Weaponsmith Archive

Thread: Krayt Tissue FAQ

Andymantium
Mon Feb 14, 2005 7:31 am
#66






Ternque01 wrote:

How many tissues go into a DE-10 pistol? Just wondering folks




You need 3 identical tissues.




K

Darknight13
Mon Feb 28, 2005 4:42 pm
#67

Hows about a DE-10?



Kyop 12pt AS
HarkoVT
Fri Mar 04, 2005 1:56 am
#68

This is a great post


To all those People that keep asking about the DE-10 pistol, how about reading the other posts, its in the threads atleast 5 or 6 times





Harko Darkstar
Lieutenant | Remahr Company | 12pt FS Master Weaponsmith
Weapon Vendors / "Harko's Weapon Works"
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eleghost
Sun Mar 27, 2005 9:38 am
#69

Question:

I am not and never have been WS or even a crafter so I dont know the intricacies of crafting weapons, but lets say I have some krayt tissues and I want to have a WS (lets say he/she is 12pt) craft a krayted weapon for me. What is the likelyhood that something will go wrong in crafting and my tissues will be lost or the weapon will not be up to par? I know this may depend on the crafter, but any advice on what I should expect?
EggShenn
Mon Mar 28, 2005 8:03 am
#70

Jakeonium1
Tue Apr 05, 2005 11:15 am
#71






Xieflow wrote:
maybe this might reduce board clutter, as krayt tissue questions seem to be very prevalent among non-WS, and maybe a little FAQ that could be bumped whenever a krayt question comes up could help. Also, to weaponsmiths that get asked Krayt questions in-game. Perhaps you could copy and past this and e-mail it to your client with the question.

Also, I'm not claiming to be the "krayt expert", I'm just trying to help out. Chances are this won't be perfect, but it will hopefully help out. If I have any numbers wrong or anything, please post what they should be. (I'm just using SWGcraft right now for info, I'm not in-game at my tool, which is a couple planets away from my location anyways. I don't bring my crafting stuff when I go hunting)

First question always asked : "Can I use krayt tissues in ______ ", which is quickly followed by "How many do I need?" : Here's a list of weapons they can be put in.

Acid Stream Launcher : 6
Flamethrower : 5
Heavy Acid Rifle : 5
Rocket Launcher : 5
Heavy Particle Beam Cannon : 6
Light Lightning Cannon : 5
Beam Rifle (*NO ONE* gets a cert for this in-game) : 5
Wookie Bowcaster : 3 (requires a Wookie Weaponsmith to make)

DH17 Carbine : 1
DH17 Short Carbine : 1
E11 Carbine : 1
Enhanced E11 Carbine : 1
Laser Carbine : 4
EE3 Carbine : 4
DXR6 Carbine : 6
Elite Carbine : 5

D18 Pistol : 1
DH17 Pistol : 1
Scatter Pistol : 1
DL44 Pistol : 1
DL44 Metal Pistol : 1
Scout Blaster : 1
Power5 Pistol : 3
SR Combat Pistol : 3
Republic Blaster : 3
Modified Republic Blaster : 3
DX2 Pistol : 5
Geonosian Sonic Blaster : 5

DXR6b Rifle : 6
E11 Rifle : 1
DLT20 Rifle : 1
DLT20a Rifle : 1
SG82 Rifle : 3
Laser Rifle : 4
T21 Rifle : 11
Jawa Ion Rifle : 6

Third question is : "Are my krayt tissues any good?" : Here's the answer taken from the Loot Guide in the stickies

Krayt Dragon Tissue
Found On: Juvenile/Canyon/Ancient Krayt Dragons
Location: Tatooine
Enhances: +30 (to 300) to Max Damage, -0.3 (to -2.0) to Speed - Someone got -2.85 if I recall on my server.

+30 is the common, low end. Anything over 100 to max damage is fairly rare, and is worth far more.

Fourth Question : "What will the difference be if I use this Krayt tissue?"

Here's what you do, look at the UNSLICED stats of the weapon you wanted krayted made by the WS you want to krayt your weapon. Then, simply add the max damage of the krayt tissue, and subtract the speed of the krayt tissue from the gun. So, if it's a 200 max damage Republic Blaster, and you had +50 to max krayt tissues, it'll be 250 max damage if there are no problems during experimentation.

Fifth Question : "Is it worth it to use my krayt tissue in _____?"

This all depends. Do you feel it's worth it? Lets say you want a krayt T21. This needs eleven tissues. If you have +30 max tissues, do you feel it worth be worth it to have one krayt T21, or, say, 11 E11 rifles, or one DXR6b Rifle and one Jawa Ion rifle?

