Weaponsmith Archive
Thread: The ADK Discussion
Maceey wrote:
and for you jedi. The bio-linking the item wouldn't hurt you.... you can't trade tuned pearls or lightsabers....
I agree. I have a jedi, he's holding all of my ADK's until I decide which type of saber I want to use. And I want the damn things to be bio-linked.
If that's so, let's move on to real problems and offer real solutions to our problems.
Maceey wrote:
This thread is dead now....
As has been said before there is a thread adressing how to regain more variety in weaponry. Please use that one for all the excellent ideas in this area.
It is okay to think that the ADK has no impact on our profession and there is certainly room for those views (and I will carry them on when presenting this to the devs.), however there is a great part of the Weaponsmith community who does find that the ADK is having a very negative impact on our profession and thus we need this thread.
I removed it from the original thread as I realized it was overshadowingother (and in my opinion just as important) aspects.
For all the fighters (who doesnt have a WS) You are encouraged to participate in this discussions, but please keep it civil and as have been mentioned read our other stickies before participating as we are adressing a lot of the issues you raise ![]()
Also please note that this discussion is adressing the issues of the weaponsmith profession and while we dont want to ruin other peoples game experience we do have our own profession in mind first.
When the Devs introduced the ADK they totally disregarded the crafters (AS/WS) changing the ADK is IMO not a nerf, but a fix to a wrong implemented feature.
Summerflame wrote:
When the Devs introduced the ADK they totally disregarded the crafters (AS/WS) changing the ADK is IMO not a nerf, but a fix to a wrong implemented feature.
Summerflame, thanks for all the hard work with our profession. It's greatly appreciated.
Calling this proposed ADK "fix" (my ADKs work just fine) anything but a nerf is spin. If there is a call to nerf them, just call it that. No big deal, we aren't strangers to the idea. My concern is that these nerfings are taking the easy way out - the path of least resistance. By adressing the symptom and not the cause we aren't any better than the jedi forum. What we need is a focus on issues with lasting impact. Nerfing the ADK may make you feel good for a time, but the problems that truely hamper our professionwill not be addressed.
In the end, you will have wasted an opportunity to affect lasting change.
And aren't we, as a whole, crafters AND our enemies the fighters, tired of SOE for doing this exact same thing?
sorry but adks did not kill weapons sales.
cu did.
my weapon buying habits per cu.
crates and crates of t-21s (about 2million per crate), slice them for damage, delete the speed slices.
loot my own tissues and get a uber ws to make t-21s, slice them for damage, delete the speed slices.
then the adks came out.
buying better t-21s or loot my own tissues to make them. delete the old one and replace with a new and better one. this cost me more then buying crates of them and slicing.
either way (uber ws) made a ton of cash, you can keep upgrading and find a better one. spend 20 million on 1 gun, dumping it and get a better one vs spending 20 million on 10 crates. this about the same.
post cu.
all the old uber stuff got turn to crap. i rebought a new set of weapons, all stat capped, all adk. or i could have bought hundreds of stock guns. now a WS would rather make 40 million at one time then have someone who spends 10k every week. CU have made weapons mostly the same. There is a hard cap.
Maceey wrote:
Dekka1 wrote:
If that's so, let's move on to real problems and offer real solutions to our problems.
Maceey wrote:
This thread is dead now....
i'm sorry if you don't see it as a real problem but as you might have guessed a lot of people posting here do think it's a real problem. Summer even made a dedicated thread to it.
You said it was dead, not moi. ![]()
I think a lot of the problem with ADKs, perhaps the only problem, is just like you said - "A lot of people posting here do think it's a real problem." My argument about the misplaced anger in calling to nerf this of all things stems from that short-sightedness. (short-sighted IMO, obviously)
I would beg to spend time fixing our profession, not nerfing others. That's an ugly road to start treading down. It's slippery too! ![]()
shilo2 wrote:
CharPrime wrote:
sorry but adks did not kill weapons sales.
cu did.
my weapon buying habits per cu.
crates and crates of t-21s (about 2million per crate), slice them for damage, delete the speed slices.
loot my own tissues and get a uber ws to make t-21s, slice them for damage, delete the speed slices.
then the adks came out.
buying better t-21s or loot my own tissues to make them. delete the old one and replace with a new and better one. this cost me more then buying crates of them and slicing.
either way (uber ws) made a ton of cash, you can keep upgrading and find a better one. spend 20 million on 1 gun, dumping it and get a better one vs spending 20 million on 10 crates. this about the same.
post cu.
all the old uber stuff got turn to crap. i rebought a new set of weapons, all stat capped, all adk. or i could have bought hundreds of stock guns. now a WS would rather make 40 million at one time then have someone who spends 10k every week. CU have made weapons mostly the same. There is a hard cap.
