Weaponsmith Archive
Thread: Looted Schematics...Why?
Message Edited by Chavabegga on 04-19-2004 07:20 PM
The reason why the schematics are looted is to create rarity. As in all MMOGs, players like being able to have something that not every other player has. I agree that there should be some new items added that have unlimited use schematics, but there also needs to be plenty of rare weapons and armor in the game. A gun that looks like everyone else's but just has a little bit higher damage isn't as special to a player and a gun that is completely unique to what most other players have.
Chavabegga wrote:
For the life of me I can not understand the reason for any new weapons having to come in the form of looted schematics?
its mostly because so many people complained at the games lack of leet loot for them to camp and they think by doing it this way and "keeping crafters in the loop" everyone will be happy, personaly im sick of being a loot combineing monkey,
and for all you that aruge you want rare gear, what was wrong with adding a lot more enhancements rather than these schematics which really make no sence atall.
Rarity.
Don't you like the idea of being able to sell rare weapons for mega-bucks?
Or would you rather have the new weapons be loot-only?
iv tried to use that same logic so many times just to be met with the same short sighted arugements over and over,
Jedi_Titus wrote:
The looted schematics are the "easy solution" for the lack of uber loot that combat characters are screaming for. The rarity argument simple does not work. RIS armor is NOT a looted schematic and IS a perminent schematic for armorsmiths how finish the quest. You don't see much RIS armor floating around do you?
I don't have a problem with having some looted schematics, butputting all the new content in as looted schematics is a big mistake (imho). This game is not about loot, crafting is not about loot. But slowly crafting is becoming more and more about loot with every patch. Camping spawns to get the right loot is becoming important. People use to say the game economy was controlled/ran by the crafters. That has completely changed. The game economy is now completely controlled by loot. We need to seriously look at the direction the game is taking; think "what will this look like is 6 months to a year," and desided is that really where we want to go. We need to look at the long term picture(as best we can) to determine what we think of all the loot schematics because NOW is the time to say noand get the devs attention. We may not know everything (ok, we aren't told lots of stuff). But we play this game. It is developed and worked on... FOR US. If we don't like the direction or have issues we need to make that known to the devs (part of the point these boards exist). Six months from now it will be too late..... just my 2 creds
The reason you do not see ris armor floating around is simple. A player might collect all the parts in two weeks minimum. Harrower bone shards gurk king skins giant peko peko feathers janta blood. Apparantly the gurk king dosent even drop his skins anymore.
Add to that the armor was never all that impressive, and its bugged just like tantel take a shuttle while wearing it and it blows up.
Some people are just morons it seems. There are other solutions then looted schematics and looted weapons. We had this solution for months it was called krayt tissue. Its an enhancement you add to weapons. All this system does is ratchet up prices across the board. Reduces us to manufacture monkeys. That is all it is plain and simple, but I am going to sit back and enjoy as it really hits the fan in a couple months, as more and more weaponsmiths get shoved out of the business, because they dont have the time to obtain thirty temp schematics, and hunt down resources and actually make weapons.
We basically have a master profession that is loseing its perks, and being reduced to prostitution. Best part is that so many of you do not see this. Next patch brings three more temp schems the one after that six or seven. How long till it becomes a constant struggle just to exercise your perks. How long till the number of smiths dwindles away to nothing. Then the combats will have real fun when we can charge anything we want, and they have no options left.
I agree as a weaponsmith I cannot kill a gort let alone anything dropping any enhancements ![]()
Let us as weaponsmiths build ALL the weapons........
However......
The enhancements and components that are loot drops can then be added to weapons to give them bonuses like bleed and poison and such bonuses like that to give the hard core PvP'ers their special guns they cry about.........
And having to pay millions for a schematic then millions more for the component is even more stupid especially when the retards want us to make them the schematic guns forcheap....... and when we try to explain why they cost so much they cry like stupid little babies......I only make special schematic guns if they supply both the schematic and looted components.........
And the people selling just the schematicsfor millionsI want to flame them SOOOOOOOOOO much......... a million for a useless schematic!!!!!!!!!! and whats even worse is the braindead weaponsmiths that actually pay those prices without the needed looted components too!!!!!!! lets not give in to them WE have the power to make the guns not them........ WE should dictate the prices since we have to give up combat to make weapons
Jedi_Titus wrote:
The looted schematics are the "easy solution" for the lack of uber loot that combat characters are screaming for. The rarity argument simple does not work. RIS armor is NOT a looted schematic and IS a perminent schematic for armorsmiths how finish the quest. You don't see much RIS armor floating around do you?
I don't have a problem with having some looted schematics, butputting all the new content in as looted schematics is a big mistake (imho). This game is not about loot, crafting is not about loot. But slowly crafting is becoming more and more about loot with every patch. Camping spawns to get the right loot is becoming important. People use to say the game economy was controlled/ran by the crafters. That has completely changed. The game economy is now completely controlled by loot. We need to seriously look at the direction the game is taking; think "what will this look like is 6 months to a year," and desided is that really where we want to go. We need to look at the long term picture(as best we can) to determine what we think of all the loot schematics because NOW is the time to say noand get the devs attention. We may not know everything (ok, we aren't told lots of stuff). But we play this game. It is developed and worked on... FOR US. If we don't like the direction or have issues we need to make that known to the devs (part of the point these boards exist). Six months from now it will be too late..... just my 2 creds
Message Edited by Chavabegga on 04-20-2004 08:21 PM