Weaponsmith Archive

Thread: Does Skill tape points stack with the Research Center 15% bonus?

Siymon
Sun Dec 14, 2003 11:05 am
#14

Outstanding info. Thanks for the post.



Siymon|Bane'|Noymis|Soruman(Retired)|Tesros(Retired)
Tortilla
Tue Dec 16, 2003 1:20 pm
#15

i hope research centers dont work ever!!! That would make me have to move out yoa player city to stay in business and i really like where i live atm.




Masta Weaponsmith
Shop @ -4680 3350 Naboo 1000 meters SE of Theed
nojediiam
Fri Dec 19, 2003 6:50 am
#16

Anyone else have anything to add to this? Tests, observations, etc?



_Posli on Talus near Dearic: Master Weaponsmith (+29 Exp / +24 Asm)
_____My Current Weapons Menu_____
Miner / Master Pistoleer / Merchant
--Talus Arch Tech and Architect Vendors--
Just use /waypoint 1525 -2700 once on Talus, look for the Arch


SeaRaptor
Fri Dec 19, 2003 7:51 am
#17

Our next city update takes place in the wee hours of Saturday morning. Hopefully I'll be able to do some tests and see whether or not it truly takes a week for the specialization to kick in or not... provided I can see any discernible differences at all.



Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
nojediiam
Sat Dec 20, 2003 4:46 pm
#18






SeaRaptor wrote:
Our next city update takes place in the wee hours of Saturday morning. Hopefully I'll be able to do some tests and see whether or not it truly takes a week for the specialization to kick in or not... provided I can see any discernible differences at all.




I look forward to the information. Thanks.



_Posli on Talus near Dearic: Master Weaponsmith (+29 Exp / +24 Asm)
_____My Current Weapons Menu_____
Miner / Master Pistoleer / Merchant
--Talus Arch Tech and Architect Vendors--
Just use /waypoint 1525 -2700 once on Talus, look for the Arch


Logix
Sat Dec 20, 2003 4:51 pm
#19






nojediiam wrote:
Anyone else have anything to add to this? Tests, observations, etc?





Same thing as the other guy said. I've gotten more Amazing Successes inthe few daysI've worked in a Research Center than I have in the entire month of November.


Moderate successes are still present. If I'd have to put a number on it, I'd say I get 20% fewer moderates and Amazing Successes are doubled.

SeaRaptor
Sun Dec 21, 2003 10:10 am
#20

Well, it's official. At best, this specialization improves the results of your experimentation rolls (more great successes or whatever). I haven't noticed a difference, as I still get failures and moderate successes. I do seem to get more amazings, but it's still pretty inconsistent.


What a waste of 125k.




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
Enos-of-Radiant
Wed Dec 31, 2003 11:08 am
#21

It takes me less time to make a perfect sub part with this bonus.


Krayt guns sell for 100k to millions on my server. Now with this bonus one in 25 guns comes out lousy instead of one in 12. When I mess up a gun that could have sold for 600k and now I have to sell for 300k cuz the spd and damage where hurt so bad by 2 or 3 moderates it just saved me 300k or more when this happens less. Any master who makes Krayt weapons would gladly pay this out of his own pocket for the people of his own city. Gladly...




Ikan Solow
Master Weaponsmith
Guild leader of Freedom Fighters
Logix
Thu Jan 01, 2004 11:51 am
#22






Enos-of-Radiant wrote:

Any master who makes Krayt weapons would gladly pay this out of his own pocket for the people of his own city. Gladly...





Yeah, I agree, this specialization is a godsend for Krayt Weaponsmiths.


Though we're not the only ones who are affected by this. It's extremely helpful to Doctors who need to make a few buffpacks on-the-fly and don't want to waste hours just trying to make a couple decent ones. Pretty nice for Armorsmiths too, who are in the same "make schematic over and over until it's perfect" boat.

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