Weaponsmith Archive

Thread: Anyone else thinking about quiting WS?

PeakDantu
Fri Oct 14, 2005 6:16 am
#1

I just auctioned a 349 bdps 69 sac De-10 and basically broke even on what i payed for the loot to make it. Is anyone elses server like that? Selling price for power cells, tissues, etc being greater then you can realistically hope to sell the finished weapon for?


After over a year of being a WS i've probably slightly lost credits or maybe broken even comparing what i've spent on loot and resources.


There's onlya tiny handful of useable weapons for a level 80 player, factor in PSGs and for the pvper it's even less then that. Lower level weapons are actually only useable for a few days if not hours due to the ease of leveling. So what is left thats worth making?


I sell more artisan goods then weapons these days.





nnlgnnnnnnW9gggggggggggggggggggggggg)

Peak Dantu - Level 90 Elder Jedi
-VF-
Kyyrbacca - Master Shipwright KMW Shipyards
Tevas Nysro - Spy
Rinviero
Fri Oct 14, 2005 6:38 am
#2

The price of cells it too high, it is difficult to make a profit from any weapon at the moment when you are looking at over 1 million per high quality cell... If you want profit stick with feathers / FWG5's as good casings are 1/10 of the price of good cells. Another option is the 100 ish damage Kryat, again 1/10 of the cost of cells and you may have better luck.


The main reason for being priced out of the market is people who get the components for the weapons themselves, and profit is not an issue they just want the best, you are not going to be able to compete with them and turn a profit, sorry...


I do agree that the devs really need to do some inward looking at what they did, one of the main reasons they quoted for the CU was to make more weapons useful, huh like that worked

Siymon
Fri Oct 14, 2005 8:24 am
#3

Never really had a problem. I take what I pay for componets. add 10% plus the cost of my resources. That is the bare min I will take. But I usually list it for 30% to start.



Siymon|Bane'|Noymis|Soruman(Retired)|Tesros(Retired)
maigy
Fri Oct 14, 2005 10:23 am
#4






PeakDantu wrote:

I just auctioned a 349 bdps 69 sac De-10 and basically broke even on what i payed for the loot to make it. Is anyone elses server like that? Selling price for power cells, tissues, etc being greater then you can realistically hope to sell the finished weapon for?


After over a year of being a WS i've probably slightly lost credits or maybe broken even comparing what i've spent on loot and resources.


There's onlya tiny handful of useable weapons for a level 80 player, factor in PSGs and for the pvper it's even less then that. Lower level weapons are actually only useable for a few days if not hours due to the ease of leveling. So what is left thats worth making?


I sell more artisan goods then weapons these days.







Every day.... and if someone offered me enough money for all my WS stuff I would prolly drop it in a heartbeat... I have been WS for about 2 years a little longer actually... and it gets worse and worse. It is impossible for me to buy compenents and make a weapon that will sell for much more than I paid for the components, I have completly stopped buying them... I will sit on my stock of 500+ krayt tissue, 200+ geo cubes, 100+ Solidifying agents, 20 power cells, 30 Casings, 20 pre-nerf scopes and 10 DE-10 barres and 2 trando barrels. if someone wants to custom order a weapon I tell them what I got if tehy can find better I will use what they have.



Offer all auction winnings to one of my vendors at my store.
Maigrey Master Weaponsmith, Master Droid Engineer, Master Merchant

Zayra Master Pistoleer, Master Smuggler, CM 4000

Maigrey's Weapons Coronet(radiant) WP -251, -5676
wparson
Fri Oct 14, 2005 2:27 pm
#5

Yeah between trying to get back what component prices are worth and the sheer bordom of logging in, attempt to get buff then craft oneof a handfull of weapons: ALR,HLR, Elite,FWG, Scatter, or DLXT, I am thinking of dropping to do something stoopid like CH/BH just to be different. Next expansion will either be doom or reserection for WS. If nothing is done to liven up our game crafters as a whole are in deep trouble.


I have had a trando made with pre nerf scope, best cells, #1 resources and a 4.5 mil barrel up for 17 mil for 2 weeks, no one wants it and parts alone cost 19.5 mil. Thasit for me, back to makin non-enhanced guns and custom orders.





