Weaponsmith Archive

Thread: Managing resources and item space

Bermag
Fri Jan 02, 2004 5:13 am
#1

How do you organize your resources? I prefer to have them in packs lined up along the wall in my house. But problem is limited item space in house. Now I have resources in house, some in factories (usually left over, commonly used resources), in personal inventory (including droids) and bank.

It is a nightmare to know where which resource is or how much I have.

I have been thinking of having another house (small Naboo house, 1 lot) for storage, but it is another lot that I can't use for harvester/factories. I might use a factory for storage, it is only 100 items but I can at least use it for something else as well. But factories is a pain to sue for storage since you have to stop production to check inventory/get resource (which would mean split crates, however only a problem with things you sell in crates).

Any advice to give? One idea I have is to just keep one stack of each resource in my house and put the rest in other storage like bank, factories. I really want to avoid having to write down every resource I have in which storage. I want a system that makes it easy for me to remember where I have stuff.



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Eola
Fri Jan 02, 2004 8:04 am
#2

I faced a similar problem shortly after I started strip-mining (which I define as dropping a large number of harvesters in a short span to get the most of of a particular spawn in a short time), which netted me 300K of Emif, and 500K of Picami in about a week and drove me past the point of storage hell.


First: I keep my resources in my crafting station. You should too, because it makes it MUCH easier to craft, and only .you. can get them out not even someone else with admin access to the house can do so.


Secondly: What I've started to do is 'type' my resources. A1 are the best of the best, on Ahazi it's things like Weakem, Enopris Link-Steel, Togap Copper, Durogop Copper, Emif, Epoa, Hopees etc. Then you have your second best which is A2. I keep those in my crafting station along with the ones that are middle of the road (B1 types), but fulfill a specific resource need, Polonium Iron, Crism ore, etc. Everything else I either store in a second crafting station which I use for generic quality nuetral goods (smuggling tools etc). This makes crafting faster for me because I'm not sorting through junk I don't need and won't be using. I also keep a small stock of all of the resources I use most often in my factories (10-25K of each) this tends to be stuff like Weakem, Durogop and other resources that are called for in a lot of recipes. It's a pain in the rear to set this all up? But it saves me a TON of time later because I don't need to pull resources every time I start a factory run.


Thirdly: I sorted all of the resources that I have multiple stacks of, and stored the 'extra' in my storehouse. Even when I'm crafting up a storm it takes me a while to go through 100K Emif, so I don't need 400K in my station, ditto with Picami etc. This way I only have to visit my storehouse every now and again and I keep my crafting stock high. This also leaves more room in the house for crates of components.






Eola Lasmy -- Master Weaponsmith, Master Artisan, Master Merchant
Part of Weyland Yutani Corporation
Ahazi Server: Tranquility, Theed: -3115, 5795
Force Sensitive Crafting my Behind
I've got 1 Million Monkeys and 1 Million Keyboards bet you they
integrate JTLS more smoothly than the Dev Team will.
Qui-Mu
Fri Jan 02, 2004 10:29 am
#3

I have two factories that I keep all my resources in. All the minerals are in one factory and all the gases and chemicals are in the other. I then keep all my componets in bags in my house. When I want to craft, I write down everything I will need and go get them out of my factories. Also you can stop a factory in the middle of a shift and restart it without getting split crates. I do it all the time.

Skyfish
Fri Jan 02, 2004 2:13 pm
#4

One thing I saw the other night, but have yet to try, myself...


Keep resources in a vendor. That way, they don't count against the storage total of your building. Price them so high that you wouldn't mourn even if some mean person came and bought them just to deprive you. The vendor I saw had backpacks full of resources and each backpack was priced at 10,000,000 credits (plus the city tax).


I remember hearing, a while ago, about a bug that caused bags stored in vendors to eat their contents. I don't know if that bug has been fixed or not. Even if it hasn't, you could still store the resource-containers individually on the vendor. Not sure if they could be well-organized, that way - remember,I haven't tried this.


Also, this might only be a viable option for merchants. I remember something about non-merchant terminal vendors having the maintenance cost increase according to how high the total of all prices on that vendor is. Don't know if that's changed.


Might be worth a try.




__________
Anonymity: A mystical shield that makes it safe for subhuman bastages to be themselves without fear of any real consequence.
Lobotomy: A surgical procedure that convinces them it is acceptable and even clever for them to do so.
__________
Kielker
Sat Jan 03, 2004 1:43 am
#5

Wow, I didn't even know you could keep resources in your crafting station. I'll have to try that out.


Right now, I feel like I'm overloaded with resources and I'm not even to the point where I want to make actual weapons with good resources to sell yet. I've got three houses- one medium as my personal home (with some resources in the basement, one small generic temporary house where I have grinding materials and I'm grinding up to master, and one house where I'm storing good weapons and good quality resources.


