Weaponsmith Archive
Thread: Componets experment on speed or damage
Message Edited by Samaw on 05-11-2005 11:05 PM
leighthal1967 wrote:
If there is a Damage bonus linked with the accuracy mod (which I keep hearing there is) then yes
Samaw wrote:
Just made up 4 High Capacity Scatters all resources same for all weapons
no scopes PH Barrel Base DPS
A spdexp spd exp 302.21
B spdexp dmg exp 290.31
C dmg exp spd exp 289.85
D dmg exp dmg exp 278.7
scope Base DPS accuracy
E spd exp spd exp spd exp 301.73 11
The final weapon was experimented on damage for all guns. The first four guns didn't have scopes, the question I have is the 10 extra points in accuracy worth giving up .5 DPS, to me it is.
Message Edited by Samaw on 05-11-2005 11:05 PM
That is what I have been hearing. I am probably take pistols a & e and give them to one of my regular customers to do some testing with it.
Sithlord08071 wrote:
Speed all the way. The damage range doesnt seem to matter too much. I just made 2 advanced laser rifles and the one I experimented speed to the max came out with a betterbase DPS than the one i maxed the dmg on.
Sithlord08071 wrote:
Speed all the way. The damage range doesnt seem to matter too much. I just made 2 advanced laser rifles and the one I experimented speed to the max came out with a betterbase DPS than the one i maxed the dmg on.
Va-Mei wrote:
Sithlord08071 wrote:
Speed all the way. The damage range doesnt seem to matter too much. I just made 2 advanced laser rifles and the one I experimented speed to the max came out with a betterbase DPS than the one i maxed the dmg on.
True enough if your only consideration is Bdps. A problem I ran into last night while testing with guildies is that Masters & double Masters gain diminishing returns on increases in speed. The higher you stack the speeds, the less it helps.
I handed 4 Hammers with differing experimentation on damage/speed ratios to a MSwordsman/MFencer who had +25 2h Speed attachments & FS Melee speed. The hammer with the highest Bpds was not the one with the highest Adps, but the one with the 2nd highest damage range. Those same hammers were handed off to another Swordsman withfarfewerspeed bonuses andthehigh Adps hammer changed to one with a faster speed.
This almost sounds like we will need to custom build each weapon for each individual.
If there is a Damage bonus linked with the accuracy mod (which I keep hearing there is) then yes
Samaw wrote:
Just made up 4 High Capacity Scatters all resources same for all weapons
no scopes PH Barrel Base DPS
A spdexp spd exp 302.21
B spdexp dmg exp 290.31
C dmg exp spd exp 289.85
D dmg exp dmg exp 278.7
scope Base DPS accuracy
E spd exp spd exp spd exp 301.73 11
The final weapon was experimented on damage for all guns. The first four guns didn't have scopes, the question I have is the 10 extra points in accuracy worth giving up .5 DPS, to me it is.
Message Edited by Samaw on 05-11-2005 11:05 PM
Samaw wrote:
Va-Mei wrote:
Sithlord08071 wrote:
Speed all the way. The damage range doesnt seem to matter too much. I just made 2 advanced laser rifles and the one I experimented speed to the max came out with a better base DPS than the one i maxed the dmg on.
True enough if your only consideration is Bdps. A problem I ran into last night while testing with guildies is that Masters & double Masters gain diminishing returns on increases in speed. The higher you stack the speeds, the less it helps.I handed 4 Hammers with differing experimentation on damage/speed ratios to a MSwordsman/MFencer who had +25 2h Speed attachments & FS Melee speed. The hammer with the highest Bpds was not the one with the highest Adps, but the one with the 2nd highest damage range. Those same hammers were handed off to another Swordsman with far fewer speed bonuses and the high Adps hammer changed to one with a faster speed.
This almost sounds like we will need to custom build each weapon for each individual.
I'd have to agree. People have speed mods not damage mods, so a higher damage weapon that is actually slower ing BDPS will turn out to be a higher MDPS weapons in the hands of a master in some cases, and definately higher in the hands of a master with SEA's or FS to boots speed mods.
I'm going to stick with maxng speed on subs then damage on final builds for the average customer, especially if they are unsure what they want or are just having something made for resale. Still what you hit for I have seen is determined by your damage, not your DPS, you can test this out by putting a damage increasing but speed decreasing powerup on a pistol and seeing how much you hit for per hit. Someone with MBH+Pistoler+25 Pistol speed will probably hit much higher and only a tad slower even though a speed slowing powerup is on the pistol.
This question is plaguing me...
I'm still seeing a big emphasis from the buyer's perspective on how much damage the weapon does. I have had greater success with high damage weapons vs. the more speedy as far as client satisfaction.
One thing I noticed with my alt is that yes, my weapon may be speedy and have a high dps, but there are genuinely times when I am too tired to pull off a special in combat. So...in my head I'm thinking I want to dish out as much damage between resting times while im waiting for my action to regenerate. I realize foods and spices can help with this scenario, but fromthe sales and customer satisfaction experiences I have had so far, damage is still king as long as the base dps is still in the 300+ range.
Have you had any clients kinda seem less than fully satisfied they have a nice dps weapon due to speed that the damage numbers aren't quite as high? Yet, if you're close on the dps and it does signifant more damage, then they want to name their kids after you.
Mapiasal