Minguss - Elder Jedi (pre-cu)
John-Moses Browning - Respec AFK BH
Bulletproof Kevlar - RIS certified 12point Munitions
Please drop off all winning onany vendor -2375, 2464 Imperial Outpost, Talus.
CorenLanra
Fri Oct 14, 2005 2:33 pm
#6

I can count on my 10 fingers the # of enhanced weapons I have probably sold. I charge 250-350k for custom weapons now and nobody seems to blink. That is almost 100% profit cause all I'm using is one pre-cu barrel and scope. Sometimes I use a pre-cu stock but lately I have been using post-cu -25SAC.

If you are losing money or just breaking even, ya quit selling customs. That doesn't mean that's the only way to make money.



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

PeakDantu
Fri Oct 14, 2005 2:50 pm
#7







Rinviero wrote:

The price of cells it too high, it is difficult to make a profit from any weapon at the moment when you are looking at over 1 million per high quality cell... If you want profit stick with feathers / FWG5's as good casings are 1/10 of the price of good cells. Another option is the 100 ish damage Kryat, again 1/10 of the cost of cells and you may have better luck.


The main reason for being priced out of the market is people who get the components for the weapons themselves, and profit is not an issue they just want the best, you are not going to be able to compete with them and turn a profit, sorry...


I do agree that the devs really need to do some inward looking at what they did, one of the main reasons they quoted for the CU was to make more weapons useful, huh like that worked





Yeah, i can see WS still being pretty profitable if you had time to BH NPC missions and loot wh0re yourself. For me that's just not really an option though. Wish i had my token respec left



nnlgnnnnnnW9gggggggggggggggggggggggg)

Peak Dantu - Level 90 Elder Jedi
-VF-
Kyyrbacca - Master Shipwright KMW Shipyards
Tevas Nysro - Spy
MONDARIZDK
Sat Oct 15, 2005 6:33 am
#8

Hi,


I'm down to only making weapons when i find a bargin on enhancements. I have also dropped ALL low level weapons, and only craft with +165 cells/casings/tissues.


I do more than break even, but as i only make 1-2 weapons a week, this is not a golden choice.


ATM i have a very goodALR (made with 4 +180 enhanced power cells valued around 4-5 million on Chimaera) for sale for 6 million. I did this to see how screwed up the prices are. I would not really expect itto sell, although it should beworth that.


Seems most of the big spenders have got their weapons ADK'ed and selling quality weapons for a primium, is a thing of the past.Although you still will be able to sort out a good deal with a looter,or by crafting a 4 cell weapon weapon for a 6 cell stack. You should easily bring home some bacon on the remaining two.


The way i see it, there are two ways to run a gunshop.


You either craft custom items, or select weapons for direct sale on forum, or direct in game (shall we call that PSP for Player Sell Player).


Or you craft a large number of premium weapons and fill your vendor. Im sure some of the major MWS on my server must have 100's of millions worth of weapons stocked in their vendors. This approach takes a fairly large bank account.


Personally i like the RP involved in individual custom orders, and besides that, i never entered WS for the BIG money.


MONDARIZ





MONDARIZ
= ELDER MWS & MS =
MEMBER OF DANES
LIVING BY CHANCE; LOVING BY CHOICE; KILLING BY PROFESSION.

SUPPORT THE REINTRODUCTION OF SPICE
nebaf
Sat Oct 15, 2005 10:10 am
#9

I think ADK's and a lack of a variety of weapons is a big part of the problem here. Most of these very high end weapons made from power cells, are bought and ADK'd and then the person is all set, thus you have 1 less customer.


There is a decent amount of ranged weapons to make, but as far as melee weapon go, the enhancements aren't very good and there really isn't much to choose from. I have been asked on numerous occasions if I can make some uber melee weapons, but instead I'm forced to tell people to go get a pair of Katarn Knucklers or the Kamino staff, it's rediculous.


In addition to that, pre-cu there were different types of damage that an npc or creature was vulnerable to, for example as a Master swords/Master fencer when I was hunting NS I used a PH because it did blast type damage, but for PvP I whipped out the ol' stun baton. Now 1 weapon is pretty much all you really need.


So where does that leave us?


