Weaponsmith Archive

Thread: Componets experment on speed or damage

Samaw
Wed May 11, 2005 8:05 pm
#1


Just made up 4 High Capacity Scatters all resources same for all weapons


no scopes PH Barrel Base DPS


A spdexp spd exp 302.21


B spdexp dmg exp 290.31


C dmg exp spd exp 289.85


D dmg exp dmg exp 278.7



scope Base DPS accuracy


E spd exp spd exp spd exp 301.73 11




The final weapon was experimented on damage for all guns. The first four guns didn't have scopes, the question I have is the 10 extra points in accuracy worth giving up .5 DPS, to me it is.

Message Edited by Samaw on 05-11-2005 11:05 PM



Samaw Master Weaponsmith 12pt
Samaw's Weapons of Choice ( -3250 , 3750 ) Near Dragon's Lair on Naboo
Samaw's Weapons of Choice ( -1145, 1735) In New Thebes on Tatooine
Zandergeef
Wed May 11, 2005 11:20 pm
#2

This supports other people data.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

Sithlord08071
Thu May 12, 2005 1:56 am
#3

Speed all the way. The damage range doesnt seem to matter too much. I just made 2 advanced laser rifles and the one I experimented speed to the max came out with a betterbase DPS than the one i maxed the dmg on.



Thivo Freemoon - Smuggler / Rebel Scum

Generals think war should be waged like the tourneys of the Middle Ages. I have no use for knights; I need revolutionaries.
Samaw
Thu May 12, 2005 5:37 am
#4

that is what




leighthal1967 wrote:





Samaw wrote:


Just made up 4 High Capacity Scatters all resources same for all weapons


no scopes PH Barrel Base DPS


A spdexp spd exp 302.21


B spdexp dmg exp 290.31


C dmg exp spd exp 289.85


D dmg exp dmg exp 278.7



scope Base DPS accuracy


E spd exp spd exp spd exp 301.73 11




The final weapon was experimented on damage for all guns. The first four guns didn't have scopes, the question I have is the 10 extra points in accuracy worth giving up .5 DPS, to me it is.

Message Edited by Samaw on 05-11-2005 11:05 PM



If there is a Damage bonus linked with the accuracy mod (which I keep hearing there is) then yes






That is what I have been hearing. I am probably take pistols a & e and give them to one of my regular customers to do some testing with it.



Samaw Master Weaponsmith 12pt
Samaw's Weapons of Choice ( -3250 , 3750 ) Near Dragon's Lair on Naboo
Samaw's Weapons of Choice ( -1145, 1735) In New Thebes on Tatooine
Samaw
Thu May 12, 2005 5:44 am
#5






Sithlord08071 wrote:
Speed all the way. The damage range doesnt seem to matter too much. I just made 2 advanced laser rifles and the one I experimented speed to the max came out with a betterbase DPS than the one i maxed the dmg on.






So you are saying that you experment on speed also on final assembly?


When I tested that going all damage vs all speed on final assembly, I always got a higher DPS when experimenting damage when putting the gun together.


I even tested the guns with a special damage and they where always better by experimenting on damage and not special damage.


It seemed that experimenting special damage vs speed had about the same results on increasing DPS.



Samaw Master Weaponsmith 12pt
Samaw's Weapons of Choice ( -3250 , 3750 ) Near Dragon's Lair on Naboo
Samaw's Weapons of Choice ( -1145, 1735) In New Thebes on Tatooine
Va-Mei
Thu May 12, 2005 7:42 am
#6






Sithlord08071 wrote:
Speed all the way. The damage range doesnt seem to matter too much. I just made 2 advanced laser rifles and the one I experimented speed to the max came out with a betterbase DPS than the one i maxed the dmg on.





True enough if your only consideration is Bdps. A problem I ran into last night while testing with guildies is that Masters & double Masters gain diminishing returns on increases in speed. The higher you stack the speeds, the less it helps.


I handed 4 Hammers with differing experimentation on damage/speed ratios to a MSwordsman/MFencer who had +25 2h Speed attachments & FS Melee speed. The hammer with the highest Bpds was not the one with the highest Adps, but the one with the 2nd highest damage range. Those same hammers were handed off to another Swordsman withfarfewerspeed bonuses andthehigh Adps hammer changed to one with a faster speed.
Samaw
Thu May 12, 2005 8:21 am
#7






Va-Mei wrote:






Sithlord08071 wrote:
Speed all the way. The damage range doesnt seem to matter too much. I just made 2 advanced laser rifles and the one I experimented speed to the max came out with a betterbase DPS than the one i maxed the dmg on.





True enough if your only consideration is Bdps. A problem I ran into last night while testing with guildies is that Masters & double Masters gain diminishing returns on increases in speed. The higher you stack the speeds, the less it helps.


I handed 4 Hammers with differing experimentation on damage/speed ratios to a MSwordsman/MFencer who had +25 2h Speed attachments & FS Melee speed. The hammer with the highest Bpds was not the one with the highest Adps, but the one with the 2nd highest damage range. Those same hammers were handed off to another Swordsman withfarfewerspeed bonuses andthehigh Adps hammer changed to one with a faster speed.





This almost sounds like we will need to custom build each weapon for each individual.



