Weaponsmith Archive
Thread: Experimentation do how many points you put in matter?
let me put it this way... its well known that spending 5 points initially on a adv stock yeilds one result and spending 6 points on the stock yeilds an entirely different result.
EEMAN wrote:
no if you spend 5 points you actually get the lowest possible speed on a stock .. like 0.296 (oops ive said too much lol)
Message Edited by Drek_Durshell on 07-21-2004 10:28 PM
Magne wrote:
You should use one point at the time. It seems like its only the last result of the multiple point exp. that is given. Like if you do 4 at the time 1 could be moderate while 3 is great even if the result is displayed as great. But youll see that on the % tho. I think a great increases the % with 7 and if the increase in % is lower than the number of points you used times 7 you got something else than a great somewhere in there.
Im tired so correct me if im wrong..
MaxSteele wrote:
Magne wrote:
You should use one point at the time. It seems like its only the last result of the multiple point exp. that is given. Like if you do 4 at the time 1 could be moderate while 3 is great even if the result is displayed as great. But youll see that on the % tho. I think a great increases the % with 7 and if the increase in % is lower than the number of points you used times 7 you got something else than a great somewhere in there.
Im tired so correct me if im wrong..
So Magne said use one point at a time. No one seemed to refute this, but I see talks about using 5-6 points at a time....
So which one is the way to go?
What is the point in putting 5 points in at a time when you'll get the same result experimenting 1 point at a time?
Well, you put 5 points in and get a moderate success you may as well quit because the gun will be absolute **edit**e.
1 point at a time and you can usually cope with 1 or 2 moderates, but they are EXTREMELY FRUSTRATING to me. Each 1-point moderate is 1 less point you could have put in condition. You also lose a point somewhere along the way. Either one of the HAMs will go up 1 point, or, the worst-case you lose a tenth in speed, or you lose some damage.
It's a gamble either way. More points increases the odds of junk experimentation. Using fewer points lowers the odds per instance, but you expose yourself to more rolls in the long run. Often I will hit the first two or 3 experimentation tries in 2 point blocks, than switch down to 1-pointers.
Now when I prepare for a factory run, I give myself enough for 20 over to try and get a decent schematic.
All I know is experimentation is either fun (when it goes well) or horribly agonizingly enfuriating (when it goes bad)
Message Edited by d0qtrX on 07-23-2004 02:38 PM
Magne wrote:
You should use one point at the time. It seems like its only the last result of the multiple point exp. that is given. Like if you do 4 at the time 1 could be moderate while 3 is great even if the result is displayed as great. But youll see that on the % tho. I think a great increases the % with 7 and if the increase in % is lower than the number of points you used times 7 you got something else than a great somewhere in there.
Im tired so correct me if im wrong..
xbi0haZardx wrote:
EEMAN wrote:
no if you spend 5 points you actually get the lowest possible speed on a stock .. like 0.296 (oops ive said too much lol)
Not that it matters. The game rounds up sincethere are no hundreds place. For instance your .296 will round to .3 speed, and -.38 on ABPH will be -.4.
If you use 1 pt per experiment the complexity will rise 1 points, for a 10 pt smith this will raise it 10 points. If you use 2 pts at a time the complexity rises 5 points. Complexity will rise 1 point everytime you hit experiment. Use all 10 at once and complexity rises 1 point.