Weaponsmith Archive

Thread: ALR used an exp. pt during crafting to go from 1178 to cap and nothing changed.

Summerflame
Wed Sep 14, 2005 12:10 pm
#1






Alristico wrote:






Summerflame wrote:





Alristico wrote:
the resources are the best that ever spawned on the server, im an fs crafter with all the fixin's, the experimentation attempt was a great success, cap on Adv Laser rifle is 1184 and one whole exp. point with a great success should have been more than enough to get me there.






The thing is that the amount of damage a xp poiint will raise your weapon varies. Sometimes i raises the min a lot more than the max and sometimes the otherway around. if you rmax dam already was capped out on it potential then it wont raise it more even though there is room for more experimentation, which is why I ask the 2 questions


1. Did min dam improve?


not sure, wasn't paying attention to it on the last experimentation.


2. Did you calculate that the Enhancers where enough to cap the weapon? (What is your max dam on your unenhanced lasers and what was the stats of your enhancers?)


I don't know how to calculate that.











Summerflame wrote:





Alristico wrote:
the resources are the best that ever spawned on the server, im an fs crafter with all the fixin's, the experimentation attempt was a great success, cap on Adv Laser rifle is 1184 and one whole exp. point with a great success should have been more than enough to get me there.






if you rmax dam already was capped out on it potential then it wont raise it more




i don't understand this.








without enhancers you are able to reach a certain max dam on your ALR. If you then add the enhancers damage to this max dam (along with any extra points you spend in dam on the components that you wouldnt normally spend on these. Say you normally put 3 points into damage, bu this time you put 10 the equaion becomes. Unenhanced Weapon Max + Enhancer Damage + 7 = Equals the Max Damage Potential of you Enhanced Rifle (assuming you didnt use any other componets that should increase the max dam (if you did, then add those extra damage aswell) )


What Im saying is. If you reached the max dam potential with your second last point then using another point will only result in raising the min damage as the enhancers and resources you are using wont allow for a higher max dam.


Hope that clears it up a bit



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Alristico
Wed Sep 14, 2005 11:25 pm
#2

anyone else have this problem? This really pissed me off. I was all set to double cap, had one experimentation point left and my dmg was at 1178. When I used it nothing changed.



00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

CorenLanra
Wed Sep 14, 2005 11:30 pm
#3

Use better resources...

what % were you at before? what % were you at after? Sometimes if you are within 1% of your _resource_ max there will be no change, possibly maybe a couple dmg on min but not max.



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

Summerflame
Wed Sep 14, 2005 11:31 pm
#4






Alristico wrote:

anyone else have this problem? This really pissed me off. I was all set to double cap, had one experimentation point left and my dmg was at 1178. When I used it nothing changed.






did you calculate if it should have damge capped your weapon? Sometimes when you are at the last point nothing will change, cause you have come very close to reaching max potential of your enhancers. Did your min dam increase? When this usually happens to me it is because I have reached max dam potential and only min dam will raise.


Another possibility is that you were so close to full dam potential that your xp point only raised the dam with decimals and not enough for it to be visible.


It is really annoying, but I hope this explanation helped you a bit





----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



CorenLanra
Wed Sep 14, 2005 11:33 pm
#5



Summerflame wrote:


Alristico wrote:
anyone else have this problem? This really pissed me off. I was all set to double cap, had one experimentation point left and my dmg was at 1178. When I used it nothing changed.



did you calculate if it should have damge capped your weapon? Sometimes when you are at the last point nothing will change, cause you have come very close to reaching max potential of your enhancers. Did your min dam increase? When this usually happens to me it is because I have reached max dam potential and only min dam will raise.

Another possibility is that you were so close to full dam potential that your xp point only raised the dam with decimals and not enough for it to be visible.

It is really annoying, but I hope this explanation helped you a bit






great minds think alike



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

Alristico
Wed Sep 14, 2005 11:37 pm
#6

the resources are the best that ever spawned on the server, im an fs crafter with all the fixin's, the experimentation attempt was a great success, cap on Adv Laser rifle is 1184 and one whole exp. point with a great success should have been more than enough to get me there.



00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

Summerflame
Wed Sep 14, 2005 11:40 pm
#7






CorenLanra wrote:





Summerflame wrote:





Alristico wrote:

anyone else have this problem? This really pissed me off. I was all set to double cap, had one experimentation point left and my dmg was at 1178. When I used it nothing changed.






did you calculate if it should have damge capped your weapon? Sometimes when you are at the last point nothing will change, cause you have come very close to reaching max potential of your enhancers. Did your min dam increase? When this usually happens to me it is because I have reached max dam potential and only min dam will raise.


Another possibility is that you were so close to full dam potential that your xp point only raised the dam with decimals and not enough for it to be visible.


It is really annoying, but I hope this explanation helped you a bit









great minds think alike




hihi indeed



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



CorenLanra
Wed Sep 14, 2005 11:42 pm
#8



Alristico wrote:
the resources are the best that ever spawned on the server, im an fs crafter with all the fixin's, the experimentation attempt was a great success, cap on Adv Laser rifle is 1184 and one whole exp. point with a great success should have been more than enough to get me there.





You haven't said what DMG epc you used. What dmg was your ABPH? Are you using pre-nerf component barrels? What dmg were the barrels? What is your "base" before experimentation, 29%? Best ever spawned on server doesn't mean you can experiment 100%.



