Weaponsmith Archive

Thread: Focus Thread: NGE Discussion

WedgeFan
Thu Nov 03, 2005 7:19 pm
#66

Imagine my suprise when I read about this on Gamespot. Unfortunately real life has taken precedence the past few months and I have not been able to read the forums, let alone play the game (only a few hours a week, if that).


I never intended to be a weaponsmith. My dream was to be a droid engineer. But that was before the beta test. August 21, 2002 I was acepted into the beta test, that was about one month after it started. There were no professions. There were no weapons. There were no houses. There were no creatures. Just empty landscape. "Pick a direction and run.", we were told at times, which was hilarious.


When professions were finally added for us to test, I started on my merry way to being a DE. Then some friendsgot together and started making plans for live. We were going to start a PA and we needed a WS. I figured what the hell, I'll do a double master and started going up the WS skill tree. In those days it was no easy task. Usage xp was still being tested and you only got xp from the first use of the weapon. Craft CDEF pistol, shoot nearest mod, delete pistol, switch to second pistol, shoot mob.....you get the idea.


As the profession evolved I found myself spending more and more time going up the WS tree. The variety of weapons, the experimentation, the gathering of resources......all of it became so natural. I had found my calling. Grinding WS became a labor of love. It took me 6 months after launch to get Master WS. I did a little bit of macro grinding to help me along, but most of that was by hand. I still get teased about it by my friends that are still around.


I have never wavered in my desire to be a WS. Even after crazy loot started dropping (Krayt tissue, gorax bones, SEA's, CA's, etc.). None of which I could afford. My weapons could never compete with some of the more famous/wealthier smiths. The CU and ADK's came and I had to learn some parts of the profession over again. Still I remained true to my love. The next blow came with the addition of the BH loot. One more thing I couldn't afford, but had to have in order to remain competative.


But it wasn't about selling the weapons for me. I just wanted to make them. I wanted to make mine unique, but that was lost with the CU. I wanted to put my stamp on them.....each weapon I made was hand crafted (with a few exceptions). Most were given away to frineds or PA mates, because that's what made me happy. Helping someone else enjoy their game.


Now it looks as if tho that has been takien away. I'm not jumping to any conlusions here, but uncertainty can't help but breed these feelings. I for one am going to try and give it a shot. After so much work it's hard to just let go.


HoopR
Thu Nov 03, 2005 7:54 pm
#67

Summer,


If the game changes hit TC on Friday as scheduled, I'll be spending most of my game time there the next few days, and i'm sure some of our fellow WS will be doing the same. Where would you prefer all the testing information and feedback be posted ? Should they be included here on this thread, or will a Focus thread be created ?



Eryn Izar - MWS/MSW
<EI> Weaponry and Shipworks
Providing affordable death, carnage and mayhem throughout the galaxy
All chassis @ 2cpu, components @ 2K per level
Corellia, near Platinum City, WP 1715, -5602
Galent
Thu Nov 03, 2005 8:17 pm
#68

here is a thread that someone started about crafter questions.... http://forums.station.sony.com/swg/board/message?board.id=nge_discussion&message.id=16234
BattleSw0rd
Thu Nov 03, 2005 10:10 pm
#69






anja wrote:
This profession just got nerfed into oblivion.





QFE


this is a sad day in the crafting community. with a loot based economy the once rich and flourishing crafting community will be dwindled down to the several few who refuse to quit doing what they signed up for. This is truly one of the sadder days in my existence here on SWG. Its been a pleasure working with many of you and being able to share crafting tips with and whatnot. From the looks of the new system there will only be 1 or 2 smiths per server


I, myself, will be dying with this game until the last plug is pulled on Bria. I guess we'll all be co-mingling on the new "Trader Profession" forum board.


Its sad to see crafting thrown to the wind in this manner.....they may as well take us out of the game....



Colonel Driscale Kardde
Imperial Pilot Ace/Master Smuggler
KakTech Elite Weapons
Waypoint 4478, -5443 on Lok


"Courage Is Doing What You're Afraid To Do.
There Can Be No Courage Unless You're Scared"
--Frank Rickenbacher WWII US Ace Pilot

Summerflame
Fri Nov 04, 2005 12:20 am
#70






HoopR wrote:

Summer,


If the game changes hit TC on Friday as scheduled, I'll be spending most of my game time there the next few days, and i'm sure some of our fellow WS will be doing the same. Where would you prefer all the testing information and feedback be posted ? Should they be included here on this thread, or will a Focus thread be created ?






Hi there


I have starteda new thread for this. Thanks for mentioning it





----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



ShugFlurry
Fri Nov 04, 2005 5:56 am
#71



SmithingWeapons wrote:


NoeNoa wrote:
To the Developers,

While I cannot claim that I speak on behalf of the entire community, I do believe that my comments here will reflect much of what most of the veterans of this game feel at the release of the upcoming "game enchancements" information today.

