Weaponsmith Archive

Thread: So WS's are finally getting ******...

WerrtZer
Thu Apr 15, 2004 8:30 am
#1

Just done reading an "Uber loot from corvette" thread on my server forum.

Among the drops listed is a laser carbine that is claimed to be 349-450 2.9. No legendary or exceptional tag. So I think we're finally being ****** by the devs. We were promised for all the months and years of developement that this would be a player-based system, with only VERY rare loot outdoing our craftable weapons. I don't know about you but all the krayt tissue and 1000 oq/con link-steel in the galaxy is never going to allow me to even get close to that carbine (which is BTW unsliced and not puped).

I realise that the corvette ain't easy and that loot should be good, but to have weapons like this drop is an insult to those of us who have spent months collecting 35+ types ofmetals/gas/chems/ore and negating combat in favour of crafting weapons for the combat classes. Since publish 7 we've seen the limited loot schematics and as much as they kinda became a pain in the a$$, I can accept that loot needed to be upgraded. In fact I enjoy making geonosian stuff and chasing up components. But to be bypassed in this manner of uber loot drops 2 days into the corvette is a joke.

I'm sure this is only the tip of the iceberg and the corvette is not the only place it is happening. NS elders have been dropping some top notch stuff lately too.


So let me see.We make and sell the weapons that allow these players to go out and beat the NPCs that drop these things. These smae players are the ones coming to the trade forums and offering +10 to WS exp SEA's or [insert impossibly uber weapon] for insane amounts of credits. Where are the loot drop equivalents for us crafters? Where are the quest type missions that only we can do (similar to RIS for example, without the insane loot requirements) or the fixes to our broken weapons, their certs and the gated resources needed to make them? Where are the faction-type missions where we can play our own unique part in the GCW?

I enjoy WS. But with each new patch/publish it seems that we are being told "You no longer matter in the grander scheme of things in the Galaxy". Doctors and chefs can already make more money than 90% of us on a daily basis. I don't see uber 5K buff packs or Exceptional Vasarian brandy dropping off anything. I also don't hear of 20K HAM probots being looted or deeds for BER 30 fusions. Why do we (and armoursmiths) have to put up with this?



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Dodece
Thu Apr 15, 2004 8:36 am
#2

Your right the devs do seem to be out to get us, and in the end we will be pushed out completely all weapons will be lootable, or we will be reduced to selling stuff merely to the noob market. That gun you mentioned is unfair to the extreme. I can only hope its hard as hell to get and randorm. If not an entire line of my weapons are now obsolete and will have to be destroyed. Thanks devs great idea.
satanis
Thu Apr 15, 2004 8:42 am
#3

I'm picking up weaponsmiths because I go through weapons so fast, and would like to try making my own - well for me and my friends.

Even carefully nutured and used 1 v. 1 that gun might only last me a couple of weeks. One dodgy repair job. I'd still be using a series of crafted weapons at the same time(one laser is not the total carbineer solution). I fail to see how a random loot drop is going to significantly impact the weaponsmith profession when the schematic for geonisan pistols is selling for several million and the pistols themselves are a license to mint credits.



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Itchybacca
Thu Apr 15, 2004 9:49 am
#4

THese arent going to hurt us.


People are only going to be using those weapons on Rare occassions, and if 1 out of 20 people get a rifle like that, we have nothing to worry about.

Before a Valcyn issue on the boards happened I was selling 20-40 weapons a day, after the thing happened and my business went up more than double, and it's holding a consistant average.


So If I sell an average of 300 weapons a week, 50 of them being Carbine Weapons. 1 out of 20 isn't going to be a thron to my side in business, and I think every weaponsmith will be the same.

It's not like these uber weapons are dropping in the masses, they are still extremly Rare, and most of them have very low condition so wont last long if used a lot.



--------------------------------------------------------------------------------------------------------
-Tuckiee MasterBounty Hunter/Carbineer

WerrtZer
Thu Apr 15, 2004 10:33 am
#5






satanis wrote:
I'm picking up weaponsmiths because I go through weapons so fast, and would like to try making my own - well for me and my friends.

Even carefully nutured and used 1 v. 1 that gun might only last me a couple of weeks. One dodgy repair job. I'd still be using a series of crafted weapons at the same time(one laser is not the total carbineer solution). I fail to see how a random loot drop is going to significantly impact the weaponsmith profession when the schematic for geonisan pistols is selling for several million and the pistols themselves are a license to mint credits.




For a start, the geo pistol schem drops approx 100X less frequently than looted standard ones, and probably 10X less than uber looted ones. There's the problem with the several million for the schem also: we can at most manage to make 30 pistols from the schem (if we can manage to evenbuy it). If we decide to make krayted versions that number drops to 5.



