Weaponsmith Archive

Thread: DPS (High SAC) Vs Low SAC.. further testing

Trigg_Ichosw
Thu Jun 02, 2005 10:41 am
#1



I have carried further testing with regards to the above title. I made2 normal sactter pistols

SCATTER 1

spd 1.94 - modified 1.29

dmg 125 - 271

acc 1

BaseDPS 101.82

SAC 116

This was made by experimenting on speed on the sub-components with the remaining points on damage. No experimentation on SAC. The final weapon experimentation used 9 points on damage and 3 in speed. (Disclaimer i didnt spend very long on trying to get the DPS as high as i could as i was more interested in the SAC costs)


SCATTER 2

spd 2.14 - modified 1.43

damg 126 -272

acc 1

BaseDPS 92.78

SAC 89

This was made by experimenting on the SAC on the sub-components down to -9 and the remaining points on damage. No experimentation on speed. The final weapon experimentation used 9 points in damage and 3 in speed.

I tested these with a MBH/MRM and pistoleer 0404

The first test was to see how many shots and how long i could spam 3 shots constantly (these were advanced critcal hit, improved head hit and body hit all spammed in that order) before the action bar had run out. My target for the test was a fully templated jedi.

SCATTER 1 lasted for 17 secs with only 8 shots fired. (6 misses/blocked) Total damage 302

SCATTER 2 lasted for 47 secs with 16 shots fired. (6 misses/blocked) Total damage 1257

The above test was carried out without using any food/spices to enhance the regen.


The first test was carried out again using the same criteria , this time using +200 action regen and neutron pixie

SCATTER 1 lasted for 19 secs with 9 shots fired. (5 misses/blocked) Total damage 563

SCATTER 2 lasted for 53 secs with 20 shots fired. (13 misses/blocked) Total damage 969




So far this is what would have been expected the Low SAC weapon would last longer spamming soecials.

This is what i found more interesting, the damage output on each special per weapon

Advanced Critical Hit (excluding the bonus for a critical hit)

SCATTER 1 - 155pts

SCATTER 2 - 156pts

Improved Head Hit

SCATTER 1 - 147pts

SCATTER 2 - 148pts

Body Hit

SCATTER 1 - 114pts

SCATTER 2 - 115pts


The only timings i managed to get were the timestamps on the combat log, and that showed no difference between SCATTER 1 or SCATTER 2 as each time the specials fired between 2 and 3 secs.


I am aware that probably just using ranged shot then the higher DPS would have likely been better. But in an actual application no one would want to spam the lowest powered shot availble to them.

Message Edited by Trigg_Ichosw on 06-02-2005 07:52 PM



Trigg Ichosw - Out of Retirement for 1 month - Cancelled againafter 2 Days
Merv-phinIchosw - Killed by NGE
Ironforce Ichosw - Killed by NGE
mad99skilz
Thu Jun 02, 2005 11:10 am
#2

hmm, very interesting. thank you for posting this




Madden

Master WeaponSmith(12pt)




Madden
=| Dark Lords of Naritus |=
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Adefo-Oami
Thu Jun 02, 2005 1:01 pm
#3






Blackmoore wrote:
So there is no bonus at all for using food and spices? That is sad.





Well, scatter #2 got 16 shots without food and spices, and 20 shots with it. So it does help



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Blackmoore
Thu Jun 02, 2005 1:52 pm
#4

Right but you are doing less overall damage with food and spices. So, could accuracy be the be all end all?



Ocore Wavingmist: Jedi

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Trigg_Ichosw
Thu Jun 02, 2005 2:30 pm
#5






Blackmoore wrote:
Right but you are doing less overall damage with food and spices. So, could accuracy be the be all end all?





I dont think you should read too much into the amount of misses/block after consuming food/spices as whilst trying some other testing, not posted above, the amount of misses/block was less. I think the misses/blocks were more down to the target being a fully templated jedi.



Trigg Ichosw - Out of Retirement for 1 month - Cancelled againafter 2 Days
Merv-phinIchosw - Killed by NGE
Ironforce Ichosw - Killed by NGE
Aseni
Thu Jun 02, 2005 3:05 pm
#6






Trigg_Ichosw wrote:

I dont think you should read too much into the amount of misses/block after consuming food/spices as whilst trying some other testing, not posted above, the amount of misses/block was less. I think the misses/blocks were more down to the target being a fully templated jedi.






I agree completely ... the misses/blocks are part of the roll. The buffs the tester took simply had to do with action regeneration so the only variable we should be looking at is how many more shots he was able to take because of them.



