Weaponsmith Archive
Thread: Conversion of existing Weapons question....
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sabacc1000
Fri Apr 01, 2005 5:17 pm
#1
Once the weapon is produced, there is no record kept of the components that go into it. The item conversion process will have to then work with the actual stats on the weapon. It will likely take each individual stat on a weapon, compare it to the inherent range of stats possible on that weapon type, and translate the number as a percentage (with higher end stats recieving diminishing returns). That way, if a weapon was particularly good in one area, then it should be just as good in that area after the coversion, relative to all other weapons of that kind. Obviously DOT weapons will need to be handled slightly differently, but no information is available on exactly how that will work yet.
Helios_SOE
Fri Apr 01, 2005 5:24 pm
#2
Victor-Steiner-Davion wrote:
This is a silly question, but I need to ask:
If noob weapons can only be made with basic parts, what happens to the weapons we've made with high end parts? I've made a bunch of nym and krayt enhanced D-18's and DL44's and I enjoy using them.But if they become useless due to a massive damage nerf....
If you had the most powerfulDL44 available on the server before the conversion process, you will still have the most powerful DL44 on the server after conversion. All weapon stats will, however, be brought within a reasonable range of their post-CU target numbers. For balance reasons we can no longer allowoverpowered novice weapons, which wasamajorreason for no longer allowing advanced components in novice level weapons.
Message Edited by Helios_SOE on 04-01-2005 04:26 PM
Derp-on-Flurry
Fri Apr 01, 2005 5:26 pm
#3
I've heard, through the grapevine,that there's a "DPS" conversion rate from this system to the new, so that your weapon's damage per second is equal from now to then.ie Best weapon on the server, will still be the best weapon on the server., even though the stats will be different (the dmg type will change at very least).
"the buzz" on the DOTs are that the strength of the DoT will be directly added to the maximum damage of the weapon.
sabacc1000
Fri Apr 01, 2005 5:27 pm
#4
Helios_SOE wrote:
If you had the most powerfulDL44 available on the server before the conversion process, you will still have the most powerful DL44 on the server after conversion. All weapon stats will, however, be brought within a reasonable range of their post-CU target numbers. For balance reasons we can no longer allowoverpowered novice weapons, which wasamajorreason for no longer allowing advanced components in novice level weapons.
Message Edited by Helios_SOE on 04-01-2005 04:26 PM
Yeah, that
Better answers, so I'm quoting to copy.
Welcome back
Derp-on-Flurry
Fri Apr 01, 2005 5:29 pm
#5
how about the "fastest & most powerful" flamethrower on the server, just curious?
Helios_SOE wrote:
If you had the most powerfulDL44 available on the server before the conversion process, you will still have the most powerful DL44 on the server after conversion. All weapon stats will, however, be brought within a reasonable range of their post-CU target numbers. For balance reasons we can no longer allowoverpowered novice weapons, which wasamajorreason for no longer allowing advanced components in novice level weapons.
Message Edited by Helios_SOE on 04-01-2005 04:26 PM
GunJacker
Fri Apr 01, 2005 5:30 pm
#6
Ok thank you for the answer but i think what we really want to know is.... lets say my "uber" hammer is 1000max damage and it is the best on the server. Tom over here has the 2nd best hammer but has only 800max damage. When the Curb hits you all decide that the max damage a hammer should have is 850 max. So mine is 850 and Tom's is 800max ??? I think you get the drift... so can you be a bit more specific please.
Helios_SOE wrote:
Victor-Steiner-Davion wrote:
This is a silly question, but I need to ask:
If noob weapons can only be made with basic parts, what happens to the weapons we've made with high end parts? I've made a bunch of nym and krayt enhanced D-18's and DL44's and I enjoy using them.But if they become useless due to a massive damage nerf....
If you had the most powerfulDL44 available on the server before the conversion process, you will still have the most powerful DL44 on the server after conversion. All weapon stats will, however, be brought within a reasonable range of their post-CU target numbers. For balance reasons we can no longer allowoverpowered novice weapons, which wasamajorreason for no longer allowing advanced components in novice level weapons.
Message Edited by Helios_SOE on 04-01-2005 04:26 PM
sabacc1000
Fri Apr 01, 2005 5:32 pm
#7
Derp-on-Flurry wrote:
I've heard, through the grapevine,that there's a "DPS" conversion rate from this system to the new, so that your weapon's damage per second is equal from now to then.ie Best weapon on the server, will still be the best weapon on the server., even though the stats will be different (the dmg type will change at very least).
