Weaponsmith Archive
Thread: Comprehensive Weaponsmith Loot Enhancements/Components/Schematics (updated 9/10/2004)
ElanMak wrote:
Oh, and all droppedgeonosian sword cores and reinforcement cores are valuable, no matter the stats. Identical sword core pairs are especially valuable (for making scythes).
This may have been true at the beginning but here is the new list for geo loot interpretations for those loot sellers out there:
White cubes: Groups of 6 or 7 (7 for scythe 6 for geo pistol/rifle), got a group less then 6? odds are most WS wont touch it
Green Cubes: groups of 2-4 for most smiths and Groups of 6 or more high value for geo pistol use. Most WS need these as they make the rifles with 200+ to its condition same with the pistol.
Yellow Cubes: Great for scythes but need group of 7-or WS willing to not get full use on scythe schem....very rare...so any group size of these are worth alot but used in georifle and sometimes pistol.
Red Cubes: good for ppl wanting low ham swords/non-vibro melee wpns...otherwise little value they dont spawn often but if a smith is needing some low ham wpns there good, if you cannot find said smith ditch them.
Geo Sword cores: Dmg 25-25 unless this is a group of 6 kill them, over 36-36 they hold value most under 36-36 ppl can make them using white cubes.
Geo Reinforced cores: Dmg 41...if its less then dmg 41 it stinks especially 25-25 ones those are safe to ditch any size group.
just my 2 cents
RawlingsSc wrote:I noticed the High Powered Vibro Motors are listed as only +20 max damage. I was recently given 2 that are +22 and 4 that are +25. How high do they go?
+25 is the best I seen, I am a mayor of lokian city with about 10 TKMS in the guild, they are always getting me motors for their VK's.
but I have been trying to find this info somewhere
and have only found a couple hints.
I was pointed to this sticky but still can't figure this out.
When making an Item like a vibro blade unit, there is a box for enhancments.
What are the resources used here?
Is it stuff like Rancor teeth or what?
Thanks for any help
TK/Pikeman/Fencer/Scout/Ranger/Medic/Doctor/Brawler/Marksman/Artisan/Architect/Musician/Weaponsmith
Syllus wrote:
When making an Item like a vibro blade unit, there is a box for enhancments.
What are the resources used here?
Is it stuff like Rancor teeth or what?
Thanks for any help
TK/Pikeman/Fencer/Scout/Ranger/Medic/Doctor/Brawler/Marksman/Artisan/Architect/Musician/Weaponsmith
If you look in the first post,its all Enhancements. These are loot items that you can put in that brown box to enhance a component.
Rancor teeth are in the second post - Components. These completely replace the component when you craft with them, in this case they replace sword cores.
Syllus wrote:
Sorry if this was covered,
but I have been trying to find this info somewhere
and have only found a couple hints.
I was pointed to this sticky but still can't figure this out.
When making an Item like a vibro blade unit, there is a box for enhancments.
What are the resources used here?
Is it stuff like Rancor teeth or what?
Thanks for any help
TK/Pikeman/Fencer/Scout/Ranger/Medic/Doctor/Brawler/Marksman/Artisan/Architect/Musician/Weaponsmith
The items listed in the thred here are the items that go into the enhancment boxs. Like in making VK's you can put high velocity motors (Nyms men drop them once in a great while) in the advance vibro motors. Or High Engery Capacitors (also found on Nyms men) into Power Handler enhancement box.
Jenner - Master Weaponsmith
Gorax Projectile Feed Mech for Bezerker
HoxStarclipper wrote:
I got a fever to make this friggin Rifle!!!!
See this link...this will make one heck of a Bezerker....
Gorax Projectile Feed Mech for Bezerker
Sorry...I do not know how this ended up here...it was suppose to end up in the petition to have the barrel fixed.
: )