Weaponsmith Archive

Thread: Accuracy Bonus on guns even work?

HeadRoll
Sun Aug 21, 2005 4:21 am
#1

I equip a +19 accuracy bonus weapon and my accuracy stat from the character menu does not change. to test further unequip and equip one of mysocketed shirtsthat hasan accuracy bonus CAmy skill mod numbers change.


I assume the weapon accuracy bonus numbers are broke, huh.....
BadgerSmaker
Sun Aug 21, 2005 7:38 am
#2

Yup, accuracy bonus only seems to serve as a buffer against reinforced stock powerups, but even then I'm not sure that a negative accuracy bonus even works.



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BadgerSmaker
Sun Aug 21, 2005 1:22 pm
#3






WedgeFan wrote:

It was my understanding that the accuracy bonus wasn't so much about how often you hit, but could give a damage bonus when your accuracy was higher than the targets defense mods.


Is that incorrect?







Hmmm... sounds feasable. I'll have to test it.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Summerflame
Sun Aug 21, 2005 2:01 pm
#4

As far as I know the accuracy is compared to your opponent the larger the difference is (to your benefit) the closer to max dam of you weapon you will hit.


I havent tested this myself, but that is what I have read and believed in a long time. That also makes the min damage more important.


I have no clue how to test this, but if anyone is up for it, Im sure it would be a great test for both WS and combattants alike






----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



BadgerSmaker
Sun Aug 21, 2005 2:08 pm
#5






Summerflame wrote:

As far as I know the accuracy is compared to your opponent the larger the difference is (to your benefit) the closer to max dam of you weapon you will hit.


I havent tested this myself, but that is what I have read and believed in a long time. That also makes the min damage more important.


I have no clue how to test this, but if anyone is up for it, Im sure it would be a great test for both WS and combattants alike








We mean the actual "Accuracy Bonus : " that you see on a weapon. It doesn't seem to do anything.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Summerflame
Sun Aug 21, 2005 2:16 pm
#6

Hmm


Not doing anything in what way? It doesnt show up on the character sheet, but has anyone tested equal weapons with same damage output but different scopes applied?


The one with the highest accuracy should give higher damage if it works.


Havent tested it myself, but it might be a worthy project





----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Summerflame
Sun Aug 21, 2005 2:59 pm
#7

Okay I made a test with the following to pistols


Pistol A


1.9


376-779


Acc 12


Wound 10.35%


DPS 303.57


SAC 117


Pistol B


2.35


376-779


Acc 20


Wound 10.35%


DPS 245.15


SAC 85


My testsubject (thanks Mankind ) is master BH/ master Pistoleer with 40 Pistol acc and 160 general acc


We tested on both a CL 80 Creature and a CL 10 Creature and the result was consistant


No difference in damage between the Pistoll A and Pistol B


I realize that the difference in accuracy is only 8 and that diminishing returns could be a reason why theres no difference, but it seems to me that you should at least see the slightest dam increase on the high accuracy weapon if accuracy did influence damage output.


Im going to test the 2 pistols on my Master BH/Master Doctor later as she has less accuracy build into her template and though I cant see why that should effect the outcome (unless theres some sort of cap) I want to try it out nonetherless


But at this point is seems there is really no reason at all to choose high acc over speed


(NB I didnt use the high end BH scopes with acc 40+ as I dont have any looted post pub 22 and I didnt want to change the damage type on the weapon, cause I wanted the 2 pistols to be as similar as possible)


If this test is indeed true it seems accuracy belongs right down there with wounds in reagrds to importance which is very very disheartening








----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Jakeonium1
Mon Aug 22, 2005 12:32 am
#8






BadgerSmaker wrote:

Yup, accuracy bonus only seems to serve as a buffer against reinforced stock powerups, but even then I'm not sure that a negative accuracy bonus even works.




So is it safe to say they are useless?





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WedgeFan
Mon Aug 22, 2005 12:58 am
#9

It was my understanding that the accuracy bonus wasn't so much about how often you hit, but could give a damage bonus when your accuracy was higher than the targets defense mods.


Is that incorrect?


BadgerSmaker
Mon Aug 22, 2005 1:14 am
#10






Summerflame wrote:

But at this point is seems there is really no reason at all to choose high acc over speed


(NB I didnt use the high end BH scopes with acc 40+ as I dont have any looted post pub 22 and I didnt want to change the damage type on the weapon, cause I wanted the 2 pistols to be as similar as possible)


If this test is indeed true it seems accuracy belongs right down there with wounds in reagrds to importance which is very very disheartening




Thanks for that, I'll see if I can get any answers on this subject. I have asked before but had no answer.




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Mitaku
Mon Aug 22, 2005 1:59 am
#11


I'll test as well...have a pistol scatter with +65 acc damage capped...and can make another with just +1 acc damage capped np...will post in a few....of course...I might need to do this on another char since my base acc is 300 and the diminishing returns and all, but I'll see what I can figure out.


-Mita'ku


bleh just remembered the damage type wouldnt be the same...nm dang well Ill try and think of something else

Message Edited by Mitaku on 08-22-2005 02:00 AM



Elder Dark Jedi as of 3/15/2004
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Kesslan
Mon Aug 22, 2005 2:18 am
#12

unless I'm mistaken. Acc doesnt really cause more damage. It just makes you hit more often where you'd normally miss. I've never noticed a difference in damage output from when I was a MCom/MRifles to now MCom/MBH. And the acc difference is rather huge. MCom/MRifles had me (with some mods) at 325 Acc on the sheet. with MBH/Mcom and same mods I'm sitting at 263 or there abouts. Enough that even with deminishing returns it should make a difference. And as to my to hit ratio. Very much so. But I've never noticed a flux in damage.



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laodamas
Mon Aug 22, 2005 1:02 pm
#13

Your accuracy versus opponets defence is calculated into the damage your weapon will do. If your accuracy is higher the damage heads towards the max of weapon. If your accuracy is lower the damage heads towards the min of weapon. It's basically the same as ranged and melee mitigation in pre-curb combat. Accuracy is also calculated into hit:miss ratio.



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