Weaponsmith Archive
Thread: The Non-Serial Issue?
-Strife- Wrote:
Good News:
Patch 9 Notes Include:
ArjunThakur Wrote:
Source: http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=371896
Bad News:
At best this is 3-4 weeks away. I have a feeling the value of white cubes and base krayt tissues will be rising significantly on everyones servers.
So, like every other exploitable bugthat has made its way to Live servers, the impact of these will still be felt for months to come. So in the end, who really won?
Source: http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=48414
My Concern.
The one and only place where this specific quote can be found, was an early post made on the Jedi forums, from the Jedi Correspondant. Every set of patch notes released by the developers do not contain the above quote or any mention of the changes. My best guess is that the source of that list, was an internal document circulated between the developers and the corespondants. The link within the quote will take you to ArjunThakur's original post to see for yourself.
Now, my concern is that this may not make it into Patch 9.
That is unacceptable.
Logix.
Logix wrote:
Lurax wrote:
unserialed loot drops. I understand schematics made with unserialed loot will no longer work as of pub9, can we get this confirmed? And perhaps a date when pub9 is coming out, is it the 22nd?
Thunderheart told me that it would be Publish 9, but unfortunately, no date (as above).
Source: http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=50296
While the above quote is reassuring. Please, if this change does not make it into publish 9 -Hold the developers to their word. This is the most important issue with weaponsmithing in my opinion. Whatever force sensitive crafting changes come will mean nothing If a bug this obvious can continue to be exploited with no recourse.
Lastly, this problem is absent from the Compilation of Weaponsmith Issues - Stickied above. Please remedy this.
Edit: Hard to discern the post from the quotes and Grammar.
Message Edited by -Strife- on 07-07-2004 05:56 PM
Message Edited by -Strife- on 06-24-2004 05:28 AM
-Strife- wrote:
I find your lack of concern...
... disturbing.
Frankly, I don't understand what you expect to hear.
I have repeatedly pressed this issue over the course of the past several months until I finally retrieved an answer -- Publish 9. The Developers have made attempts to hotfix it prior, however, only to make things worse. (We went from just white cubes to everythingpopping up unserialed.) I have given you quotes and explanations from them; simply that they were trying, but could not track the exact source of the problem. I last posted on this issue citing that Thunderheart told me directly that the fix should be going into Publish 9, information that I posted only a week ago. However, you are already noting that information as "outdated" and implying this issue is dying.
This issue is in limbo. There is nothing you nor I can do but wait until Publish 9 before moving forward. If the issue continues, it will be pushed again; however, I don't have any more reassurance from the Developers that I can give you at this time.
I probably should have explained myself better, first post was far to long and I didn't want to cram to much detail into it.
-Strife- wrote:
I find your lack of concern...
... disturbing.
This statement was directed towards the community in general, not you Logix. You've tried which is all I can ask. Now it's up tothe developers to follow through.
The complacency of the community is what has allowed this to be a problem for this long. Check the pages- the past threeweeks have been the same old questions and "this is not a trade forum" squabble that usually occurs here.
Just hoping some more people can step back and take a look at the bigger picture.
-Strife- wrote:
While the above quote is reassuring. Please, if this change does not make it into publish 9 -Hold the developers to their word. This is the most important issue with weaponsmithing in my opinion. Whatever force sensitive crafting changes come will mean nothing If a bug this obvious can continue to be exploited with no recourse.
Lastly, this problem is absent from the Compilation of Weaponsmith Issues - Stickied above. Please remedy this.
Logix - This was primarily the part directed towards you. Right now it is indeed a wait and see issue, I'm waiting and we all shall see.
If the fix does not show up on patch 9, all i'm asking is that you let them know that we noticed it wasn't.
Message Edited by -Strife- on 06-24-2004 05:28 AM
To wrap this all up, I'd like to point out the source of my fear that this could possibly be omitted in patch 9. Sorry for the length.