To start off, for those who don't know me, I am a veteran SWG player. I tracked the game prior to release, and pre-ordered the Collector's Edition on the first day. I have played this game since day one. I own three accounts, all of which I have leveled myself. One is a Jedi, the others are non-Jedi characters. Two of those accounts are currently active (for the time being). I served as the Scout Correspondent from July 2003 until February of 2005, being the second longest serving Correspondent in the game. I attended the first Fan-fest in Anaheim (I live in Washington, DC) and I attended the Correspondent Summit in Austin, where I met Julio, Tiggs, and reintroduced myself to many of the rest of the design team that I had met at Fan-fest, including Thunderheart, Keldarin, GreenMarine (no longer with SOE) and many others. I alpha tested Jump-to-Lightspeed, and beta tested Rage of the Wookies and the Trials of Obi-Wan. I do believe that all of these experiences lend significant emphasis and credability to the opinions I want to express here.

I have reviewed the FAQ, as well as Julio's letter to the community. While it took a while to understand the magnitude of what is happening here, I have come to grips with it.

These game changes, in my opinion, represent a serious breach of trust with the community and fail to take into account the efforts that the veterans of this community have made in the game.

It is a slap in the face to announce these changes - changes which may take effect within three weeks or less to the game - ONE DAY after a new expansion that many of us have purchased copies of, some multiple copies of, was released. The dust has not even settled on The Trials of Obi-Wan, and now we are being presented with changes that will completely change the way the game looks, feels and is played. In my mind, this is little better than a virtual bait-and-switch perpetrated on the entire community.

I am well aware of the development process, thanks to my work as a Correspondent. I know that these changes must have been in the pipeline for months, particularly if all of the coding will be completed in less than one months time. The Combat Balance/Upgrade/Revamp that I assisted with and helped to shape in Austin at the Summit and throughout the process took over a year and half to develop, code and complete. Yet this entire process was done in secret, including all of the PR preparations made by Tiggs and the SOE Community Relations staff, and sprung on the community without an inkling two days after the expansion was released.

In real life, I'm a lobbyist, and I've been working in Washington for 10 years. So I've seen a lot of conspiracy theories come and go. And If I were a cynic, I would say that this was a carefully timed announcement, designed to hit the community right after the expansion was released, so that SOE and LEC could have gotten the money for the expansion from as many veterans as possible, hoping that that capital would keep the game going through the massive wave of cancellations from those same veterans when changes of this magnitude were announced. And once all the veterans are gone, marketing could focus on bringing new players to the game, who had no knowledge of the previous two years and wouldn't have a problem with what you've done here. I hope to God that that's just the anger talking here, because if any part of what I've said is just true, it would represent the biggest rip-off of an entire gaming community in the history of the gaming industry.

I feel cheated and ripped off. And I think I speak for a large portion of the community when I say that.

And this is how I feel strictly based on the timing of the announcement. The actual changes you are proposing are worse.

Changes of this magnitude, less than 6 months after changes of a similiar magnitude, make it hard for me to accept that this game will still be Star Wars Galaxies. If anything, these game enchancements seem to be attempting to turn SWG into some kind of amalgamation of World of Warcraft, Planetside and Knights of the Old Republic. This isn't why I play SWG, and isn't why I've stuck with this game for two years.

And while I recognize that we veterans will receive "elder" buffs and status in the game, that's not enough. How do you begin to repay someone for the hundreds and thousands of hours they've spent playing this game, building up credits, skills, guilds, equipment, etc. and then wiping away everything they've accomplished in less than a month? I can't tell you the number of days I've taken off work to play SWG, or ignored a deadline or got an extension on a project just to stay out a bit later in a great XP group. All of that is for naught - you are invalidating most of what I've accomplished in the game in two years and in return, I get a special buff. That's not enough.

Rangers were promised a complete revamp less than a month ago, with outlines and changes that got many of them excited about the game again. Now, Rangers have been removed. The profession that I advocated on behalf of for nearly two years, Scout, is gone. The hours and hours I spent writing and rewriting guides for the community on the profession are now worthless.

And worse than the fact that the changes can't begin to compensate for what I'm losing, you're destroying what has kept most people in this game as long as we've been here - the community.

And its already happening. I recently cancelled my World of Warcraft account (even after the news of their new expansion) to come back to SWG full time, and one of the main reasons I cited was the community. My guild on Bloodfin, which is comprised of approximately 60 players with probably close 150 accounts all-together has almost fallen apart IN THE SPAN OF FIVE HOURS. Just looking through my ventrilo, I see people with comments of "5 accounts cancelled", "3 accounts cancelled", "Anybody want to buy 100 mill credits", "3 Jedi for sale cheap, will take food for trade". These are all veteran gamers, guild leaders, beta testers, the kinds of players that MMO designers listen to and make games specifically for - and they're all unhappy. Not a single person I've spoken to is happy right now.

This entire process is fatally flawed. It's flawed because there have been consistent promises made to this community by the Community Relations staff that major changes to the game would be discussed in the community and that we would have some kind of say over them. There's a reason why there are "In Dev", "In Testing" and "In Concept" forums on these boards. But they weren't used here.

