Weaponsmith Archive

Thread: CU + 10pt WS = Out Of Business?

U-Exports
Sat Apr 30, 2005 1:26 am
#14

I'm currently a 10pt weaponsmith and have never made as much money as now! I think though, that when the hype and confusion about all the new weapons and stats has settled people will tend to turn to 12pt weaponsmith.

Thus, my question is, how do you aqquire 12pts? Do you have to putfour+5 weapon assembly on four parts of clothing and wear all four when you craft?



IGN: Durinn Server: Eclipse
TekKellatt
Sat Apr 30, 2005 2:19 am
#15






wparson wrote:
10 point has more of an advantage in this sytem actualy, with the cap on lower level weapons there is no insentive for a 12 point, hell even a 10 point to craft them. There will be a rather large market for these and almost any smith can make as good a normal scatter as the 12 pointer. So in essence the 90% of the weapons a master is on equal ground with a gunsmith. I think this is wrong but thats thats the way it is.




Incorrect. Even as a 12 pointer with probably one of the top 1-3 resource caches on Kauri I have plenty of things to mess with on the lower weapons.




Makiino
I've found no people for killing time, so I found time for killing people
[Combat Medic] - [Master Rifleman]
Melting Imperials, from the IMPside out

U-Exports
Sat Apr 30, 2005 3:40 am
#16

Thanks! I'll keep looking for those then!

Approximately how much do they cost?



IGN: Durinn Server: Eclipse
TekKellatt
Sat Apr 30, 2005 5:09 am
#17






U-Exports wrote:

Thanks! I'll keep looking for those then!

Approximately how much do they cost?





Well they were going for 1 million + per point before, but seeing as they may be more of a use as things start to pan out, get them now in case they skyrocket. If you go for the looting option, no idea anymore what would drop them.



Makiino
I've found no people for killing time, so I found time for killing people
[Combat Medic] - [Master Rifleman]
Melting Imperials, from the IMPside out

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