Weaponsmith Archive
Thread: Experimentation do how many points you put in matter?
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JediNg
Sat Jul 24, 2004 11:31 am
#14
Yeah every time u run experimentation increases the complexity by one. dunno if it affects weapon repair though.
JediNg
Sat Jul 24, 2004 11:46 pm
#15
No. It is base complexity x 8 = time in sec
Nacoa wrote:
JediNg wrote:
Yeah every time u run experimentation increases the complexity by one. dunno if it affects weapon repair though.
Complexity greatly affects the time it takes to make the weapon in a factory. I don't think it has an effect on repair, but I don't have hard data to back that up.
d0qtrX
Sun Jul 25, 2004 8:36 am
#16
Nacoa wrote:
JediNg wrote:
Yeah every time u run experimentation increases the complexity by one. dunno if it affects weapon repair though.
Complexity greatly affects the time it takes to make the weapon in a factory. I don't think it has an effect on repair, but I don't have hard data to back that up.
While complexity DOES increas the time to craft in your tool, it does NOT increase factory time.
samijx
Mon Jul 26, 2004 9:21 am
#17
When I experiment on weapons, I typically experiment like this: 3 points, 3 points, 3 points, 1 point.
When you do too many points at once you run the risk of a failure or getting a lower total gain.
The more times you experiment the more chances you have at getting a failure or moderate sucess.
I choose the middle of the pack. I experiment in chuncks of 2 or 3 (Usually 3), then top it off with the last point if there's room. Sometimes I'll get an amazing sucess and I can place that last point (or 2) into condition or accuracy.
That's my technique anyway.
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