ArjunThakur's (The Jedi Correspondant) original list, Before the TC conversion.
ArjunThakur wrote:
Art
Wookiee Armor now correctly displays the base fur in uncovered areas
Fixed potential graphical glitch with Corellian corvette walls related to some new video drivers
Sun no longer produces glare inside structures
Badges
The Character Sheet now displays a list of badges earned by the player and badges not yet won
Bounty Hunter
Fixed crash to desktop when taking a bounty hunter mission and traveling (correspondent issue)
Crafting
Manufacturing schematics that were created with a generic item in a slot that required a serialized item will no longer be usable.
Generic items will no longer be able to be put into slots that require serialized components.
Experience
Fixed problem with XP granted while the player is logged out not being applied
GUI / Keyboard
Fixed some cases where the GUI does not update XP gain
Added options in the chat options menu to filter out chat from /afk players and NPCs
Jedi skill UI crash fix
Toolbar now adds default commands for brand new characters.
Command Queue now displays some non-combat commands as appropriate.
Attribute Mod window can now shrink vertically to only one row.
Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)
Fixed several typos in Command Browser Window.
Fixed a typo in the master BE skills window tooltip description
Datapad no longer continually offers you help
Removed Crash bug involving giving the /alarmremove command an invalid index
Macro Editing Window - Removed crash bug, improved UI consistency
Holocron
Fixed several typos in the several sections of the Holocron.
NPCs
Fixed typos in NPC conversations: Besting Political Quests, Corellia Heralds, Corellia Static Quests, Corellian Corvette, Dantooine Static Quests, Dathomir Static Quests, Imperial Theme Park, Jabba's Theme Park, Junk Dealers, Loading Screens, Rebel Theme Park Quests, Talus Static Quests, Tatooine Heralds, Tatooine Static Quests, Yavin IV Static Quests
AI improvements: on steep hillsides and cliffs, creature aggressiveness and accuracy has been improved.
Pets
Added "Incapacitation Recovery" option for pets. This will allow a Master to revive an incapacitated pet to 1 HAM point.
Profession: Doctor / Medic
If the player attempts to heal an illegal target with /healDamage, the command will default to the player even if the target is not a combat target.
Profession: Tailor
Fixed missing color option on Bandoliers (Now both color options are available)
Technical Support
Fixed problem where the optional hardware information reports would sometimes be sent with an incorrect station id
Added warning for known bad older card/driver combination
Setup - Win 98 no longer incorrectly reports CPU is too slow
Setup screen - automatic settings for low-memory conditions
Theme Parks / Missions / Quests
Reintroduced the “Hero of Tatooine” quest, utilizing brand new static and dynamic content.
Tutorial / New Player Experience
Made bubble chat greeting from helper droid appear only to owner
Vehicles / Mounts
Enter/Exit vehicle changed to toggle
Vehicle hitpoints should now be saved properly when making repairs
Fixed vehicle orientation when traveling over water
Smoothed ground effect more when driving off of a cliff
World
Improved terrain LOS and terrain generation
Source: http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=371896
Now Thunderhearts entry, pertaining to TC's first publish.
Thunderheartwrote:
Art
Wookiee Armor now correctly displays the base fur in uncovered areas
Fixed potential graphical glitch with Corellian corvette walls related to some new video drivers
Sun no longer produces glare inside structures
Badges
The Character Sheet now displays a list of badges earned by the player and badges not yet won
Bounty Hunter
Fixed crash to desktop when taking a bounty hunter mission and traveling (correspondent issue)
Experience
Fixed problem with XP granted while the player is logged out not being applied
GUI / Keyboard
Fixed some cases where the GUI does not update XP gain
Added options in the chat options menu to filter out chat from /afk players and NPCs
Jedi skill UI crash fix
Toolbar now adds default commands for brand new characters.
Command Queue now displays some non-combat commands as appropriate.
Attribute Mod window can now shrink vertically to only one row.