I'm not worried about one d4mn carbine dropping. What I AM worried about is the precedent this is all setting. Slowly but surely stuff that is far better than it is even possible to craft is becoming more prevalent in the game. Sure the gun will wear out eventually (BTW you'd be a fool to use this for anything other than PvP so it wouldn't wear out that fast) but how many more similar weapons will drop in that period? Like I've said we're 2-3 days into the corvette being live. Who knows what else is dropping or how frequent it will be? So far the limited use schems (also requiring loot) seem to be producing guns that are more of a talking point or a wall-hanging than they are a weapon that's a must-have. During all this our own crafted stuff remains broken, or the certs for them do not exist. I won't go into all the other WS issues like storage, resource gating etc we face but suffice to saythat it hasn't been looked at, and we are slowly being usurped by the loot generator.


I have no problem with exceptional and legendary loot drop weapons. At least they ARE rare. What I do have a problem with is crafted loot dropping that can NEVER be bettered or even close to it by us lowly WS's.


BTW good luck with WS. IMO you're choosing it for the wrong reasons though. Far better to just grind money and go buy the weapons from an established smith rather than spend the time you will will need to, gathering resources to make the best.




Dev' Eloper uses Combat Balance Reschedule on you for 6-8 months worth of damage points!
You shoot your mouth off on the forums but miss! You post constructively but it is deleted!
Ubercred It'Duper tips you Cr 27,000,000,000,000,000,000 but you evade it!
Dev' Eloper uses Publish 10 Vendor Fix on you for 55 item limit damage! Your vendors and 12 months of work have become incapacitated!
You use Cancel Account Button on Dev' Eloper for $15 p/m of damage!
Dev' Eloper tries to use JTL Expansion pack on you for $50 worth of damage on you but misses!

You use windows sys32 fdsk utility on StarWars Galaxies program files for 2.4Gb of damage! StarWars Galaxies: An Empire Developed is no more!!
LLJK_Griz
Thu Apr 15, 2004 10:58 am
#6

I wonder if they reintroduced the NPC uber weapon drop bug that was fixed a really long time ago.


Next time you go to the corvette, use /open on the NPCs and see if any of them have weapons like that. If yes, that stuff's not supposed to be dropping.




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EdOWar
Thu Apr 15, 2004 11:01 am
#7

It may very well be the NPC-weapon-drop bug. A few weeks ago someone on Corbantisgot a E11 Carbine with similarly unusualstats (something like 250 min, 300 max, 2.0 speed).


Slim Vargo, Corbantis


LordMaxx
Thu Apr 15, 2004 11:03 am
#8

Wow, you need to post on the thread where people are whining about loot schematics being dropped



devs cant please them all, in fact cant please anyone





Maxx Wolfe
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Stratego
Thu Apr 15, 2004 11:50 am
#9






LordMaxx wrote:

Wow, you need to post on the thread where people are whining about loot schematics being dropped



devs cant please them all, in fact cant please anyone








LOL, no one is whining Maxx. Just bringing up a point that if this trend of limited and VERY limited schematics continues, it may be trouble in the future. Things are fine right now as they are but you might try to look past the present...



Mazor - Master Weaponsmith
Vinci Industries Inc. - Falcon Crest, Corellia
Weapons Division 6584, 5076
DarkBShadow
Thu Apr 15, 2004 5:33 pm
#10






LLJK_Griz wrote:

I wonder if they reintroduced the NPC uber weapon drop bug that was fixed a really long time ago.


Next time you go to the corvette, use /open on the NPCs and see if any of them have weapons like that. If yes, that stuff's not supposed to be dropping.







nope that is fixed. you can still see the weapon on them but when you try to take it nothing happens. and when the ncp dies the weapon disapears cuz that container is 0/0.



[Dark-B Shadow[
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VemaGara
Fri Apr 16, 2004 8:14 am
#11

No offense, but I don't remember an outcry when the Nightsister lances began dropping. They've been dropping for months. Tusken obersvers drop the very rare AP1 black gaffi. I heard no outcry there. Now with carbines, we have a problem? I guess melee weapons are different.

Let's look at the average combat professional. The average professional has 5-6 weapons on him. There is no way that random great loot drops will cover this person. In addition, these drops become very valuable, then either used (and disappear from wear and tear), or hoarded (which is the same as not existing).

Finally, the system sometimes drops weapons that it's not supposed to. This might be one of those occasions.

Don't worry. Sales won't drop because of this. If anything, they will need another weapon to avoid using their uber weapon needlessly.



