Weaponsmith Archive

Thread: Does Skill tape points stack with the Research Center 15% bonus?

NynNyxWeaponsmith
Fri Dec 12, 2003 8:01 am
#1

Wondering if I will gain more points to experimentation, or is it capped at 12, regardless of if you have a research facilty in a city?
SeaRaptor
Fri Dec 12, 2003 8:25 am
#2

I don't think anyone really knows how the 15% bonus works yet anyhow. A bunch of people should be finding out today. If you just get a flat +15 to weapon experimentation, that would be an amazing benefit... +5 worth of tapes would give you 12 points. Yowza.



Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
LLJK_Griz
Fri Dec 12, 2003 9:17 am
#3

The skill description in the politician tree sounds like it's +15% to experimentation ROLLS which means less crap results when experimenting, not a +15 or +15% experimentation skill bonus which would be massively overpowered compared to the other city specializations.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
PloovoTwoForOne
Fri Dec 12, 2003 10:18 am
#4

Would be interesting if It tacked on 15% on the initial assembly ... Start off at 28% (Great materials + assembly) + 15% from research would be a starting base of 43% ... Would be awesome. Would leave over extra points to experiment HAM, or allow you to fix a moderate failure/success .



#######################################################
Tower of Power -- Vendor at 2532, 2947 out of Mos Entha -- Bloodfin
Ploovo Two-For-One -- Hack and Slash Fanatic -- Bloodfin
Hunted Wumpus -- HC's Dope Dealer -- Intrepid
Of all the things I've lost, I miss my mind the most.
Baneiac
Fri Dec 12, 2003 10:36 am
#5

Where would one find Skill tape?
SeaRaptor
Fri Dec 12, 2003 12:38 pm
#6

I should have some data on this tonight, as we're scheduled to get the research bonus.



Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
SeaRaptor
Fri Dec 12, 2003 8:40 pm
#7

As near as we can figure, the 15% experimentation bonus does nothing and is completely worthless. A scout blaster made in the city was 76-149/1.9/11-22-11. A scout blaster made oustide the city had identical stats.


So much for all the hoopla. What a complete waste. SOE expects us to throw away 125k a week for THIS?




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
LLJK_Griz
Fri Dec 12, 2003 9:11 pm
#8

If it works as I posted before and only reduces the chance of undesirable results in experimentation, results would not be immediately evident and would only show up after statistical analysis of thousands of experimentation attempts with and without the city specialization.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
SeaRaptor
Sat Dec 13, 2003 12:00 am
#9

True.


There is another possibility that has been floating around the politican boards. There seems to be some evidence that perhaps a city's specialization doesn't kick in until the update after it has been selected. Guess we'll have to see.




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
Lurax
Sat Dec 13, 2003 6:32 pm
#10

I've been considering moving shop to a research centered city. I eagerly wait news as to whether this is a good idea.



Arox Elodda - Valcyn
- Valcyn's first crafter with maxed experimentation and assembly bonus -
Now an apprentice Force-User
Emay Elodda - Shipwright, resource hoarder
Vendors at 1777 -5333 Rori, in Athens


SeaRaptor
Sun Dec 14, 2003 12:30 am
#11

With luck, maybe we can get a dev to comment on this and tell us **edit** is going on and if the specialization actually works at all. Will keep my eye on this and link any appropriate info here.



Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
Iakovos
Sun Dec 14, 2003 8:52 am
#12

I sincerely hope that it does update next session, but righ tnow it looks like it only increases experiment "rolls" by 15%, I seemed to be getting more amazing successes in Brenn than ever before, however no bonus to build points


Lame!




_________________________________________________________________
Iaka Polloi, Shadowfire: Master Weaponsmith, Manager: Circle-7 stores.

"I'm an intergalactic trader of everything from the rare to the most mundane of weapons and accessories, and I have less capacity for gun storage in my entire 3-floor store than a kid from NYC does in his mom's pantry closet. What is that ?!?" --Me.

_________________________________________________________________
ArmaniWeapons
Sun Dec 14, 2003 10:38 am
#13

I spent several hours last night playing around with the new research center bonus and thought I would share what I saw. The sampling I did is to small to be considered scientific but it's a start for us smiths.


First thing I noticed was that I was getting very few of the moderate/good experimentation combines that seem to plague everybody lately. I contribute that directly to the city bonus. The 15% bonus must add to the general success of your experimentation.


Second you will not get extra points for for making your weapons in a city with the research center. The skill point bonus is still and probably always be capped at 12 points. To let something as easy to attain as a research center give more points to weapons crafting would be too powerful. I personally have 11 experimentation points and I still had 11 in the city.


Third my tools and crafting station where all of high quality. The tools are 14.58 and the stations 43+. I still am not convinced that this makes a difference but it surely can't hurt. I did approximately 150 combines for adv blaster pistol barrel and walked away with at 15 15 -.73 14accuracy barrel, a slight increase in the to hit bonus from my previous version. I also did 100's of combines on advanced sword cores and reinforced cores and lowered the HAM costs on my reinforced core by 1, and no change on the sword cores.


I didnt get any of the all amazing combines that some people have reported getting that actually make a part better than its resources normally allow. Usually what is happening is they are getting an initial amazing on the combine and then amazings on the experimentations. I got 7 amazings on the intial combine last night and even had one amazing on the inital and 1 amazing on the first 4 points of experimentation on a barrel but had no changes on final stats of the barrel.


Overall I felt that it was worth crafting in a research city. But as always the weapons you make will be a reflection of the time and effort you put into gathering your resources. Crafting in the new centers will let you shave that tiny extra HAM off a weapon, or add the little extra accuracy that your customers will appreciate.


Armani -- Corbantis


Armani's Designer Weapons - Naboo, Theed -5272 5611 - Tatooine, Bestine -1875 -3940




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Armani
Armani Designer Armor
Master Armorsmith -- Master Artisan
North of Naboo, Theed at -3995 5347
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