Items that are reduced to 0 hitpoints, show up as red in your inventory (unless it is equipped in which case it still shows up as an equipped item)
Fixed several typos in Command Browser Window.
Fixed a typo in the master BE skills window tooltip description
Datapad no longer continually offers you help
Removed Crash bug involving giving the /alarmremove command an invalid index
Macro Editing Window - Removed crash bug, improved UI consistency
Holocron
Fixed several typos in the several sections of the Holocron.
NPCs
Fixed typos in NPC conversations: Besting Political Quests, Corellia Heralds, Corellia Static Quests, Corellian Corvette, Dantooine Static Quests, Dathomir Static Quests, Imperial Theme Park, Jabba's Theme Park, Junk Dealers, Loading Screens, Rebel Theme Park Quests, Talus Static Quests, Tatooine Heralds, Tatooine Static Quests, Yavin IV Static Quests
AI improvements: on steep hillsides and cliffs, creature aggressiveness and accuracy has been improved.
Pets
Added "Incapacitation Recovery" option for pets. This will allow the pet's master to revive an incapacitated pet to 1 HAM point.
Profession: Doctor / Medic
If the player attempts to heal an illegal target with /healDamage, the command will default to the player even if the target is not a combat target.
Profession: Tailor
Fixed missing color option on Bandoliers (Now both color options are available)
Technical Support
Fixed problem where the optional hardware information reports would sometimes be sent with an incorrect station id
Added warning for known bad older card/driver combination
Setup - Win 98 no longer incorrectly reports CPU is too slow
Setup screen - automatic settings for low-memory conditions
Theme Parks / Missions / Quests
Reintroduced the “Hero of Tatooine” quest, utilizing brand new static and dynamic content.
Tutorial / New Player Experience
Made bubble chat greeting from helper droid appear only to owner
Vehicles / Mounts
Enter/Exit vehicle changed to toggle
Vehicle hitpoints should now be saved properly when making repairs
Fixed vehicle orientation when traveling over water
Smoothed ground effect more when driving off of a cliff
World
Improved terrain LOS and terrain generation
Source: http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=12553
Please notice the One and Only Entry Missing from Thunderhearts list, is the crafting changes.
Message Edited by -Strife- on 06-24-2004 05:27 AM
-Strife- wrote:
This statement was directed towards the community in general, not you Logix. You've tried which is all I can ask. Now it's up tothe developers to follow through.
The complacency of the community is what has allowed this to be a problem for this long. Check the pages- the past threeweeks have been the same old questions and "this is not a trade forum" squabble that usually occurs here.
Just hoping some more people can step back and take a look at the bigger picture.
My misunderstanding.
Unfortunately, this is an issue that you won't easily rally support for. Every thread on unserialed items ends in flames; simply put, we all hold different values and opinions of game mechanics.
That does not mean I don't hear you, nor does it mean that the Developers don't hear you. For now, unserialed items are so prevalent that it's near impossible to persecute individuals for using them outside of game mechanics. However, it is acknowledged that it's most definitely not an intentional change and they understand the uproar it's hath wrought in not just our community, but other crafter communities, too.
The entire list of compiled issues needs to be, well, re-compiled. Unfortunately, it's terribly disheartening to many of us to see such basic issues still untouched (Beam Rifle, Weapon Stocks)and re-compiling it just seems .. moot. However, it will be done, hopefully within the next week.
It's kind of obvious that a weaponsmith is using the exploit [when you see 20+ scythes with the same serial # for sale on a vendor]. And it's frustrating that these same people aren't being banned from the game for breaking the rules and regulations that SOE is suppose to enforce.
Epitaxial wrote:
/sigh
It's kind of obvious that a weaponsmith is using the exploit [when you see 20+ scythes with the same serial # for sale on a vendor]. And it's frustrating that these same people aren't being banned from the game for breaking the rules and regulations that SOE is suppose to enforce.