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

Summerflame
Wed Sep 14, 2005 11:43 pm
#9






Alristico wrote:
the resources are the best that ever spawned on the server, im an fs crafter with all the fixin's, the experimentation attempt was a great success, cap on Adv Laser rifle is 1184 and one whole exp. point with a great success should have been more than enough to get me there.






The thing is that the amount of damage a xp poiint will raise your weapon varies. Sometimes i raises the min a lot more than the max and sometimes the otherway around. if you rmax dam already was capped out on it potential then it wont raise it more even though there is room for more experimentation, which is why I ask the 2 questions



  1. Did min dam improve?

  2. Did you calculate that the Enhancers where enough to cap the weapon? (What is your max dam on your unenhanced lasers and what was the stats of your enhancers?)




----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Alristico
Wed Sep 14, 2005 11:53 pm
#10


the EPC were 184dmg -8 action cost.


ABPH were 19 - 228 dmg -1.33spd -16 attack cost


stocks were .143, -15 attack cost (not pre CU)


scope was -.79spd, 53 accuracy bonus (pre publish 23)


assembly was 28%, stats were 2.6spd 330 - 1021, 84 sac


I used one pt on sac and one on spd and the other 10 on dmg.


I dont' understand what any of this has to do with it. One pt should have raised the dmg by any amount, instead the dmg didn't move. I was under the cap and after I used it the exp percentage on dmg was 97% so I still had room there too.





00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

Alristico
Wed Sep 14, 2005 11:59 pm
#11






Summerflame wrote:





Alristico wrote:
the resources are the best that ever spawned on the server, im an fs crafter with all the fixin's, the experimentation attempt was a great success, cap on Adv Laser rifle is 1184 and one whole exp. point with a great success should have been more than enough to get me there.






The thing is that the amount of damage a xp poiint will raise your weapon varies. Sometimes i raises the min a lot more than the max and sometimes the otherway around. if you rmax dam already was capped out on it potential then it wont raise it more even though there is room for more experimentation, which is why I ask the 2 questions


1. Did min dam improve?


not sure, wasn't paying attention to it on the last experimentation.


2. Did you calculate that the Enhancers where enough to cap the weapon? (What is your max dam on your unenhanced lasers and what was the stats of your enhancers?)


I don't know how to calculate that.











Summerflame wrote:





Alristico wrote:
the resources are the best that ever spawned on the server, im an fs crafter with all the fixin's, the experimentation attempt was a great success, cap on Adv Laser rifle is 1184 and one whole exp. point with a great success should have been more than enough to get me there.






if you rmax dam already was capped out on it potential then it wont raise it more




i don't understand this.





00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

Maceey
Thu Sep 15, 2005 1:40 am
#12

Oke i'll try to explain it really basic.


CAP1 We have a max damage cap that's 1184 for the ALR.


CAP2 We have a resource cap. That's a different cap. It's only maxxed by the quality of your resources.


Without enhancers it's not possible to cap CAP1. So we use enhancers like EPC to get to that cap.


Now CAP2 is a little bit different. What summer is calling potential that's the CAP2.


The game mechanics calculate your base assembly say 28 or 29%(sometimes 30). Now lets say you can craft a 980 max damage non enhanced ALR. You just maxxed your CAP2 if you can non longer experiment on it.


The bestway to see this is to max your alr on dmg write down the max % you got.

Now craft it again and stop just before you maxxed it so you need 1 point to cap it. And then check what % you are at. Now the other points all gave you the same % increase(and dmg number increase). But if your at lets say 96% it can either be 95.8% or 96.4% it will round up or down. If you put that last point in it won't be a full % increase because you would go higher then your resources can go(CAP2). Now a 0.6% isn't that much and it's possible to allready be at that 980 max dmg. That 97% could also be 96.6% in your case so a 0.2% increase that's like nothing hehe.


Pre-cu CAP2 was the only cap around. When the game first came out weapons where balanced on the max stats on a resources.


If you use 800cd 800oq copper your weapon will lets say cap at 80% at 800 dmg.

Now you get some 900cd 900oq copper now your weapon caps at 90% at 900 dmg.

(made up numbers offcourse)


You can do whatever you want during experimentation but you won't go past 90% with the 900cd/900oq copper. Now you could place more damage points in the power handler or the barrel And that would make you go past it.


Hmmzz maybe i made it to complicated. Oh at least try this. Craft a non-enhanced version and see what the dmg is lets say mine is 980 dmg.


ALR Max damage 980 + EPC 180 = 1160.


1184(CAP1) - 1160 = 24.


So you will need 24 more dmg points comming from barrels and power handlers to reach the cap. use it before you craft loot enhanced weapons.









Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
CotC Mall [ 6350 4420 ]
whippet
Thu Sep 15, 2005 5:05 am
#13









Alristico wrote:


the EPC were 184dmg -8 action cost.


ABPH were 19 - 228 dmg -1.33spd -16 attack cost


stocks were .143, -15 attack cost (not pre CU)




Here lies your problem, That stock is letting you down, a well crafted new stock could have a SAC reduction of around -24, letting you cap the SAC on assembly whilst filtering experimentation from SAC into damage on your components to gain that last 6 points of damage that is missing on your completed weapon.


This will in turn conversly affect the speed, and if i was crafting for myself I would make the gun in the manner that you have done it, as this will give a great speed mod and virtually a capped damage, however, if you are making this gun to sell it for profit I'd let the speed do whatever the hell it wants and go all out to cap SAC and damage and if the speed goes up by 0.1 who cares.


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