Weaponsmith Archive

Thread: The exploit/bug of uber weapons/components is spreading.

macross_sdf1
Fri Sep 19, 2003 4:28 pm
#53

they did fix some rollback bug today they said. I think i've had it happen to me before. Was sititng in my house, then sold a few things by hand. Then I ran to the city to go gank stuff, but my client crashed. I logged back on and I was back at my house before I sold anything. So that's prob what they are referring to in the patch msg. But the guns I did sell didn't dupe far as I know, they both poofed. But I can see how you could dupe money or resources using this since they don't got serial numbers. But then again I got no clue how or why this happened, it rolled me back like 15-30 minutes I'd say.
sorrowblade
Fri Sep 19, 2003 5:23 pm
#54

Yea the silence sort of leads me to believe that this is a larger problem than theythought. I imagine if it was supposed to be this way or if there was a quick fix we would have heard something by now.


Kind of messed up though because these guns are still being made and sold, pretty soon it just will not matter.


macross_sdf1
Fri Sep 19, 2003 8:56 pm
#55

somoene actualy posted how to dupe money today, thread got deleted after a whole hour.
Police_WS
Fri Sep 19, 2003 9:07 pm
#56

I'm just going to keep bumping this to the top until we get some sort of response from a dev who's handling the investigation.



Police, Master Weaponsmith/Master Merchant
SW of Anchorhead, Tatooine -240, -5815 (Bria)
Planetary map > vendors > weapons > superior weapons
Nador
Fri Sep 19, 2003 11:45 pm
#57

i have not posted the way its done openly and i will not, yes there are problems that malfunction points out, but thats not the bug/exploit



if you read what i posted several times before, it transposes the stats of a previous item onto the current item, its not just getting a few extra points



the example i can give you of this is on starsider our e11's back a month ago would only come out around 820 durability without experimenting durability at all, but other weapons would go up as high as 970 to 980


Using the bug/exploit you will see the durability and the initial effectiveness ratings jump up to copy the stats of the previous item.


The experimentation that you get is just a by product of this. It is the end result of the bug.





Nador's Weapons
Master Weaponsmith
Shop at your pleasure near the city of Keren, loc 3142 and 3641
Starsider Server
sorrowblade
Sat Sep 20, 2003 9:31 am
#58

I guess a response just isn`t important.


The guns are flooding out and more smiths are using this guess it is just gonna be commonplace now


At least kryats are good for fun but useless for loot if this keeps up.


Edhina
Sat Sep 20, 2003 9:40 am
#59

Wow, this is the first time I read this thread. I am on the wanderhome server. Regular stats of a scatter right now on our server with advanced components ware: 101-165 2.5. I was fiddling around, trying to match those stats (was getting very close), when poof, I started out with 21% experimentation instead of 11% on all my bars.


From here i experimented and was able to schem out a 112-175 2.1 scatter pistol. Amazingly better then others out there, which I have now began to sell like hot cakes. Basically I was overjoyed the last 2 days because me as a starting out weaponsmith, can finally make a some money, and there is the chance for some differentiation between weaponsmiths stats.


Tell me this, how can this be exploiting, am I at risk ? Should i delete this schematic?! I see what some are saying on here, but from my stats, its not that the one result got 'transposed' onto the next. Thats not what I seen at all. Its simply that i was given 10% more experimentation. I have seen this on architecture components as well. I will usually have say 28% start, and all of a sudden i get 38% start. It seems to be a 10% experimentation bonus, not any sort of dupe or hack.


Now if this is truly repeatable (ie: repeatable at will), then there is something wrong here. But if it truly is as rare as it sounds, and weaponsmiths have the materials/patience to strive for these results, why the heck is this not a GREAT thing. I for one am sick of every weaponsmith having the same stats on every single gun.


As far as I am concerned, until i get told by a SOE Developerthat this is not by fact design, I will not stop producing these scatter pistols, and seriously hope I am not at risk for doing so.


Concerned,


Edhina Epawi


Master Artisan/Architect/Weaponsmith (Wanderhome)

Logix
Sat Sep 20, 2003 2:05 pm
#60






Edhina wrote:

As far as I am concerned, until i get told by a SOE Developerthat this is not by fact design, I will not stop producing these scatter pistols, and seriously hope I am not at risk for doing so.




No, you're not at risk. When you figure out how to illegitimately increase the experimentation every single time and/or making duplicates of that schematic, then you're at risk. But what happened to you was just a random stroke of luck, nothing you could control or did on purpose, you did nothingwrong.
EasyMcRhinopants
Sat Sep 20, 2003 5:05 pm
#61

Does this weirdness ever happen with melee weapons?

Nae
Sat Sep 20, 2003 5:16 pm
#62

Caddelite, what you are descirbing is normal and not a bug at all. However, there is one that allows you great far better weapons then normally would be allowed with those weapons.



I know what you are talking about, I have seen ita fewtimes. Its actually an assembly feature. If you notice the normal Great Sucess only has 1! after it. However, very very rarely, you will get a Great Success with 3 !, this will boost the Base % by about 4%. Also allows you to reach a higher cap, then what normal would be made with those materials. It really seems, what Amazing Success shoudl be. Thus, making weapons that are slight better, then the normal.

sorrowblade
Sun Sep 21, 2003 10:24 am
#63

Bumpin in the hopes that they care.


sorrowblade
Sun Sep 21, 2003 11:42 pm
#64

Back to the top for early viewing.


MeilaGunmaker
Mon Sep 22, 2003 5:02 am
#65

I'll bump this coz this needs to get addressed ASAP. My regular weapons are being bypassed and there are no materials that warrant such things. My regular fwg5s are still 42 180 2.0, and I haven't seen any majorly new things that have come out to warrant speed and damage increase like I've seen some weaponsmiths have done with their regular weapons.


My other reason for wanting it resolved and fixed is as someone pointed out, it will devalue Krayt made weapons and I've spent over 2 weeks hunting Krayts to date and I've got a warehouse of Krayt stuff already that I don't want to be worth diddles.

Soooo GO NADOR GO!!! *twirls baton and shakes pompomps*

Meila

Versace Weaponsmith of Starsider
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