Weaponsmith Archive
Thread: Give us a wharehouse already
HoxStarclipper
Tue Aug 17, 2004 9:54 am
#16
/sign
All great ideas.
Perhaps you can only get a storage device that corresponds to your profession. A master Weaponsmith gets an increased inventory slot that can accomidate like 3000 items...lord knows that is what I have stored on a vendor right now. It is a pain in the ass to access a component to build anything...My house is maxed out with my resources in packs...and that is only one stack of each resource necessary...I have to store the additional stacks on my vendor. So to get a component I have to grab a pack off of my vendor and pull out the component I need and relist the pack so I can maintain room in my inventory to work with my mods on (can't wear a backpack with my WS toolbelt on)
Please make the game fun and not a friggin pain in de arse
Parsifal_Nightstalker
Tue Aug 17, 2004 10:34 am
#17
Gwig13 wrote:
Here are a few ideas that might help the storage issue:
3)Make resources in crafting station hoppers not count against house limits or increase the stack size to 500k.
I think there's an issue with higher item counts per storage device - I'm still trying to understand it.
Thunderheart alluded to it in this post yesterday regarding merchant issues.
Our initial logic would suggest fewer repositories with higher limits, but apparently that's not how the SOE data model is constructed.
N.B: I hate hyperlinks
N.B.B: I really hate hyperlinks
N.B.B.B: Ah forget it, the story is at http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=25338#M25338
Message Edited by Parsifal_Nightstalker on 08-17-2004 10:35 AM
Message Edited by Parsifal_Nightstalker on 08-17-2004 10:36 AM
Message Edited by Parsifal_Nightstalker on 08-17-2004 10:38 AM
Be0Wulfe
Wed Aug 18, 2004 12:02 am
#18
/sign
/agree
/blue in face
Whatever SOE. Get an alt, get 10 factories, 200 units storage each if you're smart about it.
Kcocemag
Wed Aug 18, 2004 5:06 am
#19
Ok here's the official word from my psychic advisor at 1-900-PSYCHIC!!! The devs have read this post and think that it is an awesome idea. They are adding it to the list of changes in Publish 10. It'll work something like this:
Master Architects will be able to create a Warehouse that holds 2000 itemsfrom a schematic that is looted from a random NPC that spawns less often than the ones for the Hermit Quest. Then the schematic will call for 10 Acklay Bones, 15 Krayt Tissues, 3 Kimogila Armor Segments, 5000 units of Desh Copper, and 1000 units of Dathomirian Polymer. The base maintenance rate will be 300 creds/hr, and the warehouse will take up 8 lots.
MattaiTrickster
Wed Aug 18, 2004 2:56 pm
#20
ya ive done a few server lot trades myself, i call the final product of all these house that could look like a mini-city my ESTATE. i have more houses then most small citys and each one is absolutly filled with all my weaponsmith junk. /agree its very rediculas indeed.
Seilyn_Nox
Sat Aug 21, 2004 10:31 pm
#23
My thoughts: an architect crafted warehouse with an extremely high item count, that can only be placed by Master crafters (similar to how merchant tents and certain city buildings require a skill level to place) that only takes one lot. Also, make it so you can "link" the warehouse tothe building you do your crafting in (they can link specific sctructures to maintenance modules in droids so this theoretically may work)and have it accessible through your house radial menu so you don't have to run outside everytime you need something. One warehouse linked per house would keep it from being abused. 
RougeWilly
Sun Aug 22, 2004 12:26 pm
#26
/sign
also....
MORE STORAGE! WERE NEEDY! YOU DID THIS TO USE DEVS! GIMMIE GIMMIE GIMMIE!!!! 
/vent closed anger gone....