Weaponsmith Archive
Thread: The exploit/bug of uber weapons/components is spreading.
Yea the silence sort of leads me to believe that this is a larger problem than theythought. I imagine if it was supposed to be this way or if there was a quick fix we would have heard something by now.
Kind of messed up though because these guns are still being made and sold, pretty soon it just will not matter.
i have not posted the way its done openly and i will not, yes there are problems that malfunction points out, but thats not the bug/exploit
if you read what i posted several times before, it transposes the stats of a previous item onto the current item, its not just getting a few extra points
the example i can give you of this is on starsider our e11's back a month ago would only come out around 820 durability without experimenting durability at all, but other weapons would go up as high as 970 to 980
Using the bug/exploit you will see the durability and the initial effectiveness ratings jump up to copy the stats of the previous item.
The experimentation that you get is just a by product of this. It is the end result of the bug.
I guess a response just isn`t important.
The guns are flooding out and more smiths are using this guess it is just gonna be commonplace now ![]()
At least kryats are good for fun but useless for loot if this keeps up.
Wow, this is the first time I read this thread. I am on the wanderhome server. Regular stats of a scatter right now on our server with advanced components ware: 101-165 2.5. I was fiddling around, trying to match those stats (was getting very close), when poof, I started out with 21% experimentation instead of 11% on all my bars.
From here i experimented and was able to schem out a 112-175 2.1 scatter pistol. Amazingly better then others out there, which I have now began to sell like hot cakes. Basically I was overjoyed the last 2 days because me as a starting out weaponsmith, can finally make a some money, and there is the chance for some differentiation between weaponsmiths stats.
Tell me this, how can this be exploiting, am I at risk ? Should i delete this schematic?! I see what some are saying on here, but from my stats, its not that the one result got 'transposed' onto the next. Thats not what I seen at all. Its simply that i was given 10% more experimentation. I have seen this on architecture components as well. I will usually have say 28% start, and all of a sudden i get 38% start. It seems to be a 10% experimentation bonus, not any sort of dupe or hack.
Now if this is truly repeatable (ie: repeatable at will), then there is something wrong here. But if it truly is as rare as it sounds, and weaponsmiths have the materials/patience to strive for these results, why the heck is this not a GREAT thing. I for one am sick of every weaponsmith having the same stats on every single gun.
As far as I am concerned, until i get told by a SOE Developerthat this is not by fact design, I will not stop producing these scatter pistols, and seriously hope I am not at risk for doing so.
Concerned,
Edhina Epawi
Master Artisan/Architect/Weaponsmith (Wanderhome)
Edhina wrote:
As far as I am concerned, until i get told by a SOE Developerthat this is not by fact design, I will not stop producing these scatter pistols, and seriously hope I am not at risk for doing so.
No, you're not at risk. When you figure out how to illegitimately increase the experimentation every single time and/or making duplicates of that schematic, then you're at risk. But what happened to you was just a random stroke of luck, nothing you could control or did on purpose, you did nothingwrong.
Caddelite, what you are descirbing is normal and not a bug at all. However, there is one that allows you great far better weapons then normally would be allowed with those weapons.
I know what you are talking about, I have seen ita fewtimes. Its actually an assembly feature. If you notice the normal Great Sucess only has 1! after it. However, very very rarely, you will get a Great Success with 3 !, this will boost the Base % by about 4%. Also allows you to reach a higher cap, then what normal would be made with those materials. It really seems, what Amazing Success shoudl be. Thus, making weapons that are slight better, then the normal.
My other reason for wanting it resolved and fixed is as someone pointed out, it will devalue Krayt made weapons and I've spent over 2 weeks hunting Krayts to date and I've got a warehouse of Krayt stuff already that I don't want to be worth diddles.
Soooo GO NADOR GO!!! *twirls baton and shakes pompomps*
Meila
Versace Weaponsmith of Starsider