Weaponsmith Archive

Thread: CU + 10pt WS = Out Of Business?

Geminus
Tue Apr 26, 2005 9:38 am
#1

I'm sorry, I don't see any brightside to the CU for 90% of the WS out there, unless 10pt WS are in the minority. It has been hard enough competing with a 12pt WS before the CU as I lost a customer who wanted me to make a geo pistol for him with yellow cubes, but when I mentioned that I could only get the condition to around 754 or so he said thanks but I'll find a 12pt WS....


AND NOW they have split damage and speed into two different experiment trees thereby securing anyone with less than 12ptsWILLmake a weapon with a lower DPS, unless experimentation is restricted by the max quality of cetain materials.


ALSO, condition of all weapons (except converted weapons it seems) has nearly tripled, so customers are buying less of them. A direct result of this will be that I will need to raise prices just to stay afloat. Now withthe fact that DPS high end values will be similar for high end weapons, my pricing scheme will have to change based on components used in the weapon itself, for example, a Power Hammer will probably cost less than a DL44 XT Pistol now simply because it requires less components.



Anybody see a brightside to all this? The great balance and unique customization plan will filter down to maxing DPS and we will be right back where we started...


.... thank god they changed the original prof gind to jedi... to think I'd have to spend hours grinding out xp to unlock... oh wait, to fill 6 FS trees I need to grind out some 7mill FS xp.... but at least the missions were fun for the hour or two max they took, right?




Ikeiva
Master Artisan/ 12pt Master Weaponsmith/ Master Tailor
Vendors outside coronet -1404 -5531 Drop Off/ Pick Up Vendor

Homer: I don't mind being called a liar when I'm lying, just finished lying, or about to lie... BUT NOT WHEN I'M TELLING THE TRUTH!
KyridIce
Tue Apr 26, 2005 9:42 am
#2

From my understanding, speed isn't important on weapons because you will always be sitting around for your action to regenerate anyways.





/g\\g//g\\g//g\\g//g\\g//g\
::Atori Ice::
Naritus
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TheBobulus
Tue Apr 26, 2005 10:26 am
#3

Here's how I see things, and why the current setup isn't so bad.

Under the current system, you can straight-out dump points into the speed/damage column and if you have any points left over, just put them into some accuracy/durability/HAMcost tweaks. In other words, only one line is really viable.

Under the new system, you have at least three important lines to experiment. With the terrible specials costs, I suspect Special-Cost experimentation will actually deserve some points. Meaning that weaponsmiths will have to find a careful balance of "decent Specials cost" and "good DPS". This means you might only have five points to put towards damage. This results in the following things:
- 12-point smiths still have an advantage, true, but that's a good thing. (I'm still a 10-pointer, so don't call me biased). They've worked hard and considering the OTHER complaint people seem to have with the CU is that it will simplify the profession too much such that any 10-pointer can match them, well, I think they deserve it.
- Without 10/12 points to put towards damage, you probably won't hit the damage caps.
- Loot will still be viable because there will be some people, such as those that want ultra-low-cost weapons for long-term PVP fighting, who will want 10 points dumped into specials costs. Meaning that they can still get a decent speed and damage out of the weapon with some uber krayt, gorax, or acklay.

In other words, I really think people are overreacting about the change. Armorsmith had a terrible setup. I think we won't be too bad.

That's not to say that I don't still have complaints about the CU. The main one being that accuracy mods seem to be busted, since scopes, which add accuracy at the cost of speed, dont' seem to do anything to the +0 accuracy modifier on the weapon. Neither does accuracy experimentation on the weapon.

On another note, the 3x condition thing was FIXED. So you don't have to worry about that.



-----
Master Weaponsmith, Phoenix City Mall, Theed, Valcyn
I'm looking for WS tapes

Geminus
Tue Apr 26, 2005 11:11 am
#4

Good points, thanks, I was feeling a little panicky... just don't want the 30 odd million I've dumped into WS to go to waste, you know?