Do you even understand the magnitude of what you're doing? If you don't right now, you will when you get the metrics back on how many accounts were cancelled today.

Stop this process now. Get community feedback. Ignore the focus groups and the exit polls and LISTEN to your community. Focus groups and polling is all well and good - I use it myself. But nothing beats getting out in and amongst the actual people who play this game and hearing what they think about this. Make these changes gradual. Do them a little at a time, so that people can get used to them and integrate them into their playstyle. The game was made in a day, it doesn't need to be remade in a day.

Better yet, don't go forward with the changes at all - save them for Star Wars Galaxies II - The Search for More Money. (I hope you all get the reference).

For the sake of all of us who have put so much into this game, and even for those players who simply log in once in a while, kill a few stormtroopers but pay their $15 a month for it, reconsider these changes and allow the community a chance to respond and contribute to the process.

This is our game. It is our money and it is our free time. Respect us. Give us the opportunity to affect this process in a meaningful, cooperative way. It is the very least that we have earned through our dedication and loyalty to this game.

BRISC RUBAL






Very well Said and i completely agree. After 10 years in the management end of the Casino Industry and being a Congressional Candidate at one point in time, I see this in the same light you are. At its best this is a someone so focused on a single tree they are failing to see the entire forrest or the fact that the forrest is on fire, at it's worse this .....



mmmm casino's, I can send you an address where you can send the cash instead of the bank. Would that be suitable?



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Thippy
Fri Nov 04, 2005 6:53 am
#72

I truly hope this isn't going to be as bad as it seems...considering I just made MWS 2 days ago...



***Giani***
***Combat Medic***

***Shomeyr***-------------***Lemeseyr***
***Master Munitions***-------***Master Engineer***
Drop Off Vendor Calderia Cove, Dant -2627 7
EnSab
Fri Nov 04, 2005 8:19 am
#73






V145 wrote:
this is only hope but if no decay means only no decay for items like armor and clothes and weapons will still decay in combat - would it change something, I don't know



Anyone from the early days remember when there was no decay from cloning ? You still received decay from item use, as in the armor being hit and the weapon being fired. Hopefully this will be brought back, because no decay at all makes absolutely no sense.

DawinGamond
Fri Nov 04, 2005 8:38 am
#74






EnSab wrote:






V145 wrote:
this is only hope but if no decay means only no decay for items like armor and clothes and weapons will still decay in combat - would it change something, I don't know



Anyone from the early days remember when there was no decay from cloning ? You still received decay from item use, as in the armor being hit and the weapon being fired. Hopefully this will be brought back, because no decay at all makes absolutely no sense.






I could deal with decay like it was back in the day. Eventually, after your armor gets banged up from use, you had to replace it. Eventually, after you fired your weapon alot, you had to replace it. It made sense. This is especially important to the new Munitioners since we'll be making weapons AND armor now.



Dawin Gamond
Gawin Gamond
Faden Gamond

Gamond Family Portrait

Like Obi Wan, I am in exile


Akimaki
Sat Nov 05, 2005 3:49 am
#75

well i couldnt test it myself yet but a pal told me there is really no decay. i hoped the way they announced it meant there will be decay on use but i was just dreaming...




R.I.P Biu Tze - proud former Weaponsmith
R.I.P Oru Hafed

SWG was my one true love but she cheated on me, twice..
Lythand
Sat Nov 05, 2005 8:20 pm
#76






EnSab wrote:






V145 wrote:
this is only hope but if no decay means only no decay for items like armor and clothes and weapons will still decay in combat - would it change something, I don't know



Anyone from the early days remember when there was no decay from cloning ? You still received decay from item use, as in the armor being hit and the weapon being fired. Hopefully this will be brought back, because no decay at all makes absolutely no sense.





I remember when you died, you had to go and find your corpse, and loot the possesions on it. Like in the first EQ.




Tempist De'Oro -Bounty Hunter


Bendermere -12 Point Weaponsmith

Weapons Shops located 5233, -6167 Rori and -640, 3190 Dantooine
V145
Sun Nov 06, 2005 3:32 am
#77


EnSab wrote:


V145 wrote:
this is only hope but if no decay means only no decay for items like armor and clothes and weapons will still decay in combat - would it change something, I don't know

Anyone from the early days remember when there was no decay from cloning ? You still received decay from item use, as in the armor being hit and the weapon being fired. Hopefully this will be brought back, because no decay at all makes absolutely no sense.




I understand what you trying to say. Do you really think I dont know it? But anyway you didnt get something - I was just asking - do you really guys think that no daecay is a reason of our profession dying? I dont think so. People not buying our weapons because they can loot same or better (better stats, better looking, unique of whatever)- is simple is that. Just a question how many high end wepons did you sell after ToOW hit? I did none! All on mustafar doing quests, even not reading forums to find out which quest drops what, and hoping to loot better rifle that I can craft.

Message Edited by V145 on 11-06-2005 11:33 AM

Page 6 of 6