"the buzz" on the DOTs are that the strength of the DoT will be directly added to the maximum damage of the weapon.
I personally hope they didn't simply add a DPS converter, as the new system separates the damage and speed lines in experimentation for a reason. They now serve fundamentally different roles, and are not just two sides of the same coin, if you will. My feeling is that individual stats will be converted individually, not through a DPS shortcut.
Derp-on-Flurry
Fri Apr 01, 2005 5:39 pm
#8
For myself, it really doesn't matter.
If their "bringing all weapons into the same range" means anything like what they did when they revamped creatures, and pets. We're all going to need new weapons
riotcontrol
Fri Apr 01, 2005 5:43 pm
#9
Helios_SOE wrote:
Victor-Steiner-Davion wrote:This is a silly question, but I need to ask:If noob weapons can only be made with basic parts, what happens to the weapons we've made with high end parts? I've made a bunch of nym and krayt enhanced D-18's and DL44's and I enjoy using them. But if they become useless due to a massive damage nerf....If you had the most powerful DL44 available on the server before the conversion process, you will still have the most powerful DL44 on the server after conversion. All weapon stats will, however, be brought within a reasonable range of their post-CU target numbers. For balance reasons we can no longer allow overpowered novice weapons, which was a major reason for no longer allowing advanced components in novice level weapons.Message Edited by Helios_SOE on 04-01-2005 04:26 PM
Wasn't one of the things that was supposed to be done in the CURB making current 'noob' weapons a bit more viable? Will Han Solo's iconic DL-44 blaster still be considered a useless 'noob' weapon for anyone who's actually, say, a Master Smuggler like Han presumably was, and not still struggling to level the Marksman pistols tree?
La-grange
Fri Apr 01, 2005 6:20 pm
#10
Derp-on-Flurry wrote:For myself, it really doesn't matter.If their "bringing all weapons into the same range" means anything like what they did when they revamped creatures, and pets. We're all going to need new weapons
QFE
Shiznat9000
Fri Apr 01, 2005 7:02 pm
#11
The huge problem I see with the weapon conversion is that the players' idea of what makes a good weapon and the devs equations' idea of what makes a good weapon are worlds apart. I don't even need to know what the conversion equations are, there is no way they will be close to expectations. The main problem will be the bizarre speed equation the game uses now. Where all weapons cap out at 1 second regardless of the weapon's speed.
I'm only talking about profession masters since they are the ones using the high end weapons. Lower end weapons are many times cheaper then high end weapons and therefore their conversion is not important. If your grinding rifle turns out useless, doesn't matter, buy a new one for next to nothing.
Anyway the speed equation made the speed stat on all weapons meaningless in ordinary game play. However the speed stat will be a factor in the conversion process. Soafter the conversion a pistol with 200 damage, 1 sec, will be relatively equal to a rifle with 800 damage, 4 sec. However, right now that rifle would be godly and the pistol would be junk.
The conversion is doomed to be horribly horribly unfair. It can't be prevented now. What the devs need to do is admit this now in order to soften the blow. Just say, we're sorry but do to the major overhaul of the combat system, your favorite weapons may or may not be as valuable as they once were. This will be preferable to the outrage on patch day when everyone learns they were lied to.
Victor-Steiner-Davion
Fri Apr 01, 2005 8:02 pm
#12
So the crux of the matter is, don't craft ANYTHING right now?
Which would really suck, because I've been making some really cool stuff with krayt and acklay enhancements.
shooter777
Fri Apr 01, 2005 10:15 pm
#13
Helios_SOE wrote:
Victor-Steiner-Davion wrote:
This is a silly question, but I need to ask:
If noob weapons can only be made with basic parts, what happens to the weapons we've made with high end parts? I've made a bunch of nym and krayt enhanced D-18's and DL44's and I enjoy using them.But if they become useless due to a massive damage nerf....
If you had the most powerfulDL44 available on the server before the conversion process, you will still have the most powerful DL44 on the server after conversion. All weapon stats will, however, be brought within a reasonable range of their post-CU target numbers. For balance reasons we can no longer allowoverpowered novice weapons, which wasamajorreason for no longer allowing advanced components in novice level weapons.
Message Edited by Helios_SOE on 04-01-2005 04:26 PM
i wonder what will happen to my legendary cdef carbine( 370-1070 with pu and .9speed lol)
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