ADK has made it so people would pay alot more for a weapon, that "THEY CAN USE IT" if there was no adk, why would anyone want to pay hundreds more times for a weapon. when they can just buy a stock weapon and almost come out equal. i spend 14 million last night on a trando rifle. why? because i can adk it. so i am not buying a weapon every week. I think that smith would rather me spend 14 million at once the 10k every week.
per cu, post cu, adk or no adk if you are a good smith, you will always sell weapons.
Problem is that once that weapon is bought thats it! the ADK will eliminate the need to buy any more weapons. Pre-CU people bought the best weapons possible fromk Weaponsmith, and used them till they burnt out then bought a new one. In the time it took for it to burn out, they would be able to afford a new one. The weapons that people didnt use as much were the Looted exceptional and legendary weapons, because they had such high damage. And low condition, they were rarely used.
Plus the cost of BH loot that is needed for the "uber" weapons cost ALOT of money, which cuts deeply into profits. Unless you can afford a second account in RL and have a combat alt to get you the needed loot, alot of people cant afford that in RL.
Its alot like the architect situation, they dont make alot of money because of the low return customers, once you buy a harvester it doesnt decay.
And to the person who said that the 40million costs of ADK will keep them rare, on many servers they cost between 10-15mill. Also ebay credits are easily exceptable, and allow even noobs to buy anything in the game off the get-go.
TheNarcis wrote:
shilo2 wrote:
CharPrime wrote:
sorry but adks did not kill weapons sales.
cu did.
my weapon buying habits per cu.
crates and crates of t-21s (about 2million per crate), slice them for damage, delete the speed slices.
loot my own tissues and get a uber ws to make t-21s, slice them for damage, delete the speed slices.
then the adks came out.
buying better t-21s or loot my own tissues to make them. delete the old one and replace with a new and better one. this cost me more then buying crates of them and slicing.
either way (uber ws) made a ton of cash, you can keep upgrading and find a better one. spend 20 million on 1 gun, dumping it and get a better one vs spending 20 million on 10 crates. this about the same.
post cu.
all the old uber stuff got turn to crap. i rebought a new set of weapons, all stat capped, all adk. or i could have bought hundreds of stock guns. now a WS would rather make 40 million at one time then have someone who spends 10k every week. CU have made weapons mostly the same. There is a hard cap.
ADK has made it so people would pay alot more for a weapon, that "THEY CAN USE IT" if there was no adk, why would anyone want to pay hundreds more times for a weapon. when they can just buy a stock weapon and almost come out equal. i spend 14 million last night on a trando rifle. why? because i can adk it. so i am not buying a weapon every week. I think that smith would rather me spend 14 million at once the 10k every week.
per cu, post cu, adk or no adk if you are a good smith, you will always sell weapons.
Problem is that once that weapon is bought thats it! the ADK will eliminate the need to buy any more weapons. Pre-CU people bought the best weapons possible fromk Weaponsmith, and used them till they burnt out then bought a new one. In the time it took for it to burn out, they would be able to afford a new one. The weapons that people didnt use as much were the Looted exceptional and legendary weapons, because they had such high damage. And low condition, they were rarely used.
Plus the cost of BH loot that is needed for the "uber" weapons cost ALOT of money, which cuts deeply into profits. Unless you can afford a second account in RL and have a combat alt to get you the needed loot, alot of people cant afford that in RL.
Its alot like the architect situation, they dont make alot of money because of the low return customers, once you buy a harvester it doesnt decay.
And to the person who said that the 40million costs of ADK will keep them rare, on many servers they cost between 10-15mill. Also ebay credits are easily exceptable, and allow even noobs to buy anything in the game off the get-go.
Yeah, the 200% mark ups /wink
Hey i didn't ask for the min bids of 8mil for a stack of cells. I would love to buy them at 1mil per stack and sell the weapon between 1-2mil(rifles/carbs not pistols...)
Message Edited by Maceey on 10-18-2005 10:44 PM
TheNarcis wrote:
Here is another question for all of you weaponsmiths. Will the decent guns still be 8-20 mil a piece if this was changed? If so then all the power to the ADK.
Message Edited by TheNarcis on 10-18-2005 03:26 PM
Message Edited by Muzz on 10-18-2005 10:06 PM
Muzz wrote:
How is that so much different from what we have now? If the ADK became tradeable when the weapon was destroyed there's not really much of a change from the current situation. Look at most auctions for ADK'd weapons. Most of the bidders are in it for the ADK not the weapon.
Summerflame wrote:
The best Idea I have seen so far was making the ADK bio link the weapon when used. When destroying the weapon the adk would be returned to tradable status
Actually what I see are that most actions selling an ADK are asking for an ADK in return + some cash