The devs are stuck between a rock and a hard place, since if were to remove ADK the entire SWG community would be in an uproar so that isn't an option. But at the same time we get screwed since our customers just buy and ADK a weapon and they're all set. A solution here would be to keep the game dynamic by adding new weapons, new changes and so on. Also another idea would be to allow benefits for non-ADK'd weapons such as higher damage or anything that could make it more attractive not to ADK a weapon, while at the same time not technically "nerfing" an already ADK'd weapon.


As for the costs of the components being so high, I would just be patient. The price of power cells has dropped by about 50% on Bloodfin, and Casings have gone down immensely as well. Krayt tissue can be bought for dirt cheap now. Unfortunately I haven't had the greatest business as far as weapons made with power cells are concerned, but at least the prices are down so the profit margin is larger and I can sell them for less.


My tip of the day would be to make krayt weapons. I still make those as well since not everyone has 6-10 million credits to spend on a weapon made from power cells, but still wants a better than average weapon. Theseweapons aren't likely to be ADK'd and the customer will most likely be back fora better weapon in the future. In addition to that krayt tissue is so cheap, but you can still make a good weapon and make the same profit as you would with a weapon made from power cells. For example, I can buy a set of 120 damage krayt tissue for around a million, then sell the rifle for 3 mil, or I can but a set of power cells for 6 million and then sell the ALR for 8-9 million. This week alone i've sold a few of my krayt weapons, while the ALR made with power cells still sits on my vendor.





Nebaf Panef ~ MasterMedic ~ Rebel Pilot Ace
Nebaf' Panef ~Semi-Retired Weaponsmith~ Master Armorsmith
Noobaf Panef ~ Semi-Retired DWB Crafter ~Resource Hoard
Armor, Weapons,Resources and Loot Vendors Located in the Fine city of
Valley of Death, Tatooine -6600 -4640

Chumplestilskin
Sat Oct 15, 2005 11:23 am
#10

All the time I think of the $400 mil worth of WS stuff/resources I have and how I'd probably be set if I sold it all off


I craft because it keeps me from having to endure the wife's jilted women tv shows she loves to watch. Also, crafting gives me a chance to do something while the rest of the SWG gang I hang out with is off-line or busy or whatever. It's great filler time!


However, lately, crafting gets boring quickly lately as its more like "These are the steps - put the square peg in the square hole, put the round peg in the round hole". The secrets of crafting weapons post-curb have been discovered and now it's just follow the receipe.


Some of that is from a lack of variety of weapons that interest combat players.


There's 5 guns that sell, all should be capped on SAC and then go for damage - Ok, I got plenty of those and I'm not gonna waste my resources making the others.


I went from Master Rifleman to Master Carbineer in a few hours on one of my toons last weekend. I didn't even need to buy a new weapon. I had my CL54 Elite already in inventory. This is also why I don't craft starter weapons...you're only a n00b for a short period of time. There's a few guys on our server that cover these folks already with weapons.


Sales are weird too.


This is what is really odd - I have an ALR still on my vendor which is 1183 max dmg/82 sac and unsliced. I sold one for twice the price that was 1184/82 sac unsliced. There's only 1pt difference in performance. That's spooky. So, in order to get full price for your loot, you had best double cap that weapon! LOL Otherwise, weapons don't sell for the costs that loot is going for as the first poster and others have stated (at least on Radiant).


My biggest accomplishments are now just getting ONE point difference in something I just made or the next guy made. That's usually dependent on the mood of the "amazing" successes and had nothing to do with me figuring out a new way to do something.


I'm going to continue to craft because of the filler, but every day, I look to see if a new game is coming out that I can try that may be more satisfying. I'm not sure if they will cut the mustard either, but if they do......