Nikonto Aseni, former Chief Crafter of The Nikonto Arsenal

raider7734
Thu Jun 02, 2005 3:16 pm
#7






Trigg_Ichosw wrote:

I dont think you should read too much into the amount of misses/block after consuming food/spices as whilst trying some other testing, not posted above, the amount of misses/block was less. I think the misses/blocks were more down to the target being a fully templated jedi.





That makes sense..misses seem to be one of the few areas that some randomness still exists.


A quick & easy way tofilter out the effect of these unpredictable misses, would be to average out the damage you get from using those three shots, and then look at how much potential damage you have versus the time frame, assuming all shots hit, or at least had an equal chance of hitting.


Scatter 1 averages(155+147+114)/3... call it 139. Scatter 2 does 1 point more in allthree shots, socall that 140.


Applying this to the tests:


Unbuffed

Scatter 1, 8 shots over 17 seconds. Potential dps 8*139/17 or 65.41

Scatter 2, 16 shots over 47 seconds. Potential dps 16*140/47 or 47.66


Action buffed & pixied

Scatter 1, 9 shots over 19 seconds. Potential dps 9*139/19 or 65.84

Scatter 2, 20 shots over 53 seconds. Potential dps20*140/53 or 52.83




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samijx
Thu Jun 02, 2005 3:23 pm
#8

It's hard to criticize people who publish their test data, but those two scatters are very similar in both damage and speed. It’s no wonder you got similar results. You should however have seen significant difference in your action bar from test to test cause the SAC was significantly different.



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Blackmoore
Thu Jun 02, 2005 3:31 pm
#9

Ok what does this mean then? The more shots you fire the less accurate you are? I am sure as with most statisitcs you will get abetter statistical representationofDPS output the larger the samples you test. Now again, the more accurate you are the more hits you would get in right? Sure, there will be misses, I understand that. What if you put in good to greatkrayt tissues into a weapon and then put more exp.points into accuracy?I think samples of 100 would be more ideal. I mean you effectively double your samples here and get a reduction of 13 to 15 DPS. This is not good. Would this trend continue? How does this relate to misses? The larger the sample size the more you miss too? Therefore, I still think accuracy is pretty important.




raider7734 wrote:






Trigg_Ichosw wrote:

I dont think you should read too much into the amount of misses/block after consuming food/spices as whilst trying some other testing, not posted above, the amount of misses/block was less. I think the misses/blocks were more down to the target being a fully templated jedi.





That makes sense..misses seem to be one of the few areas that some randomness still exists.


A quick & easy way tofilter out the effect of these unpredictable misses, would be to average out the damage you get from using those three shots, and then look at how much potential damage you have versus the time frame, assuming all shots hit, or at least had an equal chance of hitting.


Scatter 1 averages(155+147+114)/3... call it 139. Scatter 2 does 1 point more in allthree shots, socall that 140.


Applying this to the tests:


Unbuffed

Scatter 1, 8 shots over 17 seconds. Potential dps 8*139/17 or 65.41

Scatter 2, 16 shots over 47 seconds. Potential dps 16*140/47 or 47.66


Action buffed & pixied

Scatter 1, 9 shots over 19 seconds. Potential dps 9*139/19 or 65.84

Scatter 2, 20 shots over 53 seconds. Potential dps20*140/53 or 52.83










Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

Chilastra/Tatooine/Ronin City
VWBugKing
Fri Jun 03, 2005 12:13 am
#10

I would be interested to see this same test with an Adv. Laser Rifle, or Czerka Dart Carbine, something that when you focus on SAC, there is a significant amount of difference in the DPS.



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Blackmoore
Fri Jun 03, 2005 12:38 am
#11

So there is no bonus at all for using food and spices? That is sad.



Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

Chilastra/Tatooine/Ronin City
Aseni
Fri Jun 03, 2005 12:59 am
#12






Blackmoore wrote:
So there is no bonus at all for using food and spices? That is sad.





... well you do get enough juice for one more shot w/ Scatter 1 and 4 more w/ Scatter 2 so, there is a bonus. Almost expected too considering the SAC difference b/w the two weapons.



Nikonto Aseni, former Chief Crafter of The Nikonto Arsenal

boceifus2000
Fri Jun 03, 2005 8:44 am
#13

Accuracy on both weapons is 1. If this was just a straight SAC test then ok but if your trying to to a DPS test at the same time your not going to do very well with DPS if you can't hit your target very often.



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