And what about rocket launchers? Remember, you have so many shots, and it is gone.

Flamethrower? Say you have +50 max, -0.5 speed krayt tissues. 50 max damage on a flamethrower doesn't seem like much, but a flamethrower that shoots half a second faster is a big boost. Remember to watch both damage, and attack speed.

And to weaponsmiths with extra tissues looking to just make a few krayt weapons and sell them : It's all up to you. Toss those krayt weapons into whatever you feel comfortable with. Wanted to make a krayt SG-82 for some boosted cold damage? Because krayted SG-82s don't seem so common, you could probably make a good profit here. However, if you are unsure, krayt scatters only use 1 tissue, and are very popular.

Also, so more general krayt info :

A republic blaster uses 3 krayt tissues, minimum. However, if you have 5 krayt tissues, you can get 2 republic blasters. One tissue is used in making a "schematic", and you only need to make one schematic per set of IDENTICAL tissues.

Which is another point, you need krayt tissues with the exact same serial numbers for weapons that need more than one tissue.

And a few last thoughts : Lets say you do have a pile of identical tissues, maybe 6 or so. Now, you could use these in a weapon that requires exactly that many (6 with a DXR6 carbine), however, if you plan on slicing the weapon, and want a specific slice... it might be better to go with say 6 E11 Carbines, and boost your chances of getting that 35% damage (or 35% speed if that floats your boat) slice.

And remember "weapons aren't forever". So having 6 krayted E11 carbines will last far longer than 1 DXR6 carbine... however you won't have the acid damage which helps a lot in PvE.

Message Edited by Xieflow on 04-26-2004 07:20 PM










WhatWentWong WitWoo (Glowy Entertainer)

Leetonium (Retired)

Jebi Resource Vendors: (-4795, 3213) near Theed, Naboo

Erahth
Fri Apr 15, 2005 10:15 am
#72



EaglionThursTyr wrote:

Hmmm now let me get this streight. Krayt Tissues and everything else only add to the Damage and speed by just adding the Max Dam + Speed Mod.... a T21 with 10 BLaster Power Handlers + 10 Identical +50 Dam -.75 Speed Krayt Tissues (+1 for Schem) will only = +50 to the Total Damage and -.75 to the End Product and is Not Multiplied by the number of Blaster Power Handlers?

Sounds to me, if that's so, then it's a Total Waste to use Krayt Tissues in anything with more then one Blaster Power Handler. why not just use a Power up then?

Eaglion Thurs'Tyr *** Proud Member of Clan ofthe Bloodmoon ***

Master Weaponsmith/ Master Artisan/ Master Rifleman

Naritus Dantooine, Town of Bloodmoon






A. You can use a pup with a krayted weapon, giving you a 'double pupped' weapon if you like.

B. Pups tend to burn weapons out real quickly, so using an unpupped krayted gun will give the same result as a normal gun perma-pupped without the burn factor.

C. It's just cool to say "yea, I was walkin along the other day and saw a valarian dewd...so I equipped my krayt T21 with 700 max unpupped..."



The "Dark Purple" Licky Fish of Bria
SOE 'fixed' SWG, just like my cat's been fixed...

...Has mastered the pilot profession

Star Wars Galaxies really captured the elusive Star Wars feeling....with every new publish you instantly think: "I've got a bad feeling about this!"
Consoles = bad
Ragnaat
Fri Apr 29, 2005 5:53 pm
#73

Anyone have any updated data for post CU krayt crafting? What #s changed (anythign besides T21 going to 5?)? What do the new weapons take?

Specifically I'm looking for how many a Renegade takes.

And what about stat ranges? Post CU on Live I've looted a few sets from 57-105max & -0.33 > -0.37 speed, but I know I've seen other numbers and mentions of new base #s.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Bullhype
Wed May 11, 2005 6:33 am
#74

Any chance of getting this updated?



Shugal
Keeper Of The Boomstick
Shugal's Spice & Loot Vendor -1575, -2425 North of Bestine

WillburWright
Wed May 11, 2005 4:51 pm
#75






Bullhype wrote:
Any chance of getting this updated?






QFE.



PS- Great guide!



Macellarius
Sat Jun 04, 2005 5:07 pm
#76

Could someone please make a new one? With the new weapons included? I have about 300 tissues averaging around +50 -.5 and want to use them. Thanks.



'If you strike me down, I'll become more smurfy than you can possibly imagine'-
Macellarius/Rossi
Puttley
Thu Jun 23, 2005 2:52 pm
#77

is this still the same for weapons post cu?
Chaotix_Altus
Thu Jun 23, 2005 7:10 pm
#78

Nope



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