:29 am
#1

It's bad enough that we have to use all our lots putting up harvesters. It would be nice if master crafters could get a wharehouse they could place that holds more items than houses. We are stuck with tons of resources and have to resort to storing them in factories and vendors right now.
Oema
Sat Aug 14, 2004 6:45 am
#2

/agree!!
Milkent
Sat Aug 14, 2004 8:20 am
#3

Whether we get a warehouse or higher limits or whatever, the issue remains that we need more space in order to store everything that we need.



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Milkent Nuckhar
Master Weaponsmith
**Shop Located South of Coronet at -269 -5497** **CLOSED**
Naxet
Sat Aug 14, 2004 8:24 am
#4

/vote yes



Master Weaponsmith, Master Artisan, Master Pistoleer - Ahazi

Master Rifleman, Master Creature Handler - Tempest
Etui
Sat Aug 14, 2004 11:00 am
#5

I think it's going the other way. I hear vendors will be nerfed. Anyone have any info on that?
PluG
Sat Aug 14, 2004 11:55 am
#6

i agree, we need some storage device. Between my shop, my house and my factories, i only have 4 lots left over for harvestors



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Epak wuz here
Corrupt3d
Sun Aug 15, 2004 9:50 am
#7

Why should they? No really, why? Would it benefit the Jedi? NO! Would it benefit the Bounty Hunters? NO! So the devs have no reason to.





/end sarcasm



________________________________________________________________
Yoszi Sha-was | Master Bounty Hunter - Master Carbineer
Rayzi Sha-was | Master Weaponsmith - Master Artisan - Master Merchant
Proud member of NRO - what happened when SPECTR and ViBM's child merged with NRO
HellshockD
Mon Aug 16, 2004 11:44 am
#8

/sign
/bump
/all that


and stole this-Why should they? No really, why? Would it benefit the Jedi? NO! Would it benefit the Bounty Hunters? NO! So the devs have no reason to.



Hellshock
guild-Doomcraft[www.doomcraft.com]




When the world turns weird..the weird turn pro..
d0qtrX
Mon Aug 16, 2004 1:08 pm
#9






Etui wrote:

I think it's going the other way. I hear vendors will be nerfed. Anyone have any info on that?







Yes. And it is VERY bad.


Artisan Business 3 Get (1) Vendor, that will hold (50) items, for a total of (50) items for all vendors
Merchant Novice Get (2) Vendors, that will hold (60) items, for a total of (120) items for all vendors
Merchant Management 1 Get (3) Vendors, that will hold (70) items, for a total of (210) items for all vendors
Merchant Management 2 Get (4) Vendors, that will hold (80) items, for a total of (320) items for all vendors
Merchant Management 3 Get (5) Vendors, that will hold (90) items, for a total of (450) items for all vendors
Merchant Management 4 Get (6) Vendors, that will hold (100) items, for a total of (600) items for all vendors
Merchant Master Get (6) Vendors, that will hold (110) items, for a total of (660) items for all vendors


I think SOE is trying to put armorsmiths out of business.

TheRedDarren
Mon Aug 16, 2004 4:15 pm
#10

/sign


also...



DONT NERF OUR VENDORS PLEASE!



Ysei.
Former slayer of rebs, lover of imp women, fighter of restoring order to the galaxy, aide to Vader, advisor to the emporer and all round dude.
But got bored.....
Gwig13
Mon Aug 16, 2004 4:30 pm
#11

Here are a few ideas that might help the storage issue:


1) Schematic Storage Bag .... usable by master crafters, holds up to 20 schematics, takes up one inventory space. Possibly craftable by a master tailor using a special schem and looted components.


I personally am a weaponsmith and between DE-10, Executioner Hack, DXR6-b, Scythe, Featherweight FWG5, Enhanced E11, Modified republic, Geo Sonic blaster and Nightsister energy lance schems.....well lets say i have an entire factory devoted to these


2) Weapon Component bag ... similiar idea....Im not sure this is feasible to tell what is a component or not. This could hold spider fangs, janta hide, looted barrels, krayt tissue, gorax bones, NS motors....holy god i could list them all but it would take ALL DAY.


3)Make resources in crafting station hoppers not count against house limits or increase the stack size to 500k.


Lets face it, as a master weaponsmith (and armorsmith) we are using from 50-100 DIFFERENT resources for all the different weapons and armor. With a few 100k stacks of each of them, we are talking 2-3 complete houses filled. Crafters need lots to mine, THERE IS NO MINER PROFESSION. I spend all my lots on factories and a few small houses. If I didnt have two accounts I would be completely screwed on mining. The only alternative, which I dont like, is to make a miner profession out of master artisan and only allow them to use heavy harvesters.


Anyway thats my two cents





Tinuviel
Master Weaponsmith
Vendors @ 396, -1220 on Corellia in Hellfire City!
Please offer all winnings to "Offers to Tin" @ 407, -1175

blade1981m
Mon Aug 16, 2004 5:40 pm
#12

/strongly agree



Larsel
(Hunt Co-ordinator)
Wolves Brigade
Xysec
Mon Aug 16, 2004 6:12 pm
#13

One of the things I take issue with in this game is storage...it really hasn't evolved with the player base at all.



Carter
Retired Master Wookiee Weaponsmith
Wookiee Extraordinaire
Radiant Server
Pax City, Corellia
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