Weaponsmith Archive

Thread: Exceptional Geo Reinf. Cores.. How do they stack up with player created ones?

Physkoris
Mon Oct 04, 2004 4:19 pm
#1


Message Edited by Physkoris on 10-04-2004 06:34 PM









Scylla Physkoris Elder Jedi
Scylla Australis Macroburst Elder Swordsman Spy
Starsider Australis Macroburst Spy
"Pay attention, because you know you'll have to pay either way.."
Brilyn
Mon Oct 04, 2004 4:28 pm
#2


Just to try andn!p the confusion in the bud::


They are Geonsian Reinforcement Cores.


There is no such thing as a Geonosian Reinforced Sword Core.




The things you have are used in Stun Batons, 2-Handed Axes, Powerhammers and Gaffi Sticks.



And they rock, by the by.



A good bit more damage than a crafted one (it can be matched with some fantastic Yellow cubes and Agent), but the Speed blows away crafted ones.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Brilyn
Mon Oct 04, 2004 4:29 pm
#3

and for some weirdass reason, the word "n*i*p" (remove the *'s) is a prohibited word on this forum.



What the hell?



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Kabzor
Mon Oct 04, 2004 4:41 pm
#4

you need to get a CSR to reverse the min / max dmg first though, or they may delete weapons made with em



Kab - Rebel Master Pikeman & Master Ranger
Physkoris
Mon Oct 04, 2004 4:49 pm
#5

Any idea the min/max stats these would make in either Power Hammers or Stun Batons? Isn't it only a problem if the weapon itself has a higher min than max not the specific components?









Scylla Physkoris Elder Jedi
Scylla Australis Macroburst Elder Swordsman Spy
Starsider Australis Macroburst Spy
"Pay attention, because you know you'll have to pay either way.."
Metai
Mon Oct 04, 2004 4:52 pm
#6

Nice cores, the ideal range mod is pretty sweet too.

About the switching of min/max: It's not absolutely necessary, I don't think the numbers are large enough to cause a problem in a weapon. These would give you a tighter damage range with their current stats. Acklay bones are the one's to watch out for, some of them can cause certain weapons to have a higher min damage than max.

They'd make a nice power hammer, the ideal range mod would actually be in the positive.



Tene
Master Weaponsmith (12pt) k Master Smuggler
Chilastra
JBushesq
Mon Oct 04, 2004 5:13 pm
#7

Yeah, these things would make for one sick PH, something like 4.0 speed, 180-500 depending on server resources...and the ideal range would be in the +30-40ies...very nice for a PH.



Damisoum, 26 June 2003 - 26 November 2003
Damisoum, Frostwolf (WOW)
WaiterFurall
Mon Oct 04, 2004 5:33 pm
#8

The speed and ideal range is what makes those very nice



[ Sinsai ]
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Physkoris
Mon Oct 04, 2004 5:58 pm
#9

Sweet! And I have 5 identical cores.. so this means it would make 5 Power Hammers.. correct?









Scylla Physkoris Elder Jedi
Scylla Australis Macroburst Elder Swordsman Spy
Starsider Australis Macroburst Spy
"Pay attention, because you know you'll have to pay either way.."
WaiterFurall
Mon Oct 04, 2004 6:22 pm
#10

Correct!



[ Sinsai ]
Armor/Loots
-5020 -5715
Wayfar, Tatooine
[ R.I.S Certified]
WaiterFurall
Mon Oct 04, 2004 6:24 pm
#11

Even the Health Special cost is low.. Like they were made for a hammer.



[ Sinsai ]
Armor/Loots
-5020 -5715
Wayfar, Tatooine
[ R.I.S Certified]
Mogro
Tue Oct 05, 2004 8:02 am
#12






Kabzor wrote:
you need to get a CSR to reverse the min / max dmg first though, or they may delete weapons made with em





Negative, the way they are, you'll still end up with a weapon that has higher max damage. The min/max delta will just be a bit smaller.



Colonel Mogro Pudeo <NEON>
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Willbaby
Tue Oct 05, 2004 8:48 am
#13

ohh range mods great , slap em straight in a hammer




Alita'GSA
12pt Master(Very Bored) Weaponsmith.
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