I am also a bit alarmed at the Obi-Wan thingy weapons which look pretty cool, but no sign of craftable stuff. I am being open-minded at the moment but sure would like to see some new stuff for us to craft. Actually, I'd be happy enough to see the ones we have adjusted a bit so variety matters.




````````````````````````````````````````````````````````````````````
Chumplestilskin - CANCELLED DUE TO THE NGE
Jebredan_Xoel
Sat Oct 15, 2005 11:47 am
#11


nebaf wrote:

I think ADK's and a lack of a variety of weapons is a big part of the problem here. Most of these very high end weapons made from power cells, are bought and ADK'd and then the person is all set, thus you have 1 less customer.

There is a decent amount of ranged weapons to make, but as far as melee weapon go, the enhancements aren't very good and there really isn't much to choose from. I have been asked on numerous occasions if I can make some uber melee weapons, but instead I'm forced to tell people to go get a pair of Katarn Knucklers or the Kamino staff, it's rediculous.

In addition to that, pre-cu there were different types of damage that an npc or creature was vulnerable to, for example as a Master swords/Master fencer when I was hunting NS I used a PH because it did blast type damage, but for PvP I whipped out the ol' stun baton. Now 1 weapon is pretty much all you really need.

So where does that leave us?

The devs are stuck between a rock and a hard place, since if were to remove ADK the entire SWG community would be in an uproar so that isn't an option. But at the same time we get screwed since our customers just buy and ADK a weapon and they're all set. A solution here would be to keep the game dynamic by adding new weapons, new changes and so on. Also another idea would be to allow benefits for non-ADK'd weapons such as higher damage or anything that could make it more attractive not to ADK a weapon, while at the same time not technically "nerfing" an already ADK'd weapon.

As for the costs of the components being so high, I would just be patient. The price of power cells has dropped by about 50% on Bloodfin, and Casings have gone down immensely as well. Krayt tissue can be bought for dirt cheap now. Unfortunately I haven't had the greatest business as far as weapons made with power cells are concerned, but at least the prices are down so the profit margin is larger and I can sell them for less.

My tip of the day would be to make krayt weapons. I still make those as well since not everyone has 6-10 million credits to spend on a weapon made from power cells, but still wants a better than average weapon. These weapons aren't likely to be ADK'd and the customer will most likely be back for a better weapon in the future. In addition to that krayt tissue is so cheap, but you can still make a good weapon and make the same profit as you would with a weapon made from power cells. For example, I can buy a set of 120 damage krayt tissue for around a million, then sell the rifle for 3 mil, or I can but a set of power cells for 6 million and then sell the ALR for 8-9 million. This week alone i've sold a few of my krayt weapons, while the ALR made with power cells still sits on my vendor.






QFE. Some very good thoughts there. Although I will say the rock & hard place are of the dev's own making.



Jebredan Xoel | Starsider | FS Crafting Master
FMS Super Store located just south of Coronet City at /waypoint -130 -5804

"Never settle for second best"


Kregi
Sun Oct 16, 2005 11:28 am
#12

I have quit for the time being. Everything is the same now pretty much. I have made double capped versions of every high level ranged weapon pretty much. Even with the new possible schematics available with Mustafar, there is just nothing left to do in WS. I always make money selling weapons though. If I dont profit on one item I just switch to something else. I have probably made 800+million maybe more in the past 15-16 months as Master WS. It was alot more fun starting out then it is now though, it's just gotten so repetetive recently. As it stands now I cant even make weapons that come close to my best pre-cu conversions, and thats always what I really enjoyed doing was trying to make better then what has been made before.

Mapiasal



Accounts Cancelled

Carini - last day Nov. 15th 2005
Mapiasal - last day Dec. 12th 2005 - last day cut short: SWG uninstalled Nov. 27 2005

The life has been sucked out of this game.......thanks SOE.

The CU was halfass. The NGE doesnt even have an ass.
EricAD
Sun Oct 16, 2005 1:34 pm
#13






PeakDantu wrote:

I just auctioned a 349 bdps 69 sac De-10 and basically broke even on what i payed for the loot to make it. Is anyone elses server like that? Selling price for power cells, tissues, etc being greater then you can realistically hope to sell the finished weapon for?


After over a year of being a WS i've probably slightly lost credits or maybe broken even comparing what i've spent on loot and resources.


There's onlya tiny handful of useable weapons for a level 80 player, factor in PSGs and for the pvper it's even less then that. Lower level weapons are actually only useable for a few days if not hours due to the ease of leveling. So what is left thats worth making?


I sell more artisan goods then weapons these days.








I am. Its just not really all that exciting making weapons anymore.




----------------------------------------------------------
-------------- LockedinrealitY -------------
----------------------------------------------------------
How to stop the NGE
"You want to brag about holding down a mouse button for 15 seconds? Lol." - Skyyr:Bounty Hunter
Page 1 of 3
Previous Next