When I get down to one craftinghouse, I will most likely keep a few backpacks on the walls- one for copper & gas, one for iron & steel, and one for everything else. Like I said, I'm not to the point where I'm a serious weaponsmith yet, so I'm not sure how it will work out separating things by resource type, rather than by resource quality.




~~~~~~~~~~~~~~~~~~
Kielker Serrot / Keldo Reenix
Marlan_Intrepid
Mon Jan 05, 2004 10:32 am
#6

Abuse the 7-day trial key, or open up your FS slot and transfer a house to that character.



Marlan - Master Weaponsmith(+2), Master Chef(+2)
Located in the city of Arakeen, Naboo(shuttle available)
3795 -3748 NW of Moenia
Enos-of-Radiant
Mon Jan 05, 2004 5:58 pm
#7

FS slot doesnt allow home ownership. The Vendor idea has really helped me.. a lot.



Ikan Solow
Master Weaponsmith
Guild leader of Freedom Fighters
Eola
Tue Jan 06, 2004 8:08 am
#8






Skyfish wrote:

One thing I saw the other night, but have yet to try, myself...


Keep resources in a vendor. That way, they don't count against the storage total of your building. Price them so high that you wouldn't mourn even if some mean person came and bought them just to deprive you. The vendor I saw had backpacks full of resources and each backpack was priced at 10,000,000 credits (plus the city tax).





This is a bad idea for a couple of reasons:


1) Vendor bugginess: Vendors have been buggy before, and will likely be buggy again. The most noted bug currently is having items eaten when retrieving them from the vendor but you being reimbursed the price of the item.


2) Storage issue: Storage space is a problem, but the more people try to 'work around' the issue by using vendors as warehouses the more likely we are to not have the storage limit fixed but to have new restrictions placed on vendors.


3) The highest quality weaponsmithing resources are almost all worth 20+ cpu after they've spawned. So a backpack with even 5 full stacks of resources would be worth 10M, and would in fact be a bargain given later resale of those resources. All it would take is one resource vendor doing it, and you'd be out of materials and he'd turn it all for a tidy profit and what's worse you'd have no grounds to complain.






Eola Lasmy -- Master Weaponsmith, Master Artisan, Master Merchant
Part of Weyland Yutani Corporation
Ahazi Server: Tranquility, Theed: -3115, 5795
Force Sensitive Crafting my Behind
I've got 1 Million Monkeys and 1 Million Keyboards bet you they
integrate JTLS more smoothly than the Dev Team will.
Ehan
Tue Jan 06, 2004 8:53 am
#9

Eola wrote:


"First: I keep my resources in my crafting station. You should too, because it makes it MUCH easier to craft, and only .you. can get them out not even someone else with admin access to the house can do so."


Just some clarification .. I have an alt character with admin rights to my house, and I have him pull out and put back resources into my crafting stations all the time. You just need the proper crafting tool to access the station.




Ehan Afape - Master Weaponsmith (+25 Assembly/+20 Experimentation)
Visit my shops, Cutlasses & Archebuses, in one
of two convenient locations across the galaxy.
Waterhaven on Dantooine at 371, -4428
East of Bestine on Tatooine at 100, -3828
MozzerKing
Tue Jan 06, 2004 9:24 am
#10

Storing resources in the crafting station scares the h-e-l-lout of me for some reason, even though logically, it makes a lot of sense. What happens if you accidentally pick up the crafting station which I've been known to do occasionally? Does the contents go poof or stay with the station?



Maya
Eola
Tue Jan 06, 2004 9:44 am
#11






MozzerKing wrote:
Storing resources in the crafting station scares the h-e-l-lout of me for some reason, even though logically, it makes a lot of sense. What happens if you accidentally pick up the crafting station which I've been known to do occasionally? Does the contents go poof or stay with the station?




You can't pick it up with resources in it



Eola Lasmy -- Master Weaponsmith, Master Artisan, Master Merchant
Part of Weyland Yutani Corporation
Ahazi Server: Tranquility, Theed: -3115, 5795
Force Sensitive Crafting my Behind
I've got 1 Million Monkeys and 1 Million Keyboards bet you they
integrate JTLS more smoothly than the Dev Team will.
Jedi_Titus
Tue Jan 06, 2004 10:21 am
#12

I had a big storage issue a few weeks ago. But I found that if I went through the tons of different resources I had and ditched the ones that were now sub-par I could free up alot of space. I don't need 5 types of gallorian gemstones. Keeping a 2nd type in case of a "rainy day" is prudent but the others are just a waste of space.





Egan Vorlock: Master Weaponsmith, Carbineer - Starsider

Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
Jiist
Tue Jan 06, 2004 10:54 am
#13

I noticed that someone mentioned an excel spreadsheet. I did something similiar with an access database. I enter the resources available (that i know of), the resources I have on hand, where they are, and I have even written a small form to autocalculate which resources would work best if the schematic asks for 50% unit toughness and 50% overall quality (or whatever other experimental qualities are asked for in the schematic). It works great, because I have it up on my spare computer and when I am crafting, I just pull up the experimental qualities and it tells me what resource is the best and where it is located. I have crafted enough that I have a feel for what I will need and won't need. I keep my most common stuff in my personal inventory, my most common named resources in my crafting droid and the rest in my house currently. I would definitely recommend some sort of excel spreadsheet or access database.

- Jiist




*** I need to find a SWG gambling anonymous ***

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