Weaponsmith Archive

Thread: The Penultimate Guide to Weaponsmithing

klaustiainen
Fri Aug 20, 2004 9:54 pm
#92

Very useful indeed



Glepo One
Force Sensitive since 15.04.2004 after 19 professions
Glepo's Architectures on Corellia /waypoint -83, -5572 & in Phoenia mall on Naboo.
Kendoral
Sat Dec 04, 2004 11:00 am
#93

So, could someone do me a favor and recap what the current 'good' version of the crafting macro is with all of the changes? Also, which items in the guide require a crafting station?


Another thing I haven't seen mentioned here is the 12 point experiment method. Anyone have a good link to a guide to mods and skill bonuses?
Osskpy
Thu Jan 06, 2005 4:39 am
#94

Should change the title to 'Ultimate Guide'. Just started WS and everything in it works as written.

Great guide, well done. Thanks for posting it.

Oops, except for one little thing. You need 'Crafting Tools' in the action bar and not 'Crafting Stations'. This might cause some confusion.

Message Edited by Osskpy on 01-06-2005 11:43 AM



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IGN: Ukieli - Imperial Warrant Officer,
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fanof
Fri Mar 11, 2005 10:10 pm
#95

I dont understand what is going on but I tried the counting thing and that was a major load of crap. I was trying for the metal staff on my WDG crafting tool and no matter howI counted it I had to just play around with the numbers. It ended up being 07. Now if someone could please tell me how they came to the conclusion that just counting down your list or starting with a number then counting up or down to the desired item, I would surely love to know. I tried 00, gave me like blaster power handler. Then I tried 01, there I got one of the explosive components. So, any reply would be greatly appreciated since I really dont want to macro craft nothing but metal staves for 886,000 xp.
Kendoral
Sat Mar 12, 2005 6:01 pm
#96

actually, it USED to be like that, the counting thing until they revamped it. It used to be that every time you logged in, you would have to fix your macro to the right number because it changed all the time. Now it should stay the same regardless of what happens. been a while since I was doing the WS grind but afaik, this is the case.
MrDoppa
Fri Apr 08, 2005 4:51 pm
#97

This is great! Thanks.



Doppa Ethradapa Sith ApprenticeDark Overlord of Kauri


"…the Dark Side awaits ......


(ccggccggcg9ggggggggggggggggggggg)


MrDoppa
Wed May 25, 2005 8:39 am
#98

AH! The joy of figuring out your draftScehmatic #. LOL. NO definitive answer. With the cu, at least the schem numbers stay the same when you log back in. Used to be a day when if you logged out and logged back in at another time, the number would change and you had to play with it again.



Dont forget, everytime you change a skill, the numbers may too. so play away and good luck. Also remember, that the amount of schems you can craft are increased when youre near a crafting station. So summary, grind away from the crafting station. Less schems to toy around with means that you should be able to find the schem you want quicker.



note. I respeced my master architect to a master ws and then regrinded architect. lol.


Gotta find ways around this game. lol





Doppa Ethradapa Sith ApprenticeDark Overlord of Kauri


"…the Dark Side awaits ......


(ccggccggcg9ggggggggggggggggggggg)


Mor-Dan
Thu Jun 23, 2005 5:13 pm
#99



Culax wrote:






this would be fine if all the new changes hadn't taken place...



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Culax
Fri Jun 24, 2005 12:45 pm
#100

hehe, just was putting a smiley face on it so I could kinda bookmark it IE: by using the "find all users posts" link.



Culex Rifleman/Doc
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Sneev
Mon Jun 27, 2005 10:36 am
#101


Just a note to all those trying to use the macro: I am using it without any problems and only a slight rewrite, with a crafting station, in my house and making Heavy Warheads. Make sure to add the extra/nextcraftingstage; and make sure all your macro code is correctly capitalized.


As for finding the schematic, I find it changes everytime I train, so I made a macro that just goes through and selects a range of 10 schematics in turn, and has my character say the schematic number outloud. When I train up in a skill - knowing I will gain some new schematics, I increment the numbers in this macro then run it, closing the window each time until I find the right one (counting them in the datapad didn't seem to work for me). Then I update the schematic in the crafting macro to the correct value and away we go...


Oh and yeah there does seem to be a cap on exps you can get, so after a certain point I am forced to go train. Keep any eye out on the total, it seems to be related to how high your highest skill box trained is (ie if the top box requires 77k exps, then the cap is 77k + x amount (120k I think it was for me).


I have 5 boxes left to do to get Master Weaponsmith and I expect to get them tonight. Thats about 3 days of playing (during double xps) for reasonable amounts of time per day to get Master. I am most impressed with the macroing suggestion. I was lucky though and found a lot of 100k of Thoranium Steel, and 50k of Hydron-3 and 70k or so of Skevon I think.


Its a bit dull but defintely better than when I first ground up Droid Engineer when the game came out - Advanced Droid FramesFTW





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MeeGell
Sat Oct 01, 2005 7:42 am
#102

cool



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