Samaw Master Weaponsmith 12pt
Samaw's Weapons of Choice ( -3250 , 3750 ) Near Dragon's Lair on Naboo
Samaw's Weapons of Choice ( -1145, 1735) In New Thebes on Tatooine
leighthal1967
Thu May 12, 2005 12:16 pm
#8






Samaw wrote:


Just made up 4 High Capacity Scatters all resources same for all weapons


no scopes PH Barrel Base DPS


A spdexp spd exp 302.21


B spdexp dmg exp 290.31


C dmg exp spd exp 289.85


D dmg exp dmg exp 278.7



scope Base DPS accuracy


E spd exp spd exp spd exp 301.73 11




The final weapon was experimented on damage for all guns. The first four guns didn't have scopes, the question I have is the 10 extra points in accuracy worth giving up .5 DPS, to me it is.

Message Edited by Samaw on 05-11-2005 11:05 PM



If there is a Damage bonus linked with the accuracy mod (which I keep hearing there is) then yes




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01111011011010111000NONI
01110101111110011010 -V-
11101101001110011000 "WE'LL BE SEEING YOU..."


Anistasio
Thu May 12, 2005 3:46 pm
#9

what i found is that base dps is less important than the modified dps..so it depends on who your customer is..special attack cost goes into one's modified dps though not in base dps...personally..icould care less about base dps.. i want what my best modified dps is. unfortunately ,mod dps wont show til the items in their inventory atm..at least i think so..feel free to correct me if im wrong here.



-Your greed will destroy you-
- 4/29/04-
stupidbink
Thu May 12, 2005 4:11 pm
#10

basically what i'm hearing is that its the same as before cu, high speed weapons are good for those who arn't masters or dual masters, and/or don't have lots of speed modifiers already, while those who have high speed already want higher damage range weapons



Stupid'Bink 12Pt. WS Master ART/ Master Mer, Vendor at 36,1307 dantooine
Pronged Bint MBH/MSmuggler
CorenLanra
Thu May 12, 2005 9:24 pm
#11



Samaw wrote:


Va-Mei wrote:


Sithlord08071 wrote:
Speed all the way. The damage range doesnt seem to matter too much. I just made 2 advanced laser rifles and the one I experimented speed to the max came out with a better base DPS than the one i maxed the dmg on.


True enough if your only consideration is Bdps. A problem I ran into last night while testing with guildies is that Masters & double Masters gain diminishing returns on increases in speed. The higher you stack the speeds, the less it helps.
I handed 4 Hammers with differing experimentation on damage/speed ratios to a MSwordsman/MFencer who had +25 2h Speed attachments & FS Melee speed. The hammer with the highest Bpds was not the one with the highest Adps, but the one with the 2nd highest damage range. Those same hammers were handed off to another Swordsman with far fewer speed bonuses and the high Adps hammer changed to one with a faster speed.



This almost sounds like we will need to custom build each weapon for each individual.





I'd have to agree. People have speed mods not damage mods, so a higher damage weapon that is actually slower ing BDPS will turn out to be a higher MDPS weapons in the hands of a master in some cases, and definately higher in the hands of a master with SEA's or FS to boots speed mods.

I'm going to stick with maxng speed on subs then damage on final builds for the average customer, especially if they are unsure what they want or are just having something made for resale. Still what you hit for I have seen is determined by your damage, not your DPS, you can test this out by putting a damage increasing but speed decreasing powerup on a pistol and seeing how much you hit for per hit. Someone with MBH+Pistoler+25 Pistol speed will probably hit much higher and only a tad slower even though a speed slowing powerup is on the pistol.



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
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Chumplestilskin
Fri May 13, 2005 2:00 pm
#12

This question is plaguing me...


I'm still seeing a big emphasis from the buyer's perspective on how much damage the weapon does. I have had greater success with high damage weapons vs. the more speedy as far as client satisfaction.


One thing I noticed with my alt is that yes, my weapon may be speedy and have a high dps, but there are genuinely times when I am too tired to pull off a special in combat. So...in my head I'm thinking I want to dish out as much damage between resting times while im waiting for my action to regenerate. I realize foods and spices can help with this scenario, but fromthe sales and customer satisfaction experiences I have had so far, damage is still king as long as the base dps is still in the 300+ range.


Have you had any clients kinda seem less than fully satisfied they have a nice dps weapon due to speed that the damage numbers aren't quite as high? Yet, if you're close on the dps and it does signifant more damage, then they want to name their kids after you.





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Chumplestilskin - CANCELLED DUE TO THE NGE
Kregi
Fri May 13, 2005 3:32 pm
#13

Anyone else noticed that the dps on a weapon really means absolutely nothing at a master combat level. All our specials are speed capped at 2 and 3 seconds so dps means 0. Its all about min/max damage and action cost. I do more damage with a higher damage weapon then one with a higher dps becasue the higher damage one does more damage PER SHOT. I dont worry about speed or dps when making master level weapons now because a gun with 2.8 speed 515min1050max and a base dps of lets say 300 will do more damage then a gun with 1.7speed 450min950max and a dps of 350(These are just arbitrary numbers I am not in game atm and cant compare anything offhand.). The speed is irrelevant on new weapons just like it was pre-cu once you are speed capped. And pretty much everyone at a master combat level is capped on speed. Action cost is so much more important dps.

Mapiasal



Accounts Cancelled

Carini - last day Nov. 15th 2005
Mapiasal - last day Dec. 12th 2005 - last day cut short: SWG uninstalled Nov. 27 2005

The life has been sucked out of this game.......thanks SOE.

The CU was halfass. The NGE doesnt even have an ass.
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