Ikeiva
Master Artisan/ 12pt Master Weaponsmith/ Master Tailor
Vendors outside coronet -1404 -5531 Drop Off/ Pick Up Vendor

Homer: I don't mind being called a liar when I'm lying, just finished lying, or about to lie... BUT NOT WHEN I'M TELLING THE TRUTH!
LookOfDeath
Tue Apr 26, 2005 5:26 pm
#5

just confirmed weapon accuarcy exp. was fixed



MATHOPOLIS
Executive Founder of :SOR: and Soldier of Valor
Would gladly sacrifice his life for the Rebellion with blood
- V -




Saratoga
Fri Apr 29, 2005 8:51 am
#6

Having 12 points really shows up a lot more when crafting weapons with elemental damage. You have to divide experiment points between normal damage, speed, elemental damage, action, and accuracy.





Triston Jedi Fugitive (retired)
Nagamitsu 12 point WS/AS + arch (retired)
Jengi wookiee ranger (retired)
Medreka Doctor/musician (retired)
Caillech MBH (soon to be retired)
SlaserX
Fri Apr 29, 2005 9:44 am
#7

Why even bother with elemental damage though? You're going to have to carry 5 weapons with you at all times problably though... blah. I </3 this new system (especially because I'm a 10 pointer)



Hokage:
The ORIGINAL Wookiee Jedi... ok, so I was the 7th, sue me.
EdOWar
Fri Apr 29, 2005 9:55 am
#8






SlaserX wrote:

Why even bother with elemental damage though? You're going to have to carry 5 weapons with you at all times problably though... blah. I




You willonly really need two weapons. The best kinetic damage weapon you can use, and the best energy damage weapon you can use. Elemental damage is so insignificant that's it's not even a factor worth considering.


Slim Vargo, Corbantis
Hypersonix
Fri Apr 29, 2005 10:28 am
#9

Getting those 2 extra points should take hard work to get and should pay off to some degree when you get them.



Androo Hypersonix ©

.:ION:. Powered 7/7/2003 - 11/28/2005
Drop Vender in Alobra's Rise on Talus -420 340

wparson
Fri Apr 29, 2005 10:38 am
#10

10 point has more of an advantage in this sytem actualy, with the cap on lower level weapons there is no insentive for a 12 point, hell even a 10 point to craft them. There will be a rather large market for these and almost any smith can make as good a normal scatter as the 12 pointer. So in essence the 90% of the weapons a master is on equal ground with a gunsmith. I think this is wrong but thats thats the way it is.



Minguss - Elder Jedi (pre-cu)
John-Moses Browning - Respec AFK BH
Bulletproof Kevlar - RIS certified 12point Munitions
Please drop off all winning onany vendor -2375, 2464 Imperial Outpost, Talus.
SlaserX
Fri Apr 29, 2005 5:23 pm
#11






EdOWar wrote:






SlaserX wrote:

Why even bother with elemental damage though? You're going to have to carry 5 weapons with you at all times problably though... blah. I




You willonly really need two weapons. The best kinetic damage weapon you can use, and the best energy damage weapon you can use. Elemental damage is so insignificant that's it's not even a factor worth considering.


Slim Vargo, Corbantis





I've been doing some fighting the last two days, and I see your point. The extra "elemental" damage the blaster fist is negligable. Also, the new elemental powerups are WORTHLESS. They take away almost the same percent of normal (kin/nrg) damage as they grant in elemental damage. Is it worth it to lose 100 damage so you can do 7 more heat damage? Not likely.



Hokage:
The ORIGINAL Wookiee Jedi... ok, so I was the 7th, sue me.
Zandergeef
Fri Apr 29, 2005 6:00 pm
#12

A 10 pointer who is well stocked and has good resources will still do okay I think. There will be a differnce I just dont know how big it will be.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

Rage_Frost
Fri Apr 29, 2005 6:11 pm
#13


10 Pts well make you a living in this game.

12 points well make you rich.


Being a 10 pt isnt really any diffrent then a 12 pointer if your well stocked and helpfully to buyers.


Join a good guild make weapons for them, ask them for help getting you to a 12 pter and then pay them back in time.

Its a win win for you and them in the long run.
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