Weaponsmith Archive
Thread: How do you all deal with losing loot components to crit failures?
I've had 2 sets of 11 tissues for a Krayt T21. The first was a crit fail. The second set, the schematic skipped over the experimentation phase entirely as if I wasn't standing next to my crafting station,which madeit a useless schematic.
Both times I've had to step away from my computer and try and remember that its just a game.
Use Pyollian Cake (sp?)and Bespin Port, if you aren't already. I have yet to get a critical failure on assembly when using Pyollian Cake. And if you aren't already in a research city, it's definitely worth the time to go to one to craft specialty items like krayt weapons.
Slim Vargo, Corbantis
The food is yet another myth. I took some and crit failed on a t21 the other day. A customer came in and game me this food exactly what you listed, and said with this you will not crit failure wrong. Right out of the gate boom it blew up. Do not be spreading this stuff around. The crit failure rate is generic, and is connected to nothing but complexity at most. Second the city bonuses are bunk too. Havent heard to awful much like the research fascility put four more points on my gun. If The amazeings are the same as the greats. Then more amazeings wont do anything for you, and if crit failures are aligned with complexity same deal.
Heck even the higher point crafting stations do not seem to be working. I got one with fifty more points then I had. Crit failure rate is the same.
What I tell the customer is that as part of the game. Krayt weapons get a bonus to critical failure. Which seems to be the case. I have no control over it, and can do nothing about it. Complete roll of the dice. Though if your cutomer only lost one tissue that is atleast acceptable.
Anyways, I always first warn my customer there is a chance of failure, however I will be eating pollynian (spelling is off...) cake for the assembly roll, and then drinking bespin port for the experimentation rolls. I live in a research or manufacturing city (don't remember which...), so I get a bonus to rolls there, too.
Oddly enough, I rarely critical fail when I'm making something for a customer (I'm unsure if I have ever critically failed on krayt tissue for a customer, but I've made so many I don't remember for sure).... however I have critically failed on things I make for myself tons of time. Got a real bad experimentation roll on an acklay bone power hammer for myself, I had a krayt scatter pistol delete itself (I double clicked it to examine it... then all of a sudden I got a "Confirm Delete?" dialog box, which I promptly hit "NO", and of course it deleted itself), and I've had a few other failures
but it's no big deal, seeing as it's just a game and all.
I was merely replying on the fact that the food liquor will fix it so you do not fail which is a myth. I cannot atest, and I doubt anyone else can either. Simply put that means running raw data on everything from empty and buffed. To see if there is a noticeable effect.
Sadly ontop of this there would probabally be bias. Those who want to beleive that the food canvex any problem. Will twist the figures to prove it. The ones you would like for the food not to work. Would find equally depressing data.
Like I mentioned a fifty point increase on my station, and no noticeable difference.Infact I would swear crit failures happen more often. So I will not buy stock in the new food working, while a critical ingredient like the crafting stations are not.
Eat this..........Drink that..........Craft here.............BLA BLA BLA
Tool quality dosnt work..........
Station quaility dosnt work..........
City bonuses dont work..........
NOTHING in this game works ![]()
Not even the developers know how the game works
Anyone who thinks that anything in the game actully working is anything more but random convergance of the game code is fooling themselves.
Anyone thinking otherwise should hurry to their local medical professional because they are COMPLETLY UTTERLY DELUSIONAL ![]()
Thatwere able to even log into the game is a sheer act of random luck ![]()
Dodece wrote:
I was merely replying on the fact that the food liquor will fix it so you do not fail which is a myth. I cannot atest, and I doubt anyone else can either. Simply put that means running raw data on everything from empty and buffed. To see if there is a noticeable effect.
Sadly ontop of this there would probabally be bias. Those who want to beleive that the food canvex any problem. Will twist the figures to prove it. The ones you would like for the food not to work. Would find equally depressing data.
Like I mentioned a fifty point increase on my station, and no noticeable difference.Infact I would swear crit failures happen more often. So I will not buy stock in the new food working, while a critical ingredient like the crafting stations are not.
I have never experienced a crit fail after usingPyollian Cake. However, I only use itright before crafting a specialweapon (i.e. something with krayt or geo loot) so I don't have a ton of crafting examples using it.
The cake I have is +14, plus +10 for being aMon Cal, plus +5 for the WS tool kit gives me a total +29 to assembly if I eat some cake.
Of course, by posting thisI have probably jinxed my next sonic blaster attempt. ![]()