Weaponsmith Archive

Thread: Managing resources and item space

revisoHT
Tue Jan 06, 2004 1:47 pm
#14

I have guild mates own a few factories for me, and i put minerals in one, gas/chem in the other, and used compontes in the rest. I leave produced componets in the output until i have to move them, and only very common stuff in my station. I also keep a running list in Excel of what weapons i have on which vendors. I know every day how much each shop sold, and can easily track which vendors need restocked.



Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

Abominable-TCO
Tue Jan 06, 2004 5:44 pm
#15

backpack on my back = 50 resource have about 15 sitting in my gen inv. and a satchel of components which add another 17. Also get yourself a storage droid for your survey tools etc they can hold 10 items or have the storage added to a crafting droidetc (and these dont have to be insured and dont decay)! my spare stacks fill my safety deposit box now too (seeing as i live in a PC and am the town planner I live near the bank and shuttleport )! My house/shop has packs for the spare component crates and completed weapon crates etc plus the usual junk you collect and cant bare to get rid of!


Also can someone explain how to put resources in a crafting station?? My alt has a house that I could put one into etc and do all my crafting from it might make my life a little easier!




--------------------------------------------------------------------------------
Quagga's TCO Weapons Depot

Based in the Player City of Draicco, Talus
{I am on the map and have a shuttleport as a doorstep(2980 1331)}


Kreagan
Tue Jan 06, 2004 11:29 pm
#16

I am currently at 21million of the best resources ever to hit my server,,,I have packs lining my main home wall with everything from duralloy steel/ore/gas/chem/aluminum/polysteel/planite/iron et...and only place a usage amount in the packs usually start at 100k...then i have 2 other small houses I own and 3 other houses my RL friends own to store rest..this works well if all homes are surrounding yours.I have 10 factories i run which i leave components in and just grab a crate to make schems from,very efficient.I easily stock and sell well over a thousand weapons on my server each week including premium sales(krayt/coupler/HVFM enhanced).get a master smuggler to work only for you and give him admission to one storage house with weapons and let him got to town,,,I have made an average of 8mil each of the past 16 days just from sliced weapons.


Kreagan De'Unerro


Master Weaponsmith


Kauri

Bermag
Wed Jan 07, 2004 3:27 am
#17

Keeping track of which resources you have and where they are is not a problem if you are well-organized and disciplined and write that down when you move anything, or get new resources. But I am not well-organized and disciplined (neither in game or IRL) :-). Another problem is that sometimes I play on my laptop from work and then I will not have access to the spreadsheet or whatever I use for keeping track. To bad the /notepad doesn't save on the server.

So I need a method which doesn't take a lot off time to maintain (writing down stuff) but still makes it easy to remember where I put stuff.

First of all, I think the best thing is to use factories for storage even if they have 50 less space. It is always good to have an extra factory :-).

Second, have one place for temporary storage for currently available resources. I put all in bank until the resource disappear.

But I can't decide which of the two following storage principles will be best:

A) Keep one stack of all resources in one location and store extra stacks in other locations (factories, bank etc). All of the same resource in the same place.

B) Spread out resources. All of a resource in one location

Hmm, the more I think about the more it looks as if I have to bite the bullit and keep writing down where I put my resources. problem is that when you are in a real hurry to drop off some new stuff you don't want to spend time updating your resource list. However, best might be to for example always drop it in bank but always update when you move something into "permanent storage location".



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
TeeBee
Wed Jan 07, 2004 5:27 am
#18

I go with Fooman's spreadsheet and a resource vendor, once the pain of loading the spreadsheet is done you call up your schematic and pull off just the required resource to build it. The advantage of the vendor being you can see the actual name of the item and not just 'steel'.



------------------------------------------------------------------
Final resouce sell out & cheap end of the line weapons
Vendors at Naboo, Theed -5460,3400
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CivicExR95
Wed Jan 07, 2004 6:10 am
#19



Jiist wrote:
and I have even written a small form to autocalculate which resources would work best if the schematic asks for 50% unit toughness and 50% overall quality (or whatever other experimental qualities are asked for in the schematic

- Jiist



Would you mine posting that up or explaing how that works? Sounds like a big time saver for me



Ezo's Master Weapons & Armors
-720 -4260 Bestine, Tatooine & 273 -5445 Coronet, Corellia
Please deliver all auction winnings to my resource vendor in Bestine
MozzerKing
Wed Jan 07, 2004 7:33 am
#20






Eola wrote:
You can't pick it up with resources in it




That's a relief!




Maya
Stryker1204
Wed Jan 07, 2004 7:54 am
#21

I have well over 150M of the best resources to have ever spawned on my server all listed on one vendor.. (around 1800 items total)



Theindividual 100k stacksare listed for 99,999,999 and my home has a 9,999,999 access fee on it so I don't have my competitors coming in to peruse my wares..



Ever since the 30 day vendor reset.. this has worked especially well.. i just stagger the timing of listing them so I don't have to sit for hours relisting them..



The vendor is especially nice because it allows you to sort by item type (they just need to further break inorganic minerals down to Steel, Copper, Alum etc etc)





_______________________________________________________________________________________
Retired Creator of All Things Wrong With Eclipse

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Jiist
Wed Jan 07, 2004 5:37 pm
#22






CivicExR95 wrote:





Jiist wrote:
and I have even written a small form to autocalculate which resources would work best if the schematic asks for 50% unit toughness and 50% overall quality (or whatever other experimental qualities are asked for in the schematic

- Jiist





Would you mine posting that up or explaing how that works? Sounds like a big time saver for me





Yeah, I can post it up...I will have to do it later though. But, I will get it on this board by the end of the weekend. Basically, what I do is I have tables that I input all the resources I find in. I then have another table that I tell how much of what resource I have and where it is. Finally, I have a table that I put in experimental quality info. So, for instance, one of my weapon exp qualities has 50 conductivity and 50 Overall Quality. I then have some vba code that takes each item in my personal resources table and runs this formulae on it 50*Cond + 50*OQ / 100. I then spit out a list of my resources sorted highest to lowest by that category. Currently, since the database is a huge hack job (I spend more time playing than developing the DB , I have to search through the list to find the best steel or whatever I am looking for. I hope to added constraint info to it later on, but it is still quite useful now and helps me quickly now what is the best "X" for this template. I also plan on typing in all the templates sometime. If I ever get that ambitious, I will be able to write a query that brings up the best resources in my inventory for that schematic. Anyway, I will try to get the DB posted by the end of the weekend.


- Jiist





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