Weaponsmith Archive
Thread: Looted Schematics...Why?
There is also the double edged sword of how are we going to accomplish all this. Is it fair that a weaponsmith from day one. Who has five hundred million credits. Basically monopolizes the market. I truely feal for the up and comeing weaponsmiths now. They are being put farther and farther behind. I might be able to pay fourty k for the modified republic featherweight and e11 but can they. The logic behind many professions was simple you played it till you were bored then switched to something else. You were a master doctor and decided to try something else. Well another player simply moves into take your slot. By makeing the weaponsmith profession increasingly more demanding. What is being done is pushing weaponsmiths out of the profession.
Mcdonald mcfey is a part time weaponsmith. He makes vibroknucklers and a few other melee weapons. Its his part time job. He is also a master pistoleer, and combats extensively. Recently his weapons have stopped selling. He did not charge alot for them, and yet the sales are going down. Now comes the time where he realizes he needs to make the new looted weapons, and has to spend alot of time and money to do it. Resolution he quits weaponsmithing.
The result of this kind of thing is harsh. For anyone to do weaponsmith they will have to dedicate themselves to getting all the schematics, and so forth. For someone starting out this will be extremely difficult. So as weaponsmiths retire nobody takes up their place. Result the supply shrinks. Demand stays the same prices skyrocket. Low level players begin to get locked out of the circle.
How long till smiths start to recoop the costs of loots and schems by chargeing greater and greater prices. When will a scatter cost 10 20 or even 40 k. I might be able to keep up with this now, but I am also very concerned with the trend. Jacking up the economy out of sink. Not everyone has the time to collect millions of credits, or the time to hunt down all this stuff. This is a dangerous precident. If the point is for a player to truely improve themselves. Then looted certs would be better. This system is not bringing the weaponsmiths into the fold. It is shoveing many of them out the door.
Dodece wrote:
There is also the double edged sword of how are we going to accomplish all this. Is it fair that a weaponsmith from day one. Who has five hundred million credits. Basically monopolizes the market. I truely feal for the up and comeing weaponsmiths now. They are being put farther and farther behind. I might be able to pay fourty k for the modified republic featherweight and e11 but can they. The logic behind many professions was simple you played it till you were bored then switched to something else. You were a master doctor and decided to try something else. Well another player simply moves into take your slot. By makeing the weaponsmith profession increasingly more demanding. What is being done is pushing weaponsmiths out of the profession.
Mcdonald mcfey is a part time weaponsmith. He makes vibroknucklers and a few other melee weapons. Its his part time job. He is also a master pistoleer, and combats extensively. Recently his weapons have stopped selling. He did not charge alot for them, and yet the sales are going down. Now comes the time where he realizes he needs to make the new looted weapons, and has to spend alot of time and money to do it. Resolution he quits weaponsmithing.
The result of this kind of thing is harsh. For anyone to do weaponsmith they will have to dedicate themselves to getting all the schematics, and so forth. For someone starting out this will be extremely difficult. So as weaponsmiths retire nobody takes up their place. Result the supply shrinks. Demand stays the same prices skyrocket. Low level players begin to get locked out of the circle.
How long till smiths start to recoop the costs of loots and schems by chargeing greater and greater prices. When will a scatter cost 10 20 or even 40 k. I might be able to keep up with this now, but I am also very concerned with the trend. Jacking up the economy out of sink. Not everyone has the time to collect millions of credits, or the time to hunt down all this stuff. This is a dangerous precident. If the point is for a player to truely improve themselves. Then looted certs would be better. This system is not bringing the weaponsmiths into the fold. It is shoveing many of them out the door.
Well in an odd twist werent the temp schematics foisted upon us. The problem is new players can get these items with mere mind numbing grinding. For an example at novice marksman one day I ground out one hundred and fifty thousand credits. Just doing missions out of eisley. This was before vehicles and mounts. With those now in play dump on another hundred thousand credits. So technically if you are just grinder fodder you can get the uber weapon in just a couple days work.
The example I was makeing is that a profession difficult enough is only being made harder. Lets be realistic look at master bh. Before the points patch on that profession. Hardly anyone tried to become a master bh. What one in fifteen hundred players were a master bh if that. The profession was not impossible but extremely difficult. Now add weapon systems based on looted schematics. More work to get them.
Speaking as a combat profession. If I went into a shop and found that they did not carry all the weapons. That shop did not find its way on to my datapad. The real problem is this is not the occassional loot schematic. Its becomeing the basis of more and more weapons. These are also not temporary phenomena. I have heard nothing about removeing the quests or dungeons after a month or so they are obviously to be permanant. The next patch brings three more of these weapons. The number is definately riseing.
A simple point of dev logic to make too. The fewer people in a profession the less import they are given. Anything that affects the novice will affect us too. Besides this is a game its supposed to be fun. These schematics are more work then fun.
chavabegga I agree with you on the quest for wpns like the AS had, thats a great idea....but.....
I like the looted schmatics idea. your a crafter, you have a way to make money with out running mission from the mission terms, granted you worked hard to get there. But Combat classes can use these schmatics to make money. They enjoy the combat aspect of the game, so they take there high lvl combat class into these new dungeons that we would get destroyed in, loot these rare components and schmatics and want to be paid for it, so it works out for both sides.
Just my two cents but i would like to see the quest wpns put in too, things like the DXR-6 rifle that you can get over and over and over they could make a quest rifle, but the scythe right now that a person can only get twice is cool as rare.