Dr. Vema Gara
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Imperial Ace (solo), Imperial Inquisition
Valcyn
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Jedi_Titus
Fri Apr 16, 2004 8:46 am
#12

VemaGara, frankly the entireuber loot is a slap in the face to this profession. You have a profession where people work hard for months on end to make the best. Then turn around and hand out better than those people could ever hope to make. That is an insult regardless of whether it is rare or not. As long as there was only 1 or 2 we didn't really complain because the other classes were crying so loud for "good" loot. There was no "out cry" over the NS lance because it is 1 weapon for 1 profession, andhelped the ease the whole loot issue a bit. But now there is more and more with every patch. And considering the new schematics are 1 use they might as well have just dropped the item. These items and schematics are proliferating. There are more and more of them daily. If you don't believe me just go to your server trade board and see how many DOT weapons are being sold. A few months ago there weren't many at all.


Also, why aren't they doing any of these like the RIS armor? That is rare and requires loot to make. You actually need to be an armorsmith to get it and once you've made it you get to keep the schematics. It looks to me like we are getting the short end of the stick and it is getting shorter all the time.....



Egan Vorlock: Master Weaponsmith, Carbineer - Starsider

Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
WerrtZer
Fri Apr 16, 2004 9:06 am
#13






VemaGara wrote:
No offense, but I don't remember an outcry when the Nightsister lances began dropping. They've been dropping for months. Tusken obersvers drop the very rare AP1 black gaffi. I heard no outcry there. Now with carbines, we have a problem? I guess melee weapons are different.

Let's look at the average combat professional. The average professional has 5-6 weapons on him. There is no way that random great loot drops will cover this person. In addition, these drops become very valuable, then either used (and disappear from wear and tear), or hoarded (which is the same as not existing).

Finally, the system sometimes drops weapons that it's not supposed to. This might be one of those occasions.

Don't worry. Sales won't drop because of this. If anything, they will need another weapon to avoid using their uber weapon needlessly.




None taken. I never had a problem with NS energy lances dropping because we can make those better (once we manage to find the motors and the scroll) than the ones that drop. Once again only legendary or exceptional versions will be better than our crafted ones. The black gaffi I've never heard of (I'm not much of a tusken hunter) but once again if it is a rare drop then I don't think we can have too many problems with it.


What few people seem to be getting in this thread is that I am not concerned over one gun dropping. I am concered about the precedent this is setting, and the general direction of crafting taken over the last few months. Since the introduction of the Geo caves we've seen loot play so much more of a main role in our business. I understand that SOE wishes to foster a community of cooperation in that we rely on the combat profs to provide us with the loot we need in ored to provide others with the weapon they want. Stuff like krayt tissue and nym's motors has always had a part in our crafting but they were never essential to making a weapon. Since the geo cave however, we have5 limited use schematics that require loot drops, in some cases several per weapon. Instead of giving us quest based missions to allow us, as crafters to earn the right to craft these new weapons, our ability to craft them is dictated by how much we are willing to pay for the loot or how big a guild we are supported by. While this system has it's faults at least we are still involved in the crafting process.


However with the amount of FINISHED WEAPONS now dropping in these dungeons, SOE is taking our ability to craft the best weapons away from us. If a weapon is going to drop, it should at least have stats that we can get close to (legendary and exceptional apart). I understand that (for now) these are relatively rare drops, but we are still in our first week of the corvette on live, with promises of a lot more such dungeons to come. I can only foresee a huge increase in the drop rate of uber-loot like this carbine and the other weapons dropping on other servers. Can you not see that 60% of our craftable weapons are not even worth making, let alone selling? Why are things like the tenloss and the sonic blaster not premanently added to our datapads? Surely we have earned the right to make these without having to go to the trouble of either camping for them ourselves or passing over large sums of credits in return for the right to craft them.


I was told by someone on my server board that I was overreacting. Maybe I am. But right now I see us as being at the top of a slippery slope and if we don't try and take a stand on this it's going to get a lot worse. See how many of us will still be around in 3 months to craft the standard items (or even theloot ones)if this trend continues as it seems to be going to...





Dev' Eloper uses Combat Balance Reschedule on you for 6-8 months worth of damage points!
You shoot your mouth off on the forums but miss! You post constructively but it is deleted!
Ubercred It'Duper tips you Cr 27,000,000,000,000,000,000 but you evade it!
Dev' Eloper uses Publish 10 Vendor Fix on you for 55 item limit damage! Your vendors and 12 months of work have become incapacitated!
You use Cancel Account Button on Dev' Eloper for $15 p/m of damage!
Dev' Eloper tries to use JTL Expansion pack on you for $50 worth of damage on you but misses!

You use windows sys32 fdsk utility on StarWars Galaxies program files for 2.4Gb of damage! StarWars Galaxies: An Empire Developed is no more!!
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